Dan Lake
a85ff884d9
Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
2011-10-30 23:39:39 -07:00
Justin Clark-Casey (justincc)
9bdf118e0d
Add missing max_listens_per_region to [LL_Functions] config section in OpenSimDefaults.ini + explanation.
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This setting controls the maximum number of listeners in a region
2011-10-29 02:45:50 +01:00
Justin Clark-Casey (justincc)
6d97545b6b
Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
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This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
2011-10-29 02:42:53 +01:00
Justin Clark-Casey (justincc)
9fdd1753fa
Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
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This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks
2011-10-29 02:30:33 +01:00
Justin Clark-Casey (justincc)
ef8370fb8e
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately
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some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places.
2011-10-29 02:07:28 +01:00
Justin Clark-Casey (justincc)
a5ea9f8830
Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference
2011-10-29 01:46:22 +01:00
Justin Clark-Casey (justincc)
5ae8de3c00
Stop setting _position as well as m_taint_position in ODECharacter.Position
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setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this
2011-10-29 01:39:48 +01:00
Justin Clark-Casey (justincc)
61e97ee4c8
Remove completely unused SOG.Rotation parameter
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We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Justin Clark-Casey (justincc)
c2da1c4580
set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion
2011-10-28 23:43:31 +01:00
Justin Clark-Casey (justincc)
9bf8c3e7b7
Add missing doc to rotation/position methods in SOG
2011-10-28 23:38:57 +01:00
Justin Clark-Casey (justincc)
0fe756e42c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-28 23:16:46 +01:00
Justin Clark-Casey (justincc)
7b46506822
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
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No functional change.
2011-10-28 23:15:51 +01:00
Dan Lake
272bf71279
Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module.
2011-10-27 02:26:37 -07:00
Dan Lake
06577d7299
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27 01:25:12 -07:00
Dan Lake
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc)
40bee97015
For now, comment out error message on new script engine console commands.
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This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
2011-10-27 03:01:27 +01:00
Justin Clark-Casey (justincc)
76c50d23f2
Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044
on Aug 22 2011
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This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere.
2011-10-27 02:56:08 +01:00
Justin Clark-Casey (justincc)
e210d95821
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.
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Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-27 02:50:58 +01:00
Justin Clark-Casey (justincc)
2db6a8ce8f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-27 02:06:59 +01:00
Justin Clark-Casey (justincc)
820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
2011-10-27 02:05:59 +01:00
BlueWall
4a472b74c7
Merge branch 'master' of /home/opensim/var/repo/opensim
2011-10-26 10:38:21 -04:00
Michelle Argus
41395d5443
Added optional owner classes to existing OSSL agent Permissions
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PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 10:35:50 -04:00
BlueWall
ae8786ea6b
Merge branch 'master' of /home/opensim/src/OpenSim
2011-10-26 08:48:46 -04:00
SignpostMarv Martin
9a28e7a4e0
Implementation of PRIM_OMEGA, but only for setting
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 08:41:07 -04:00
BlueWall
66bdd20628
Add some things to .gitignore to make the status cleaner
2011-10-26 08:33:17 -04:00
SignpostMarv Martin
059f4b6a3a
Implementing PRIM_LINK_TARGET, but only for setting params
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 07:47:44 -04:00
Justin Clark-Casey (justincc)
c275c22928
Restart the event queue worker threads that I accidentally disabled earlier today in 8a0a78c
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Also adds these to the watchdogs with very large timeouts (should really be infinite)
2011-10-25 23:26:21 +01:00
Justin Clark-Casey (justincc)
182908d216
In Watchdog, add ability to specific timeout for a thread.
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This also changes the point of registration to the StartThread() call rather than the first Update()
2011-10-25 23:16:01 +01:00
Justin Clark-Casey (justincc)
e549f2f443
Add m_threads dictionary locking to Watchdog.GetThreads()
2011-10-25 22:51:23 +01:00
Justin Clark-Casey (justincc)
6a74a4c12b
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events
2011-10-25 22:46:42 +01:00
Justin Clark-Casey (justincc)
0f83f87233
Remove unused fields from CollisionEventUpdate
2011-10-25 22:39:08 +01:00
Justin Clark-Casey (justincc)
c825c9a945
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc)
b9f106f484
When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
2011-10-25 22:28:40 +01:00
Justin Clark-Casey (justincc)
5d37f0471e
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Justin Clark-Casey (justincc)
7b6b36cee9
Fix bug where collision event listeners were not removed once the listener had gone away.
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This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
2011-10-25 21:40:51 +01:00
Justin Clark-Casey (justincc)
1fbb379536
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim
2011-10-25 21:15:37 +01:00
Justin Clark-Casey (justincc)
ee4c4e5058
Add new LindenCaps test dll to panda run as well as "nant test"
2011-10-25 21:03:41 +01:00
Justin Clark-Casey (justincc)
a4d4f54848
minor: add "threads show" as synonym for "show threads" for consistency
2011-10-25 20:59:27 +01:00
Justin Clark-Casey (justincc)
968cae6c17
Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.
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This is for diagnostic purposes.
2011-10-25 20:49:46 +01:00
Justin Clark-Casey (justincc)
8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Justin Clark-Casey (justincc)
e14cb45b9b
Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
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Remove() presumably does this check anyway since it just returns false if the key is not in the collection.
2011-10-24 23:26:41 +01:00
Justin Clark-Casey (justincc)
9ec672c70b
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
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Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24 23:16:03 +01:00
Justin Clark-Casey (justincc)
79d5bc9beb
separate out future common setup code from EventQueueTests.AddForClient()
2011-10-24 22:29:13 +01:00
Justin Clark-Casey (justincc)
48295793b0
re-enable running linden udp tests in local.include, though no tests are currently active there
2011-10-24 22:25:38 +01:00
Justin Clark-Casey (justincc)
e28e2d24c7
Add new EventQueueTests with basic test to check that adding a client registers an http poll
2011-10-24 22:23:41 +01:00
Justin Clark-Casey (justincc)
4c9400e646
Add optional getauthinfo and setauthinfo authentication service calls.
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These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-24 21:40:36 +01:00
Justin Clark-Casey (justincc)
b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00
Pixel Tomsen
c2272a755f
Fix missing Busy-Mode Response
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http://opensimulator.org/mantis/view.php?id=5748
2011-10-22 13:17:07 -04:00
BlueWall
3fc47275cf
Add case to Lightshare/Windlight
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Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22 13:06:34 -04:00
Justin Clark-Casey (justincc)
655aee44c4
Rename some of the example commented out server names to mygridserver.com like all the others.
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This is to make it easier to change all these names at once, where all grids services are running from the same location.
Also rearranges some lines in [Modules] so that StandaloneCommon.ini.example and GridCommon.ini.exmaple are consistent.
2011-10-22 02:51:41 +01:00