Commit Graph

336 Commits (abe0a9ff495fb6ebb36fd88a1f85c1ba24a42e6c)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 8c56f04f82 add new [RemoteAdmin] settings from Snoopy's create/update, etc user patch to OpenSim.ini.exmaple
Also tidies up and comments some existing entries
2010-06-23 01:21:49 +01:00
Justin Clark-Casey (justincc) 514732595b minor: try and make the explanations for the AllowScriptCrossing and TrustBinaries settings in OpenSim.ini.example clearer 2010-06-18 23:38:40 +01:00
Diva Canto eff641ab83 Added Old Guids=true to all MySql connection strings. 2010-06-12 17:08:05 -07:00
Melanie 9648f08dc9 Add the AllowLightShareFunctions example 2010-06-11 17:53:49 +01:00
Justin Clark-Casey (justincc) c8b301a644 Improve instructions for [Groups] setup in OpenSim.ini.example 2010-06-08 21:12:01 +01:00
Melanie Thielker f1a1d7a521 Changes osFunction permissions again. Allow_ with a list of UUIDs now again
refers to prim OWNERS. A new option set, Creators_, is added to allow
selection by script creator. For existing installs, this means no functional
change. The warning from my prior commit doesn't apply anymore.
2010-05-30 14:42:58 +01:00
Melanie Thielker 3e1f2ddb8e Allow remote admin to be used on a different port from the main region port 2010-05-18 17:01:44 +01:00
unknown 8368494554 Removed the unreferenced MaxPrimsPerFrame from OpenSim.ini.example 2010-05-12 13:52:21 -07:00
Justin Clark-Casey (justincc) cc67de5b86 rename SQLiteNG to SQLite and SQLite to SQLiteLegacy
this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG
MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone)
See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details
This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies).  And change data columns in sqlite is a pita.
2010-04-30 17:45:00 +01:00
Justin Clark-Casey (justincc) 60dbc3c6ce Make SQLiteNG the default since it actually does work with Mono 2.4 on Linux.
I know this is tough on Mac OSX users (since SQLiteNG requires the export of the sqlite3_column_origin_name symbol and this isn't present for the Mac OSX sqlite3 system library)
Unfortunately, I need to shaft somebody (as it were)
2010-04-30 17:01:50 +01:00
Justin Clark-Casey (justincc) 15d42d2111 Add instructions for using SQLiteNG to OpenSim.ini and config-include/StandaloneCommon.ini
Unfortunately, database settings need to be changed in two places.
2010-04-23 22:06:02 +01:00
Justin Clark-Casey (justincc) 847cc4fceb remove [DatabaseService] section from OpenSim.ini since this is always present in included configuration files 2010-04-23 21:31:08 +01:00
Justin Clark-Casey (justincc) 10e18f465e minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time 2010-04-23 21:29:09 +01:00
unknown ee198eaa11 Updates to config files for groups
Signed-off-by: Melanie <melanie@t-data.com>
2010-04-04 21:56:57 +01:00
Melanie d315fce2ff Adding the configuration example 2010-03-31 04:22:51 +01:00
John Hurliman b51f40da8f Removed the unused use_async_when_possible config variable 2010-03-16 12:03:04 -07:00
John Hurliman 2040649871 Adding the SimianGrid connectors 2010-03-11 11:19:02 -08:00
Melanie 2362da2ad0 Add config option for switching between CSJ2K and BuggyJPEG. 2010-03-08 20:29:26 +00:00
Diva Canto 13f0e4a718 * Better debug message on login problems.
* Moved GridInfoService config to OpenSim.Server.ini
2010-03-02 20:17:25 -08:00
Melanie 38ea1dd5c8 Merge branch 'master' into presence-refactor 2010-03-01 01:01:32 +00:00
Melanie 0b73ee3cd8 Add part of the needed config examples 2010-02-25 03:14:23 +00:00
Melanie c7b1e76eb5 Add the stream handler/listener and requisite methods to the friends module
for the friends interregion comms.
2010-02-25 01:46:34 +00:00
Jeff Ames e6c869ddfc Minor formatting cleanup. 2010-02-22 13:18:11 +09:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Diva Canto af758ea164 * More config cleanup
* Added different ports (8002 and 8003) to the many services in OpenSim.Server.ini.example
* Added a separate OpenSim.Server.HG.ini.example to make it easier to run
2010-01-31 14:01:47 -08:00
Diva Canto 041594ed07 Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as lots of other obsolete configs. 2010-01-31 13:01:23 -08:00
Melanie ee12b00cfa Fixes inconsistencies in the permissions module. Adds a region_manager_is_god
configurable. Previously, estate managers could enter god mode, but would
not have any powers. Now estate managers can enter god mode only if this
option is true, and then will have real god powers.
2010-01-28 14:34:31 +00:00
Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Justin Clark-Casey (justincc) 046a195c2e Add "create user" instructions to README.txt
Add documentation to [Standalone] accounts_authenticate setting
2010-01-15 18:16:21 +00:00
Justin Clark-Casey (justincc) 4f2d2c4efa minor: add a line of documentation to the new ForwardOfflineGroupMessages [Messaging] switch 2010-01-12 20:52:44 +00:00
Justin Clark-Casey (justincc) fcaef85029 Add explanation about AllowModFunctions to OpenSim.ini.example
This switch allows scripts to pass messages to modules via the modSendCommand() function
Modules can then send messages back to scripts via the link_message LSL event through
invoking DispatchReply() on OpenSim.Region.Framework.Interfaces.IScriptModuleComms
2010-01-11 17:13:03 +00:00
Melanie e966e51b89 Add a console_port setting to let the rest console use a different port
from the region server
2010-01-11 03:29:24 +00:00
Diva Canto 49618dc102 Moved GridInfo service from where it was to Handlers/Grid 2010-01-10 19:19:34 -08:00
Melanie b0a7bcb2c8 Add "StartDisabled" to [Startup] to make all regions start up with
logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-10 03:17:40 +00:00
dahlia b297913e2b Add some notes to OpenSim.ini.example suggesting to use MySQL with Mono installations 2010-01-08 22:58:01 -08:00
dahlia 1e899704c1 Adds config option "ForwardOfflineGroupMessages" to allow disabling of group messages forwarded while offline. Addresses Mantis #4457 2010-01-07 11:28:38 -08:00
Melanie c426549f53 Add an option to exit an instance rather than restarting a region within it 2009-12-14 00:31:15 +00:00
Teravus Ovares (Dan Olivares) 07786786fc * Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether. 2009-12-03 20:30:40 -05:00
Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Justin Clark-Casey (justincc) 17136724e2 minor: add disabled config and explanation for WebStats 2009-11-30 18:37:51 +00:00
Justin Clark-Casey (justincc) 87c88ff702 enable messaging_server_url by default in OpenSim.ini.example
having this enabled results just in warning messages if no message service is actually available
haivng this disabled results in an unexpected failure if no message service is available
2009-11-30 18:06:10 +00:00
Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
Diva Canto 79bf906e7d Changed True to true in OpenSim.ini.example. 2009-10-27 20:33:14 -07:00
John Hurliman 2525810e2a Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward 2009-10-27 13:31:04 -07:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00