UbitUmarov
a7281003d8
move keyframemotion.copy from sop.copy to sog.copy, where there is
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newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov
1eb7d963cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 00:31:03 +01:00
UbitUmarov
c821153a4f
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
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fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
Melanie
74465df43f
Fix issue with the quit packet being stuck int he queue and a one packet delay.
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Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie
34f0694938
Remove Justin's addition to avoid sending incoming packets to inactive clients
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This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie
f671e446bf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-29 11:18:32 +02:00
UbitUmarov
2e54c3cc8f
A few more changes to keyframes
2012-08-29 03:19:47 +01:00
UbitUmarov
72ac0665b2
[Potentially broken] keyframes changes.. since it's there, use timer for
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crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Melanie
378a79e7cc
Add a queue with two priority levels. This is a drop in replacement for
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the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
Melanie
5284e514d5
Fix a nullref while object is being created
2012-08-28 22:16:01 +02:00
UbitUmarov
ef6e007a4c
[possible still very broken] mess around keyframes. timer events
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threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov
b1d0fab954
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
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DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
UbitUmarov
9a80330875
Merge branch 'avination' into ubitwork
2012-08-25 15:21:51 +01:00
Melanie
f1a71f544b
Merge branch 'ubitwork' into avination
2012-08-24 23:53:14 +02:00
Melanie
6d48dbf8ca
Remove debug spam
2012-08-24 23:49:31 +02:00
Melanie
7e17f4296e
Fix background inventory loading (Viewer 3) so it won't lag out the sim
2012-08-24 23:48:01 +02:00
Melanie
c1a0c7fad1
Fix bad child prim permissions that can make objects change perms after rezzing
2012-08-23 23:09:32 +02:00
Melanie
450207d4d8
Make terrain save every 1000 frames instead of every 50. Database load is a sim killer.
2012-08-22 00:27:54 +02:00
Melanie
526445c394
Fix group return stuff
2012-08-21 23:28:00 +02:00
Melanie
5273b6880a
Allow updates sent for right pec to go to the client
2012-08-21 21:20:20 +02:00
Melanie
8d2a37c5a4
Implement seeing busy status in LSL
2012-08-21 20:13:55 +02:00
Melanie
26224704de
Cause a persistence save if prim flags change
2012-08-21 19:24:41 +02:00
Melanie
f2ac1b9e8a
Add Camera Offsets to serialization
2012-08-21 16:41:08 +02:00
Melanie
f71ed7eb79
Fix scripted detach of temp attachments
2012-08-20 15:35:06 +02:00
UbitUmarov
a329c77063
Merge branch 'avination' into ubitwork
2012-08-19 06:14:49 +01:00
Melanie
0a959343a5
Make the console output from the reigon console hookable
2012-08-18 22:36:48 +02:00
Melanie
2efd13ae18
Fix a typo
2012-08-18 22:36:42 +02:00
UbitUmarov
f9a318380b
let setLinkPrimParams terminate even if there are no more parts.
2012-08-16 22:14:56 +01:00
UbitUmarov
db3f0a3748
fix vs2010 build
2012-08-16 15:26:16 +01:00
Melanie
90ad98370a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-16 02:46:48 +01:00
Melanie
9995421df1
Do a proper null check to avoid the overloaded operator == trap
2012-08-16 02:35:03 +01:00
Melanie
bbac8f76fa
Remove AreUpdatesSuspended flag because it does nothing
2012-08-16 01:18:32 +02:00
Melanie
b97053269b
Change case of areUpdatesSuspended to upper case as is proper for a property
2012-08-16 01:02:20 +02:00
Melanie
4e5c19595c
Fix casts and calls for link primitive param setting for avatars
2012-08-16 01:01:03 +02:00
Melanie
5ac77316e0
Remove XML debug spam from vivox voice
2012-08-16 00:59:58 +02:00
Melanie
e286a95d76
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-15 22:59:31 +01:00
Melanie
684f8208d9
Do a proper null check to avoid the overloaded operator == trap
2012-08-15 23:58:39 +02:00
SignpostMarv
0aa1f1cc3f
Implementing PRIM_LINK_TARGET in a non-recursive fashion
2012-08-15 22:58:33 +01:00
Justin Clark-Casey (justincc)
5a1b6fdf06
Don't enable the thread watchdog until all regions are ready.
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This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15 22:43:32 +01:00
Melanie
c313de630f
Add a real_id field to the login response if impersonation is used. The wrapper
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script needs this for proper logging.
2012-08-15 23:31:38 +02:00
SignpostMarv
8cd4042f9e
Implementing PRIM_LINK_TARGET in a non-recursive fashion
2012-08-15 23:51:43 +01:00
SignpostMarv
7679384829
adding ATTACH_*_PEC constants
2012-08-15 22:06:20 +01:00
Robert Adams
9f83f4bfa3
BulletSim: update DLLs and SOs
2012-08-15 12:08:29 -07:00
Robert Adams
2b982ab212
BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove trailing semis from some the of the value definitions.
2012-08-15 12:08:25 -07:00
Robert Adams
dd10cf01e7
BulletSim: add hinge constraint.
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Update BulletSimAPI with new constraint related function calls.
Reorganize locking in BS6DofConstraint.
Update BS6DofConstraint to do constraint reset correctly.
Add new 'midpoint' construction of 6Dof constraint.
2012-08-15 12:08:21 -07:00
Robert Adams
9efe7bf7ba
BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene.
2012-08-15 12:08:17 -07:00
Robert Adams
68f112888b
BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
2012-08-15 12:08:13 -07:00
Robert Adams
b05a2fc4ed
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
2012-08-15 12:08:09 -07:00
Robert Adams
257446889b
BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region.
2012-08-15 12:08:05 -07:00
Robert Adams
77a7758cf5
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx)
2012-08-15 12:08:01 -07:00