Commit Graph

360 Commits (b34652e9eb109ab280610925716b40d40882bf59)

Author SHA1 Message Date
UbitUmarov 8981cba137 update OpenSimDefaults.ini 2016-01-26 20:52:09 +00:00
UbitUmarov e095f51b05 update the xmlrpcGroups http keep alive option, and coment 2015-12-19 15:29:51 +00:00
UbitUmarov a5a31114b2 add the option to not display parcel ban lines 2015-12-16 22:22:26 +00:00
Melanie Thielker 9afe2b018f Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov 059a09a684 add LegacySitOffsets option to configuration file 2015-11-17 18:34:22 +00:00
Melanie Thielker f93ce485b1 Merge branch 'master' into avinationmerge
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
2015-11-16 15:28:51 +01:00
Diva Canto 554d4bad8d Fixed typos 2015-11-12 18:40:10 -08:00
UbitUmarov a2a71f0951 configuration options relative to last tow commits 2015-11-13 02:18:12 +00:00
Melanie Thielker 8c7f475740 Add some values to the SimulatorFeatures cap's OpenSimExtras section:
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged
SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer
SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber
SimulatorFPSCritPercent: The percentage below which a lag meter should go to red
To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-12 21:13:44 +01:00
UbitUmarov 55b524aa74 fix: set Normalized55FPS default to TRUE 2015-11-09 15:37:57 +00:00
UbitUmarov d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 2015-11-09 15:06:41 +00:00
UbitUmarov 3dc16b74af add StatisticsFPSfactor configuration option (fudge factor) with default of 1.0 (inactive), corresponding to current decision. rename MinFrameTime as FrameTime, change its value and ODE step time. Changed several related coments. (someone may need to translate them to proper english) 2015-11-08 04:38:58 +00:00
Diva Canto 25552dda7d Fix an issue introduced in 70a46fe090. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it. 2015-10-21 16:50:31 -07:00
Diva Canto 41b28550ad Fix an issue introduced in 70a46fe090. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it. 2015-10-21 16:47:56 -07:00
UbitUmarov d44bb7d009 we do not have prims with size 2^128... 2015-10-21 01:39:32 +01:00
UbitUmarov f6252e9037 also on OpenSimDefaults.ini 2015-10-21 01:13:41 +01:00
Diva Canto 7ab633461e Fixed merge conflicts
Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18 16:24:33 -07:00
Diva Canto 70a46fe090 Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
2015-10-18 16:06:31 -07:00
Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto 82ea4179da Clean up viewer-based access control specifications. 2015-09-06 10:00:20 -07:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Melanie Thielker 965f94e30f Add LogFile option in OpenSimDefaults.ini. It was omitted accidentally 2015-07-26 04:54:46 +02:00
Magnuz Binder 897c7e1bda Improve configuration description for llCastRay V3.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:21 -04:00
Michael Cerquoni defc9c1d86 fix permmission issue on OpenSimDefaults.ini 2015-05-22 01:22:17 -04:00
Magnuz Binder fdc383a843 Use own mesh cache in llCastRay V3 after throttling.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:50 -04:00
Magnuz Binder 7d26815d0e Throttle llCastRay V3.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:18 -04:00
Michael Heilmann 140ea04b9d Merging Opensim upstream before generating patch 2015-05-19 15:18:45 -04:00
Magnuz Binder d348f87161 Patch llCastRay fully simplified to V3. 2015-05-12 15:40:42 -07:00
Michael Cerquoni 44b8b9fef6 Revert "Patch llCastRay fully-simplified to V2." for further review.
This reverts commit c96ee68953.
2015-05-04 16:23:16 -04:00
Magnuz Binder c96ee68953 Patch llCastRay fully-simplified to V2.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04 12:44:58 -04:00
dahlia df12fbb0d2 add new config parameters for llCastRay to OpenSimDefaults.ini 2015-05-04 00:32:22 -07:00
Magnuz Binder 43b8bd0c35 Implement llCastRay fully, simplified. 2015-05-03 23:41:11 -07:00
Robert Adams 30f9e5372e Only send parcel layer data around the point of interest. Can be disabled
by setting [LandManagement]LimitParcelLayerUpdateDistance=false
New parameters added to OpenSimDefaults for the distance and enablement.
2015-05-03 21:56:41 -07:00
Diva Canto 0303112dcb Added new [Statistics] config section to go with the previous patch. 2015-04-29 18:42:20 -07:00
Glenn Martin 1959eb8372 Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). 2015-04-21 14:29:17 -04:00
Magnuz Binder 263db44129 Implement llGetBoundingBox fully.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:23:34 -04:00
Justin Clark-Casey (justincc) 7d3bafd5ab Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-03-04 18:27:50 +00:00
Justin Clark-Casey (justincc) d9bfc710c0 Replace the tabs that have crept into isolated places in config and config example files with spaces 2015-01-21 00:54:13 +00:00
Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Diva Canto 14b3ee636d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-07 11:09:04 -08:00
Diva Canto 46ab59723d Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically. 2015-01-07 11:04:23 -08:00
Robert Adams 700543b161 BulletSim: tweek step parameters and logic to make walking up steps
closer to SL. This change should address small floor edges acting like
walls, approaching a step at any angle (other than walking backwards)
will allow walking up, and reducing the avatar pop-up when going up
stairs.
2015-01-07 06:39:29 -08:00
Diva Canto faea742f32 Slight change in the way region module addins handle their configuration. Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins. 2015-01-02 13:32:20 -08:00
Diva Canto 0af02efaed Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-12-30 20:05:33 -08:00
Diva Canto a88bc50a16 Add support for expansion of key values in nini config files.
Add loading of 3rd-party addin inis automatically.
2014-12-30 20:05:12 -08:00
Mic Bowman 041a09ecb9 Enable runtime configuration of the minimum rate for adaptive
throttles. Setting adaptive_throttle_min_bps will change the
minimum rate that the adapative throttles will drop to in case
of network packet loss. The current rate default rate is 256kbps.
The viewer can throttle rates under that amount, but the dynamic
adaptation will not.
2014-12-29 18:46:33 -08:00
Justin Clark-Casey (justincc) 59b38f842a Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary. 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim
This is equivalent to the av_av_collisions_off option in ODE.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) a4209d2df4 small adjustment to commented out scene_throttle_max_bps and client_throttle_max_bps examples in OpenSimDefaults.ini
Make them actually reflect 20 mbit and 1.5 mbit respectively
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) c5cd93db81 Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state it is in bytes, not bits
This is the same as already done for scene_throttle_max_bps
Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second
(though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
2014-11-25 23:18:40 +00:00