Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
BlueWall
cfa4e6642e
Handle kick user from estate management tools
2015-03-01 20:48:51 -05:00
Justin Clark-Casey (justincc)
7a86b01226
Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.
2015-02-19 23:09:43 +00:00
Justin Clark-Casey (justincc)
8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
2015-01-12 20:56:37 +00:00
Justin Clark-Casey (justincc)
265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
Justin Clark-Casey (justincc)
d6c9705a3b
Add incoming packet async handling engine to queue some inbound udp async requests.
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This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
e6af551007
For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.
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When an HG avatar enters a scene, it delays processing of entity updates. Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client. Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes. Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution.
2014-11-25 23:22:20 +00:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
5cca6e7d16
don't send updates for deleted agents
2014-11-01 00:01:11 +00:00
UbitUmarov
ba8e1efb43
sadly revert to resend terseUpdates enqueuing them back into entityupdates
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queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost.
2014-10-31 23:34:43 +00:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00
UbitUmarov
49bf83ecb8
do global position X and Y with double precision in autopilot, so
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corrected viewers do work
2014-09-30 23:31:55 +01:00
UbitUmarov
7351d92a76
add method to get a category throttle rate
2014-08-29 16:19:30 +01:00
UbitUmarov
ff4df688ba
send all presences terseupdates in same batch
2014-08-28 12:55:31 +01:00
UbitUmarov
ade4bf69b1
if we send wearables with ThrottleOutPacketType.HighPriority, then we
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should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 10:38:31 +01:00
UbitUmarov
6857afe2a4
*test* back to no sog kills, little retouch on attachment updates,
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NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
UbitUmarov
75cbe620c0
*test* cleanup the bugs nest
2014-08-25 22:45:31 +01:00
UbitUmarov
c24601bc6a
change enconding of attachment updates NameValue and State fields
2014-08-25 21:49:39 +01:00
UbitUmarov
f4a6be8654
clean sendKill a bit, remove a IsChild that is set too early in a calling
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path
2014-08-24 00:44:14 +01:00
UbitUmarov
d55041d934
on updates, send rotations using livomv Quaternion.toBytes() again
2014-08-23 21:13:30 +01:00
UbitUmarov
63d1916f51
Remove entities from updates queues on kill. Do it sync so enqueues after
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the kill work
2014-08-23 20:59:11 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
542118adf1
remove from use the UpdatesResend on resending udp packets. Just resend
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the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
Justin Clark-Casey (justincc)
4e03d352c3
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inbound packets.
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For test/debug purposes.
2014-08-19 18:43:21 +01:00
Justin Clark-Casey (justincc)
298376d5c7
Add "debug lludp drop out <add|remove> <packet-name>" console command for debug/test purposes.
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This drops all outbound packets that match a given packet name.
Can currently only be applied to all connections in a scene.
2014-08-19 18:34:17 +01:00
UbitUmarov
919aef1573
send zero velocity again on avatar full update or its ugly
2014-08-19 10:03:04 +01:00
UbitUmarov
8f0d35e59a
fix the encoding of rotation in updates, not just using the next field to
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override w bytes. ( specially having it commented )
2014-08-19 09:04:20 +01:00
UbitUmarov
505cbf9983
still another ...
2014-08-19 03:58:16 +01:00
UbitUmarov
4c46ebdbf5
fix a missed blocking of sending updates the the new attach points above
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hud indexes
2014-08-19 03:47:26 +01:00
Justin Clark-Casey (justincc)
b375f86f11
Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information
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Adds some commented out logging for use again in the future.
No functional change.
2014-08-19 00:17:12 +01:00
UbitUmarov
1edaf29149
NextAnimationSequenceNumber be a udpserver variable with random start
2014-08-16 13:43:26 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
Melanie Thielker
b96f951a6a
Merge branch 'ubitworkmaster'
2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
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This reverts commit 30f00bfb14
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
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need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov
20b3cab5d1
take agentUpdate checks out of llUDPserver (disabling useless debug) and
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do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov
f811efde85
do the significance test invalidation at MoveAgentToRegion
2014-08-12 22:36:17 +01:00
UbitUmarov
b9224a70c4
no need to go from cos into squared sin when just abs of cos is as good
2014-08-12 22:27:50 +01:00
UbitUmarov
dbbfaf3ac3
force AgentUpdate after CompleteAgentMovement to pass by significance test
2014-08-12 22:17:15 +01:00
Melanie Thielker
5628c0bcd6
Reduce delay time on regin handshake reply to speed up terrain sending.
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Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00
UbitUmarov
1408c9eee7
reply to cached checks with same serial number
2014-08-07 07:55:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov
552b4e45e8
bakemodule didnt like last changes
2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05
some debug to remove later
2014-08-06 05:17:30 +01:00
UbitUmarov
bd3d58dd00
try to make the baked textures cache work
2014-08-06 04:54:14 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
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This reverts commit 05a2feba5d
.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
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change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov
30f00bfb14
make HandlerRegionHandshakeReply processing async and delay it a bit. This
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delays things like terrain height map sending, giving chance to
completemovent to send more priority information. POssible things on this
should be on other event trigger when its more apropriate
really done.
2014-07-30 21:11:11 +01:00
Melanie Thielker
dfa9780c8c
Send new parcel permissions to activate viewer options - done right this time
2014-07-29 04:19:01 +02:00
Melanie Thielker
477b5b5623
Add new fields to parcel update
2014-07-29 03:40:05 +02:00
UbitUmarov
3e73e96bef
fix HUD attachment update filter to allow avatar center etc
2014-07-22 01:49:42 +01:00
Oren Hurvitz
2d034e20c4
XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
2014-07-21 09:27:56 +01:00
UbitUmarov
a5fcc0c0c0
remove avn hack on sitted avatars positions
2014-07-20 14:47:35 +01:00
Melanie Thielker
5000a5c038
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
2014-07-20 00:17:35 +02:00
Diva Canto
ca2379ee83
Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region...
2014-06-21 15:38:38 -07:00
Melanie Thielker
159fcbf150
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Robert Adams
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Diva Canto
667a272cce
This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed.
2014-05-09 11:06:03 -07:00
Oren Hurvitz
0fe08c8799
- When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
2014-05-06 07:16:37 +01:00
Justin Clark-Casey (justincc)
c31d93cb6f
Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
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It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Melanie Thielker
f93dac9239
Implement Oren's fix to prevent a privilege escalation with groups
2014-04-20 10:47:31 +02:00
Oren Hurvitz
853c0fccc8
Fixed: when any avatar changed his Active Group, it was set as the active group for *all* the avatars in the scene (not permanently)
2014-04-20 06:23:37 +01:00
Robert Adams
c8914d22eb
BulletSim: reduce the terrain collison margin to be the same as other
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objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
2014-04-12 17:37:57 -07:00
Oren Hurvitz
e735f76553
LogThreadPool: when the thread is for ProcessPacketMethod, also log the packet type
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Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:41 +01:00
Oren Hurvitz
a2dd8f31de
Trim search queries (for users, groups, etc.). I have found that sometimes the viewer adds a space at the end, which causes searches to fail.
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Resolves http://opensimulator.org/mantis/view.php?id=6935
2014-03-24 18:01:28 +01:00
Robert Adams
0b213af675
Fix problem of hurricane speed winds. Thanks Vegaslon.
2014-02-22 15:04:28 -08:00
Robert Adams
c0cc5e0fa4
varregion: Send large region patches for wind and clouds.
2014-02-11 21:07:55 -08:00
Melanie
49c2213a01
Dropping the rest of Avination's modified appearance code for core.
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Module to follow.
2014-02-04 01:54:16 +00:00
Robert Adams
4faf11e001
varregion: fix for teleporting by double clicking on a map location.
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Thanks Garmin.
2014-01-28 08:49:22 -08:00
Robert Adams
1cf17a3cf7
Merge branch 'master' into varregion
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
2014-01-11 08:52:23 -08:00
Justin Clark-Casey (justincc)
32e9c16957
Merge branch 'justincc-master'
2014-01-08 01:04:26 +00:00
Justin Clark-Casey (justincc)
0155d42b80
If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
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Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Melanie
dd96fef940
Dynamically adjust to the number of visual params sent.
2014-01-04 21:18:37 +00:00
Robert Adams
6937eec258
Merge branch 'master' into varregion
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-17 06:18:13 -08:00
Robert Adams
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Melanie
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie
6d6b9ab791
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00
Robert Adams
4eb52eb19e
Merge branch 'master' into varregion
2013-12-05 21:07:44 -08:00
Justin Clark-Casey (justincc)
17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
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It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Robert Adams
31bacfbb63
Merge branch 'master' into varregion
2013-12-01 15:51:42 -08:00
Justin Clark-Casey (justincc)
8b3a4367ea
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc)
ca079c378a
Merge branch 'link-sitting'
2013-11-29 02:41:32 +00:00
Justin Clark-Casey (justincc)
0785210e29
Fix stand positions rather than having the stand jump to the root prim.
2013-11-27 02:08:22 +00:00
Melanie
3589acdab1
Merge branch 'master' into careminster
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
60e049ea39
Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
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Reverting to place on separate branch
This reverts commit ff4e7de776
.
2013-11-23 02:31:39 +00:00
Justin Clark-Casey (justincc)
a68d1fad73
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
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This reverts commit 9bdd3dc7de
.
2013-11-23 02:29:14 +00:00
Justin Clark-Casey (justincc)
9bdd3dc7de
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
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As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
2013-11-23 01:12:20 +00:00
Justin Clark-Casey (justincc)
ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
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We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Melanie
91b70bf3fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2013-11-08 17:55:01 +00:00
Robert Adams
a75ce7423c
Merge branch 'master' into varregion
2013-11-05 21:42:27 -08:00
Latif Khalifa
26fd29622d
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
2013-11-06 03:52:04 +01:00
Robert Adams
c931b16c1f
Merge branch 'master' into varregion
2013-11-04 22:12:57 -08:00
Robert Adams
92c06a5d0b
varregion: fix lawn-mower terrain fill so it works for non-square regions.
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Add some debugging logs on region creation to report region size.
2013-11-01 16:37:27 -07:00
Justin Clark-Casey (justincc)
4c4a1cf715
Start counting resent packets in the places that I missed when the stat was first added a few commits ago
2013-10-31 23:59:22 +00:00