Commit Graph

15264 Commits (aa5208b78f5e8801aa02d2590ebee31139e9022f)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 3fed61a5d5 refactor: in TaskInventoryTests, use UserProfileTestUtils.CreateUserWithInvetory() 2011-05-21 00:07:24 +01:00
Justin Clark-Casey (justincc) bc43cef581 minor: remove mono compiler warning 2011-05-21 00:05:00 +01:00
Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc) f2095ea279 refactor TestRezObjectFromInventoryItem() 2011-05-20 23:45:39 +01:00
Justin Clark-Casey (justincc) 4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method 2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index 2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item 2011-05-20 23:22:27 +01:00
Justin Clark-Casey (justincc) 9fc29e1595 Implement llGetLinKNumberOfSides().
Based on code in http://opensimulator.org/mantis/view.php?id=5489  Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc) 6e7b588235 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-20 20:06:51 +01:00
Kim King a2c19847b4 ScriptEngine/Shared: Fix bug 5473 (v2). 2011-05-20 20:00:55 +01:00
Diva Canto d21e9c755f HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights. 2011-05-19 16:54:46 -07:00
Huaiyu (Kitty) Liu f1800824eb Set ScenePresence.IsSyncedAvatar to true in right places, so that only the client manager
that has the client connection will trigger agent crossing.
2011-05-19 16:31:02 -07:00
Huaiyu (Kitty) Liu ef4caa2c75 Merge branch 'dev' into dev_attachment 2011-05-19 13:46:35 -07:00
Huaiyu (Kitty) Liu ab0630ed81 Fixed code in handling setting attachedAvatar when its UUID.Zero.
Removed some obselete and debug code.
2011-05-19 13:44:15 -07:00
Robert Adams 95ce0caa76 Add ConvexDecompositionDotNet 2011-05-19 13:36:01 -07:00
Dan Lake 973d0fcdaa Prevent checking for border crossings for synced avatars. This causes border crossings to happen only on the client manager where the real client is connected and the result is synced to other actors. 2011-05-19 13:32:27 -07:00
Dan Lake cfee54ffa0 Added execute permission to runprebuild2010.bat 2011-05-19 13:31:21 -07:00
Robert Adams 105e5913f6 Add the BulletSim.dll to the OpenSim binaries 2011-05-19 12:58:03 -07:00
Robert Adams 05dbf31567 Adding BulletSim module 2011-05-19 12:50:29 -07:00
Robert Adams b0173de7ec Add localID to prim and avatar physics creation calls 2011-05-19 12:10:53 -07:00
BlueWall 584bce36ac Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-19 01:35:11 -04:00
BlueWall 926a100652 Add stub for llGetLinkNumberOfSides(integer link) 2011-05-19 01:34:11 -04:00
Justin Clark-Casey (justincc) bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
Robert Adams 83d67391f1 Fix physical actor update by passing additional attributes when physics terse update happens 2011-05-18 08:30:59 -07:00
Justin Clark-Casey (justincc) 6dcc87b1ad Accidentally committed too early
Revert "Allow item links to be deleted even when other deletes and purges are disabled."

This reverts commit 491279f99a.
2011-05-18 00:23:35 +01:00
Justin Clark-Casey (justincc) c562b9ef19 correct small mistake in "delete object name <name>" usage summary 2011-05-18 00:22:09 +01:00
Justin Clark-Casey (justincc) 491279f99a Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17 22:31:16 +01:00
Huaiyu (Kitty) Liu 2f7ecf359b Merge branch 'dev' into dev_attachment 2011-05-17 10:49:35 -07:00
Huaiyu (Kitty) Liu 0e1efc3250 Added some debug messages for avatar border crossing. 2011-05-17 10:33:58 -07:00
Dan Lake a0a8654c07 Fix check for vanilla opensim. Should not check for border crossing on non-CM actors. 2011-05-17 10:31:35 -07:00
Justin Clark-Casey (justincc) 784f70f704 don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders 2011-05-17 02:25:05 +01:00
Justin Clark-Casey (justincc) 467d7060ca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-17 01:58:51 +01:00
Justin Clark-Casey (justincc) 4232b1a89b convert tabs to spaces 2011-05-17 01:57:18 +01:00
Kim King 901448a8eb Fixup documentation for AutoBackupModule. 2011-05-17 01:55:54 +01:00
Huaiyu (Kitty) Liu 6ec6fe6745 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-05-16 09:32:08 -07:00
Huaiyu (Kitty) Liu 3f07bf204b Commented out a line of code in RegionSyncServerModule so that on CM, SE and other actors,
scene.RegionSyncEnabled will be set and kept as "true" as desired.
2011-05-16 09:30:03 -07:00
Diva Canto a2f034c554 Changed yet more Warns to Debugs. 2011-05-14 13:36:55 -07:00
Diva Canto be6feff331 Also changed a couple of messages in WebUtil from Wanr/Info to Debug. 2011-05-14 13:09:59 -07:00
Diva Canto 082a9ecd31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-14 12:57:34 -07:00
Diva Canto a3aa839d75 Stop spamming Nebadon's console when assets aren't found in the asset server. 2011-05-14 12:56:50 -07:00
Justin Clark-Casey (justincc) e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Justin Clark-Casey (justincc) 340e3ccf16 refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves. 2011-05-14 02:42:47 +01:00
Justin Clark-Casey (justincc) bef1ffa7db simplify code in llGetParcelMaxPrims() to use existing code in LandObject rather than duping the algo 2011-05-14 02:34:46 +01:00
Justin Clark-Casey (justincc) 1d86079141 Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
Thanks to tglion for this.
2011-05-14 01:26:04 +01:00
Justin Clark-Casey (justincc) 26ce1d27d0 Minor doc change to see if this provokes a good panda build 2011-05-14 01:07:06 +01:00
Oren Hurvitz 64d868fb64 When loading an OAR that doesn't have parcels, create a default parcel 2011-05-14 00:41:32 +01:00
SignpostMarv Martin cb6cd3714e The get_grid_info REST call now encodes XML Entities 2011-05-14 00:31:54 +01:00
Makopoppo 7a54638b57 Swapped the two restart command descriptions each other 2011-05-14 00:25:31 +01:00
Justin Clark-Casey (justincc) 5573fcfa93 Fix adding/removing/replacing outfits in viewer 2
To get this to work, I had to disable the dupe link check I put in a couple of commits ago.
When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set.
Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links.
However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes.
Tested on kokua 0.1.0 WIP and SL 2.6.3.  I now have no problems managing outfits on my standalone.
2011-05-14 00:10:27 +01:00
Dan Lake cd6f261d11 Merge branch 'master' into dev 2011-05-13 15:59:40 -07:00