Melanie
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e3c376156c
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Completely revamp collision handling. Now works as it is supposed to.
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2012-05-14 22:45:54 +02:00 |
Melanie
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e78043cb70
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Check parcel entry permissions when moving objects
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2012-05-14 01:32:22 +02:00 |
Melanie
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59826c15ce
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Allow non-gods to deed no-mod objects
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2012-05-14 01:21:10 +02:00 |
ubit
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81ec1ab169
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-13 02:29:49 +02:00 |
UbitUmarov
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9870d7e4e7
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ubitODE fix force in case of mlinear motor offset present
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2012-05-13 01:28:20 +01:00 |
ubit
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56b9d1ff46
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-12 21:09:27 +02:00 |
UbitUmarov
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9b7023a159
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display a sleep time of zero if forced spare time to zero, when sim fps is lower than desired, for better display coerence.
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2012-05-12 17:58:36 +01:00 |
ubit
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5108f4edf5
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-12 16:33:19 +02:00 |
UbitUmarov
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7461fe4554
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TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
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2012-05-12 15:27:37 +01:00 |
UbitUmarov
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cf8b7c8aff
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Merge branch 'avination' into ubitwork
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2012-05-12 14:10:15 +01:00 |
ubit
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d099b4dff9
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-12 15:02:16 +02:00 |
UbitUmarov
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4d98a291a2
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ubitODE let vehicles responde faster to changes of some parameters like motors decay times
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2012-05-12 14:00:08 +01:00 |
UbitUmarov
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792e8db456
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ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions.
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2012-05-12 13:44:47 +01:00 |
ubit
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67ee100f2f
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-12 13:19:57 +02:00 |
UbitUmarov
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46095c963c
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ubitODE: trial workaround for avatar colisions
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2012-05-12 12:17:28 +01:00 |
UbitUmarov
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8dd5f08b6e
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revert terminal vel reduction. It helped but not efective
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2012-05-11 15:53:31 +01:00 |
Talun
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e618194143
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Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
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2012-05-11 02:25:52 +01:00 |
ubit
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08b51a94ac
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-10 23:49:38 +02:00 |
UbitUmarov
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3c37bc2851
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reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
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2012-05-10 22:44:12 +01:00 |
ubit
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e00c1ec264
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-05-10 19:24:15 +02:00 |
ubit
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9d184c103a
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direct upload of odedynamics.cs for testing ( ubitode )
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2012-05-10 18:01:35 +02:00 |
UbitUmarov
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d0c0d37d24
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ubitode: changes to vehicles servos
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2012-05-10 16:17:02 +01:00 |
Melanie
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d3844d142d
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Merge branch 'ubitwork' into avination
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2012-05-07 23:03:57 +02:00 |
Melanie
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74eafb78eb
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Fix moving no-mod objects. Fixes a regression introduced with the undo fix
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2012-05-07 23:03:07 +02:00 |
UbitUmarov
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75c51f33c4
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minor change to linear motor decay
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2012-05-07 21:44:24 +01:00 |
UbitUmarov
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2ab9588c9a
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UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
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2012-05-05 11:03:38 +01:00 |
UbitUmarov
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e3226aecd9
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SOG: tell physics about when we want a force or a impulse. (sorry add to change here also)
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2012-05-05 10:47:51 +01:00 |
UbitUmarov
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3b78e33d16
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ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
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2012-05-05 10:40:03 +01:00 |
UbitUmarov
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163a86517a
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force lower avatar density for testing
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2012-05-05 03:28:35 +01:00 |
UbitUmarov
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6b3135aa4d
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UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests
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2012-05-04 22:24:04 +01:00 |
Melanie
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197163e12a
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Fix teleporting from older to newer regions
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2012-05-04 21:00:41 +02:00 |
Melanie
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333d013b5c
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Add the default animation to the child agent data update
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2012-05-04 20:33:48 +02:00 |
Melanie
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b5b21013da
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Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
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2012-05-04 20:06:42 +02:00 |
Melanie
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1183310a05
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Retain velocity on walking crossing - adapted from Ubit's reverted patch
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2012-05-04 20:05:51 +02:00 |
Melanie
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88c4c7283f
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Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
This reverts commit 12c9916193 .
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2012-05-04 20:02:14 +02:00 |
UbitUmarov
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12c9916193
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*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
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2012-05-04 19:19:54 +01:00 |
UbitUmarov
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58a1a0710c
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SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail
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2012-05-04 11:32:37 +01:00 |
Melanie
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2af7f50f26
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Stabilize sit position on region crossing
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2012-05-03 02:07:55 +02:00 |
Melanie
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9f9693dab8
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Clear permissions given to the object we stand up from
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2012-05-03 01:18:51 +02:00 |
UbitUmarov
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a135e51d23
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Improved sitted avatars crossings ( plus tests on vehicles)
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2012-05-02 22:08:09 +01:00 |
Melanie
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8ef2a2b7de
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Bogus change to get a version number
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2012-05-02 00:35:52 +02:00 |
Melanie
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82197c87a2
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Merge branch 'ubitwork' into avination
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2012-05-02 00:33:37 +02:00 |
Melanie
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98e9f22544
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Preserve attachment rotation on objects rezzed via a script. Makes toasters
work right, finally.
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2012-05-02 00:29:56 +02:00 |
Melanie
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fc3cf2b5a3
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Fix saving of attachment positions
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2012-05-01 23:21:28 +02:00 |
UbitUmarov
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303739622c
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ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
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2012-04-29 11:46:16 +01:00 |
UbitUmarov
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be176b1e49
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ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
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2012-04-29 08:24:41 +01:00 |
UbitUmarov
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84b5b3e89b
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llGetGeometricCenter...
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2012-04-29 06:39:09 +01:00 |
UbitUmarov
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c7c0d5558b
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remove repeated set of group rotation to physics
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2012-04-29 01:00:46 +01:00 |
UbitUmarov
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df9935273f
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SOG bug fix in group rotations updates
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2012-04-29 00:41:51 +01:00 |
UbitUmarov
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dd745f60c2
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fix llGetCenterOfMass ( checked with ubitODE only)
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2012-04-28 21:36:38 +01:00 |