86bf79aa2b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into varregion  
							
							
							
						 
						
							2013-10-07 13:58:17 -07:00  
				
					
						
							
							
								 
						
							
							
								7416809077 
								
							
								 
							
						 
						
							
							
								
								varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).  
							
							
							
						 
						
							2013-10-07 13:57:40 -07:00  
				
					
						
							
							
								 
						
							
							
								25ae59b9eb 
								
							
								 
							
						 
						
							
							
								
								varregion: remove scattered use of Constants.RegionSize by having routines reference RegionInfo.RegionWorldLoc?.  
							
							
							
						 
						
							2013-10-07 13:57:30 -07:00  
				
					
						
							
							
								 
						
							
							
								9b150194f6 
								
							
								 
							
						 
						
							
							
								
								varregion: add new TerrainData and TerrainCompressor routines. TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.  
							
							
							
						 
						
							2013-10-07 13:57:16 -07:00  
				
					
						
							
							
								 
						
							
							
								31246ecd04 
								
							
								 
							
						 
						
							
							
								
								* Added a unique and interesting WebSocket grid login processor by hijacking the LLSD login code.    This sends the data through the normal login channels and spits out a JSON object back that mimics the login response.    Feel free to comment on the best way to set this up as a config option.  
							
							
							
						 
						
							2013-10-04 20:53:01 -05:00  
				
					
						
							
							
								 
						
							
							
								85593d8d25 
								
							
								 
							
						 
						
							
							
								
								* Add an initial complete frame timeout to the WebSocket processor to make it easier to write WebSocket service code that is resistant to Denial of Service attacks.  
							
							
							
						 
						
							2013-10-04 20:37:59 -05:00  
				
					
						
							
							
								 
						
							
							
								083eb7679b 
								
							
								 
							
						 
						
							
							
								
								Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range, at the request of Singularity dev Liru-Dargon  
							
							
							
						 
						
							2013-10-04 17:32:17 -07:00  
				
					
						
							
							
								 
						
							
							
								44580e2233 
								
							
								 
							
						 
						
							
							
								
								Update an AssmblyVersion property that I missed to 0.8.0  
							
							
							
						 
						
							2013-10-04 23:36:28 +01:00  
				
					
						
							
							
								 
						
							
							
								42bdf44658 
								
							
								 
							
						 
						
							
							
								
								Bump OPenSimulator version and assembly versions up to 0.8.0 Dev  
							
							
							
						 
						
							2013-10-04 23:33:47 +01:00  
				
					
						
							
							
								 
						
							
							
								970249a3c7 
								
							
								 
							
						 
						
							
							
								
								Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs  
							
							... 
							
							
							
							Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar. 
							
						 
						
							2013-10-04 19:40:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8c432c7c9b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'varregion' of git://opensimulator.org/git/opensim into varregion  
							
							
							
						 
						
							2013-09-28 07:35:30 -07:00  
				
					
						
							
							
								 
						
							
							
								8c1d80fdfd 
								
							
								 
							
						 
						
							
							
								
								varregion: serious rework of TerrainChannel:  
							
							... 
							
							
							
							-- addition of varaible region size in X and Y
    -- internal storage of heightmap changed from double[] to short[]
    -- helper routines for handling internal structure while keeping existing API
    -- to and from XML that adds region size information (for downward compatibility,
        output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility. 
							
						 
						
							2013-09-28 07:33:56 -07:00  
				
					
						
							
							
								 
						
							
							
								aea5d3a842 
								
							
								 
							
						 
						
							
							
								
								Remove time based terrain storage in SQLite so revision number can be used  
							
							... 
							
							
							
							to denote terrain format revision.
Add terrain DB format revision codes to ISimulationDataStore.cs.
Setup so legacy compatible terrain storage and fetch is possible while
allowing future format extensions. 
							
						 
						
							2013-09-28 07:33:55 -07:00  
				
					
						
							
							
								 
						
							
							
								fa1c688342 
								
							
								 
							
						 
						
							
							
								
								varregion: go back to using Constants.RegionSize so as not to break  
							
							... 
							
							
							
							external modules. People shouldn't use it but don't want to cause
too much breakage of legacy modules. 
							
						 
						
							2013-09-28 07:33:54 -07:00  
				
					
						
							
							
								 
						
							
							
								139639d25e 
								
							
								 
							
						 
						
							
							
								
								VarRegion: add RegionSize[XYZ] to RegionInfo.cs.  
							
							... 
							
							
							
							Update RegionInfo parameter and serialization routines to serialize
the region size if it is not the LegacyRegionSize. 
							
						 
						
							2013-09-28 07:33:53 -07:00  
				
					
						
							
							
								 
						
							
							
								317c04fe17 
								
							
								 
							
						 
						
							
							
								
								VarRegion: change RegionInfo storage of region coordinates from region  
							
							... 
							
							
							
							count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages. 
							
						 
						
							2013-09-28 07:33:52 -07:00  
				
					
						
							
							
								 
						
							
							
								8996ac1a9c 
								
							
								 
							
						 
						
							
							
								
								minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()  
							
							
							
						 
						
							2013-09-27 22:33:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2cd95fac73 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()  
							
							
							
						 
						
							2013-09-27 22:27:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b16bc7b01c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.  
							
							... 
							
							
							
							Adds IScene.CloseAgent() to replace RemoveClient() 
							
						 
						
							2013-09-27 19:14:21 +01:00  
				
					
						
							
							
								 
						
							
							
								b704de9bf8 
								
							
								 
							
						 
						
							
							
								
								minor code formatting for the sake of consistency and readability  
							
							
							
						 
						
							2013-09-26 16:27:11 -07:00  
				
					
						
							
							
								 
						
							
							
								585d0800dd 
								
							
								 
							
						 
						
							
							
								
								minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)  
							
							
							
						 
						
							2013-09-27 00:14:40 +01:00  
				
					
						
							
							
								 
						
							
							
								70b51f12cd 
								
							
								 
							
						 
						
							
							
								
								minor: Clean up tabbing and spacing issues in OpenSim.ini.example  
							
							
							
						 
						
							2013-09-27 00:01:18 +01:00  
				
					
						
							
							
								 
						
							
							
								d6d82dbd3c 
								
							
								 
							
						 
						
							
							
								
								minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()  
							
							
							
						 
						
							2013-09-26 20:13:29 +01:00  
				
					
						
							
							
								 
						
							
							
								fbc9072a5c 
								
							
								 
							
						 
						
							
							
								
								varregion: serious rework of TerrainChannel:  
							
							... 
							
							
							
							-- addition of varaible region size in X and Y
    -- internal storage of heightmap changed from double[] to short[]
    -- helper routines for handling internal structure while keeping existing API
    -- to and from XML that adds region size information (for downward compatibility,
        output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility. 
							
						 
						
							2013-09-25 17:30:53 -07:00  
				
					
						
							
							
								 
						
							
							
								7fa64cce7d 
								
							
								 
							
						 
						
							
							
								
								Remove time based terrain storage in SQLite so revision number can be used  
							
							... 
							
							
							
							to denote terrain format revision.
Add terrain DB format revision codes to ISimulationDataStore.cs.
Setup so legacy compatible terrain storage and fetch is possible while
allowing future format extensions. 
							
						 
						
							2013-09-25 17:30:51 -07:00  
				
					
						
							
							
								 
						
							
							
								ab1474b5de 
								
							
								 
							
						 
						
							
							
								
								varregion: go back to using Constants.RegionSize so as not to break  
							
							... 
							
							
							
							external modules. People shouldn't use it but don't want to cause
too much breakage of legacy modules. 
							
						 
						
							2013-09-25 17:30:49 -07:00  
				
					
						
							
							
								 
						
							
							
								0765a83a8c 
								
							
								 
							
						 
						
							
							
								
								VarRegion: add RegionSize[XYZ] to RegionInfo.cs.  
							
							... 
							
							
							
							Update RegionInfo parameter and serialization routines to serialize
the region size if it is not the LegacyRegionSize. 
							
						 
						
							2013-09-25 17:30:47 -07:00  
				
					
						
							
							
								 
						
							
							
								96abbbb6fb 
								
							
								 
							
						 
						
							
							
								
								VarRegion: change RegionInfo storage of region coordinates from region  
							
							... 
							
							
							
							count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages. 
							
						 
						
							2013-09-25 17:30:45 -07:00  
				
					
						
							
							
								 
						
							
							
								e24edada24 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out windlight log message about sending scene data for now.  
							
							
							
						 
						
							2013-09-26 00:39:32 +01:00  
				
					
						
							
							
								 
						
							
							
								253f8de8cd 
								
							
								 
							
						 
						
							
							
								
								minor: Add scene name to baked textures in cache log message  
							
							
							
						 
						
							2013-09-26 00:33:50 +01:00  
				
					
						
							
							
								 
						
							
							
								babfbe8d6d 
								
							
								 
							
						 
						
							
							
								
								minor: log MaxOutgoingTransferVersion at EntityTransferModule startup  
							
							
							
						 
						
							2013-09-26 00:31:33 +01:00  
				
					
						
							
							
								 
						
							
							
								4664090b34 
								
							
								 
							
						 
						
							
							
								
								minor: correct spelling of Initialized in LSC connector version message  
							
							
							
						 
						
							2013-09-25 22:59:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b22c92368f 
								
							
								 
							
						 
						
							
							
								
								Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule  
							
							
							
						 
						
							2013-09-25 21:53:38 +01:00  
				
					
						
							
							
								 
						
							
							
								32ddfc2740 
								
							
								 
							
						 
						
							
							
								
								Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							... 
							
							
							
							This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager. 
							
						 
						
							2013-09-25 18:45:56 +01:00  
				
					
						
							
							
								 
						
							
							
								732554be04 
								
							
								 
							
						 
						
							
							
								
								Reinsert 200ms sleep accidentally removed in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							
							
						 
						
							2013-09-25 18:29:14 +01:00  
				
					
						
							
							
								 
						
							
							
								f384a6291e 
								
							
								 
							
						 
						
							
							
								
								Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.  
							
							... 
							
							
							
							This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether. 
							
						 
						
							2013-09-25 00:02:17 +01:00  
				
					
						
							
							
								 
						
							
							
								8de5c29e2c 
								
							
								 
							
						 
						
							
							
								
								* The last two are the the patch that Aleric wanted pulled from his repo. * Added GregC to CONTRIBUTORS.txt, Aleric was already in there. * There's some controversy, Some people have suggested that this could be stored in dynamic attributes instead of the database..    Melanie was wanting to pull from the avination repo but was asked to wait on committing anything new until the release.    The cherry-pick doesn't answer those questions.  
							
							
							
						 
						
							2013-09-22 21:34:55 -05:00  
				
					
						
							
							
								 
						
							
							
								7889e7757a 
								
							
								 
							
						 
						
							
							
								
								Don't use 'Indented' formatting for RpcXml responses.  
							
							... 
							
							
							
							(cherry picked from commit 93abcde69043b175071e0bb752538d9730433f1d) 
							
						 
						
							2013-09-22 21:10:01 -05:00  
				
					
						
							
							
								 
						
							
							
								2dc92e7de1 
								
							
								 
							
						 
						
							
							
								
								Preserve attachment point & position when attachment is rezzed in world  
							
							... 
							
							
							
							Patch taken from
http://opensimulator.org/mantis/view.php?id=4905 
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e 
							
						 
						
							2013-09-22 21:10:01 -05:00  
				
					
						
							
							
								 
						
							
							
								a37c59b43e 
								
							
								 
							
						 
						
							
							
								
								minor: Recomment out log message uncommented in previous  cbdfe969 
							
							
							
						 
						
							2013-09-21 00:40:23 +01:00  
				
					
						
							
							
								 
						
							
							
								cbdfe96905 
								
							
								 
							
						 
						
							
							
								
								When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.  
							
							... 
							
							
							
							When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered. 
							
						 
						
							2013-09-21 00:32:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4c0ec86176 
								
							
								 
							
						 
						
							
							
								
								minor: Add prefix to log message in LureModule  
							
							
							
						 
						
							2013-09-21 00:14:57 +01:00  
				
					
						
							
							
								 
						
							
							
								e2b3b7a2ae 
								
							
								 
							
						 
						
							
							
								
								minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message  
							
							
							
						 
						
							2013-09-20 23:42:55 +01:00  
				
					
						
							
							
								 
						
							
							
								8502517d80 
								
							
								 
							
						 
						
							
							
								
								Make UUID.Zero resolve to "Unknown User" in user cache.  
							
							... 
							
							
							
							This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID. 
							
						 
						
							2013-09-20 23:07:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c01db5fbdd 
								
							
								 
							
						 
						
							
							
								
								Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.  
							
							... 
							
							
							
							There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. 
							
						 
						
							2013-09-20 22:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								c6dea6ee78 
								
							
								 
							
						 
						
							
							
								
								Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes  
							
							
							
						 
						
							2013-09-20 20:19:44 +01:00  
				
					
						
							
							
								 
						
							
							
								35a6361b24 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce avatar walking stopped threshold.  
							
							... 
							
							
							
							Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking. 
							
						 
						
							2013-09-20 09:58:45 -07:00  
				
					
						
							
							
								 
						
							
							
								07d7a5fd76 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero velocity when avatar not moving.  
							
							... 
							
							
							
							This fixes a movement jitter that happens when an avatar is standing on a
tilted surface. 
							
						 
						
							2013-09-20 09:58:25 -07:00  
				
					
						
							
							
								 
						
							
							
								c06a9ffe5c 
								
							
								 
							
						 
						
							
							
								
								Make new regions PG by default instead of Mature.  
							
							... 
							
							
							
							This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden 
							
						 
						
							2013-09-20 00:04:33 +01:00  
				
					
						
							
							
								 
						
							
							
								f1267730ef 
								
							
								 
							
						 
						
							
							
								
								UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.  
							
							
							
						 
						
							2013-09-19 23:01:06 +01:00