UbitUmarov
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24472c3b67
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fix merge issues
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2015-11-01 03:25:36 +00:00 |
UbitUmarov
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72684592ba
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Merge branch 'master' into avinationmerge
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
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2015-11-01 03:01:59 +00:00 |
Melanie Thielker
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6510ba8a64
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Plumb the special VeriableWearablesSuported field which we will
temporarily use to determine extended wearableness
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2015-11-01 01:15:31 +01:00 |
Melanie Thielker
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efcf0e4f2e
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Minor: Add an initializer to show what the default value would be.
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2015-11-01 01:03:44 +01:00 |
Melanie Thielker
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5f3b443c03
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Remove an unneeded code path, it could never be reached. Ubit caught it
:)
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2015-11-01 00:57:45 +01:00 |
Melanie Thielker
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2198330142
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This is the replacement fix for large regions and string version.
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2015-11-01 00:40:13 +01:00 |
Melanie Thielker
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6d0b45cd4e
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Revert "fix transfer protocol version in string format. These are not
fixes you are looking for..... (Jedi mind trick)
This reverts commit 19e5667451 .
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2015-11-01 00:35:27 +01:00 |
UbitUmarov
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9ba288a2e7
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fix typo reported on mantis 7735
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2015-10-31 22:48:31 +00:00 |
UbitUmarov
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af4ca8e80e
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fix internal support for non square regions
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2015-10-31 21:58:40 +00:00 |
UbitUmarov
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19e5667451
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fix transfer protocol version in string format. Let that case have tests identical to new format (this still isnt for your babies keep them safe...)
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2015-10-31 21:50:24 +00:00 |
Melanie Thielker
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ea56f4f27c
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Introduce an EntityTransferContext carrying the version numbers to pass
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
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2015-10-31 18:13:02 +01:00 |
Melanie Thielker
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e8e0ba6d8f
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Remove testing cruft that is blocking the new protocols. Unit tests no
longer test TP v1 now.
TP v1 will be removed within 6 months anyway.
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2015-10-31 17:22:27 +01:00 |
Melanie Thielker
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dc6bdbf740
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Put back the option of having asymmetrical protocol versions in
transfers
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2015-10-31 16:57:24 +01:00 |
UbitUmarov
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ed909f56da
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fix mantis 7734, Thanks Garmin for the report
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2015-10-31 13:22:50 +00:00 |
UbitUmarov
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1030d07f31
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simplify new regions protocol version control. (May not work, and babies safety warnings still valid
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2015-10-31 12:57:14 +00:00 |
UbitUmarov
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9232876421
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let silly tests override version on local connections
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2015-10-31 02:05:11 +00:00 |
UbitUmarov
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400c61cd60
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fix teleport to to string version regions
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2015-10-31 00:06:30 +00:00 |
Melanie Thielker
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f0fd028ed9
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Merge branch 'master' of opensimulator.org:/var/git/opensim
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2015-10-31 00:06:34 +01:00 |
Melanie Thielker
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dc6d9eadf3
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Testing stage of the new versioning system. Use at own risk. May not
work. Will eat your babies. Yada. Yada.
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2015-10-31 00:01:35 +01:00 |
UbitUmarov
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dd9b06e3b6
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fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
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2015-10-29 22:14:11 +00:00 |
UbitUmarov
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45ff7cec80
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fix cut points of UTF-8 strings
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2015-10-28 21:27:56 +00:00 |
UbitUmarov
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8b1ae501b5
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fix services handling of visualparameters, avoiding possible crashs (mantis 7732) partially appling code from avinationmerge
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2015-10-27 18:39:33 +00:00 |
UbitUmarov
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114ac59314
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dont tell clients that we can edit a friend's attachments when we do forbid it
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2015-10-27 01:20:21 +00:00 |
UbitUmarov
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9e6d9e0436
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friends rights to edit objects display on viewers fixed. This needs to be optimized in future
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2015-10-27 01:17:32 +00:00 |
UbitUmarov
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1982d72320
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Make changes to a friend rights reach him on another sim; find on map does show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing...
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2015-10-26 22:42:48 +00:00 |
UbitUmarov
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6821ace3c6
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add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
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2015-10-26 21:56:02 +00:00 |
UbitUmarov
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8922d58f05
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try fix IRC connector issue on mantis 7731 but with code a bit diferent from proposed patch. Also append '@irc' to nick on region messages, so message origin is clear
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2015-10-26 18:00:01 +00:00 |
UbitUmarov
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c3532ba876
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set SOG.IsAttachment when doing a full check, so future gets see the right value
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2015-10-25 19:59:05 +00:00 |
UbitUmarov
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8d33ab903b
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merge issue: fix missing '/'
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2015-10-24 22:48:31 +01:00 |
Diva Canto
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6f69925c51
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Removed invalid dependencies from prebuild (those dlls no longer exist)
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2015-10-22 21:47:04 -07:00 |
Diva Canto
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70b681d21e
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Removed invalid dependencies from prebuild (those dlls no longer exist)
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2015-10-22 21:46:02 -07:00 |
UbitUmarov
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28d4afbe3a
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replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
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2015-10-23 01:39:53 +01:00 |
UbitUmarov
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8ed17f745d
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let ode also finish internal representation of prim actors, before simulation
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2015-10-22 18:03:49 +01:00 |
UbitUmarov
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7cb6ecb9f5
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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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2015-10-22 17:34:28 +01:00 |
UbitUmarov
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7aaa84515f
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rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
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2015-10-22 16:20:19 +01:00 |
Diva Canto
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afba4dc1ce
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Mark XAssetService obsolete and warn users.
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2015-10-21 19:26:00 -07:00 |
Diva Canto
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719c0d09ae
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Mark XAssetService obsolete and warn users.
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2015-10-21 19:22:20 -07:00 |
Diva Canto
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25552dda7d
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Fix an issue introduced in 70a46fe090 . I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
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2015-10-21 16:50:31 -07:00 |
Diva Canto
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41b28550ad
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Fix an issue introduced in 70a46fe090 . I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
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2015-10-21 16:47:56 -07:00 |
UbitUmarov
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e464bf5d82
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recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
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2015-10-21 18:34:06 +01:00 |
UbitUmarov
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f84b75b1e0
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update ubOde hashspaces levels
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2015-10-21 01:50:28 +01:00 |
UbitUmarov
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44deac4c1e
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we do not have prims with size 2^128, missing file
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2015-10-21 01:41:04 +01:00 |
UbitUmarov
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d44bb7d009
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we do not have prims with size 2^128...
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2015-10-21 01:39:32 +01:00 |
UbitUmarov
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f6252e9037
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also on OpenSimDefaults.ini
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2015-10-21 01:13:41 +01:00 |
UbitUmarov
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c37ea1910d
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fix or remove some wrong ODE configuration settings
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2015-10-21 01:11:39 +01:00 |
UbitUmarov
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deb4364f42
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remove the use of Vector3 for axis locks on the rest of engines
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2015-10-21 00:15:09 +01:00 |
UbitUmarov
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ce5d5fc8dc
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the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
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2015-10-21 00:01:23 +01:00 |
UbitUmarov
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747044f587
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stop using a vector3 to store axis locks 3bit flags also in ode
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2015-10-20 23:57:57 +01:00 |
UbitUmarov
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f6891b36be
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stop using a vector3 to store axis locks 3bit flags in ubOde
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2015-10-20 19:33:15 +01:00 |
UbitUmarov
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0045398324
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move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
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2015-10-20 19:00:26 +01:00 |