lbsa71
defa10062a
* Removed private memeber _login, replaced with local var.
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* Removed Random Class, replaced with LLUUID.Random
2007-03-16 21:06:45 +00:00
lbsa71
59e7586558
* Extracted request-response handling
2007-03-16 20:46:53 +00:00
lbsa71
3147def23f
* Corrected login fail code (adapted from Gareths php)
2007-03-16 20:40:39 +00:00
lbsa71
623e9e991a
* renamed Framework Project to OpenSim.Framework
2007-03-16 15:45:07 +00:00
lbsa71
c71cdbe46e
Added Framework Project and Made buildfiles work on windows.
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* added nogenvers target to opensim.build - sets version to 0.0.0.1
* extracted core_build target
* FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir.
* Added OpenGrid.Framework project for great justice.
* Added LoginService as base class for LoginServer (GF)
* FIX: Plugins default.build now creates target dir, otherwise it fails.
* Added VERSION file to source control - it really should be circumvented as well.
2007-03-16 15:19:32 +00:00
MW
1260e35ca8
2007-03-15 12:44:06 +00:00
MW
8d1e9f83f3
Cleaned up IGridServer interfaces.
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Added a try/catch around the http server Startup
2007-03-15 10:14:12 +00:00
lbsa71
fd880bcbb6
* /bin for Release as well
2007-03-14 14:25:18 +00:00
lbsa71
a9ee8f9382
* Made sure physics dlls end up in /bin/Physics
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* Re-fixed the timer bug.
* Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14 14:04:02 +00:00
MW
51804d4cc5
Fixed problem with link to CAPS\SimHttp.cs in second-server project
2007-03-14 13:03:46 +00:00
MW
4641be50f5
Added the physics plugin projects to the VS solution.
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Added SimHttp.cs to the Second-server project
Renamed the old PhysXplugin to BasicPhysicsplugin
Deleted the excess solutions
2007-03-14 12:36:00 +00:00
MW
7ec6837822
Replaced VS2005 compatible versions of AssemblyInfo.cs
2007-03-14 10:16:42 +00:00
gareth
7a54467bed
merged new OpenSim from branches/ogs-cs
2007-03-14 03:34:49 +00:00
gareth
82e18112f2
added movement etc from r191
2007-03-13 11:28:04 +00:00
gareth
f9ea1513d2
Rolled back all but the VS solution
2007-03-13 09:43:24 +00:00
lbsa71
0587158f92
-- Trying to get trunk to run from first build
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* Collected required dll's into /bin
* Moved timer start for great justice
* Added some Writes to Console, and a Status field
* Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified
* Svn-ignored a shitload
2007-03-13 08:55:47 +00:00
MW
76569ff4fb
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
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Can now change direction when walking without stopping
Flying works when using the Physx dll
2007-03-10 20:30:25 +00:00
MW
aa4916988c
Another attempt to fix the project files
2007-03-10 10:31:41 +00:00
MW
8fc38a3dc1
Updated Project files
2007-03-10 10:01:03 +00:00
MW
ecd85fea01
When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.)
2007-03-08 18:22:20 +00:00
MW
aa120266d7
Primitive's shape and scale are now saved into database and reloaded.
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New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00
gareth
8b9fcf064a
Changed water height to default of 20
2007-03-08 15:54:05 +00:00
gareth
3a5882f879
Added nant for LocalStorage.dll
2007-03-08 15:50:08 +00:00
MW
f60bc970eb
Another attemp to fix the Session Logout bug
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World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
MW
778e302133
Primitives movement and rotation updates are now sent to all clients
2007-03-07 22:25:13 +00:00
MW
48b05c6784
Hopefully fixed the Session logout bug.
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Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth
ee214468c2
Added MW's fix for prim editing
2007-03-07 19:13:30 +00:00
gareth
2159b3079e
fixed last screwup
2007-03-07 19:07:00 +00:00
gareth
b3844c1f73
Deleted old trunk code
2007-03-07 18:48:38 +00:00
jhurliman
0b6f8a02a7
* Updating libsecondlife.dll to the latest version with a working LayerData function
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* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
gareth
5ebd471544
NEVER COMMIT WITHOUT A TEST COMPILE!
2007-03-07 01:21:24 +00:00
gareth
ac435dccec
< babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to the initconfig
2007-03-07 01:13:06 +00:00
gareth
01536d901a
Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data
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Removed excess debug output
2007-03-06 20:22:17 +00:00
gareth
d4cd213b32
Updated help message on console
2007-03-06 16:03:35 +00:00
gareth
d828af7036
Implemented local console and VERY rough skeleton for TCP/Worldchat console
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Implemented seperate logging (but no packetlog or chat yet)
2007-03-06 15:57:36 +00:00
gareth
560b46357e
Added sandbox mode and setup facility
2007-03-05 17:44:59 +00:00
gareth
ea28985d05
Added MW's fix for smooth movement
2007-03-04 19:12:07 +00:00
gareth
c3d40feeb6
Implemented chat
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Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04 03:36:08 +00:00
gareth
412d7e098c
Fixed up bugs from patch in PREV:
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Slow movement of avatar FIXED
Constant TerseObjectUpdates FIXED
Moving out of sim FIXED
2007-03-04 01:57:52 +00:00
jhurliman
c3daab6434
Keeping the MSVC project file up to date
2007-03-04 01:35:56 +00:00
gareth
572ab93936
Merged makomk's patch as per bug #61
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Rescued my brain ready to implement animations and proper velocity encoding
2007-03-04 00:44:26 +00:00
gareth
b29618fc3c
Rollback to r117
2007-03-03 19:17:44 +00:00
gareth
b968ff83a9
Begun porting a (STABLE) version of MW's movement code
2007-03-03 01:49:56 +00:00
gareth
442036fa8e
Lock the world so we don't cause nastiness and crashes
2007-03-03 00:56:00 +00:00
gareth
0703b548c0
We have a main update loop!
2007-03-03 00:39:16 +00:00
gareth
0227f31cdd
Implemented logouts (so you can logout and then return later! woohoo)
2007-03-02 23:23:27 +00:00
gareth
cb55056e3b
Began implementing basic physics engine plugin framework
2007-03-02 22:17:39 +00:00
MW
acc98fca7b
r105 somehow got put in wrong place, so replacing files
2007-03-02 18:24:54 +00:00
MW
40a52b0f55
A example of how the physics plugins might work
2007-03-02 18:12:54 +00:00
jhurliman
91c11314ac
* Bind to IPAddress.Any instead of a hardcoded address
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* Allow login if a connection can't be made to the grid auth server (instead of crashing)
* Brought the MSVC project file and solution up to speed
* Added a default VersionInfo.cs to allow compiling with MSVC
* Removed unnecessary .suo file
2007-03-02 08:36:57 +00:00