Commit Graph

8706 Commits (b529750548b74ae16c5b2e0f5393e2ef87626d50)

Author SHA1 Message Date
gareth ce60ca5e67 It kinda works...
Loads assets across the network, body shape still broken and not displaying properly in grid mode
2007-04-30 04:50:25 +00:00
gareth d9d301c9d9 W00t! It loads a DB! 2007-04-30 03:08:05 +00:00
gareth 428cf88526 Oops! I done an AdamZaius (forgot to test build before submit 2007-04-30 02:53:06 +00:00
gareth 002336e95c Done some more conversion work on the asset server 2007-04-30 02:48:05 +00:00
gareth 328c9ccb24 Copied gridserver ready to convert to asset server
I'M THAT NUTS!!!!!!!!
2007-04-29 23:58:57 +00:00
Adam Frisby 6c7ebf19b5 Bugfixes 2007-04-28 00:32:00 +00:00
Adam Frisby 8f5c96f02b Dumb mistake #2 2007-04-27 22:29:29 +00:00
Adam Frisby fadb4a9dcc Dumb mistake - forgot to assign the datastore variable 2007-04-27 22:26:57 +00:00
Adam Frisby 6ce5b6e439 Major ass commit
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27 21:11:02 +00:00
Adam Frisby feca5d22c6 * Added new commandline option -config <configfile.xml>
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-27 20:32:02 +00:00
Adam Frisby 7e29f458ad Clearing up comment to reflect true strength of GenerateChallenge() 2007-04-27 02:24:31 +00:00
Adam Frisby 3659e64274 Added challenge generation function to generate cryptographic strength challenges. 2007-04-27 02:16:57 +00:00
Adam Frisby 379552b0f9 Cryptographic framework for authenticating and verifying remoting messages. Must be implemented as per the suggested implementation in the comments. Buyer beware - this code has not been peer reviewed by an expert cryptologist and needs to be done so before this security is relied upon for important transactions. 2007-04-27 01:48:52 +00:00
MW 14a4ff3081 added just what opensim needs...yet another command line option: -noverbose . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) 2007-04-26 17:50:25 +00:00
MW a7c374ac51 At last: avatar-template.dat is no more 2007-04-26 17:29:41 +00:00
MW c64039363d Mostly working again.
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW f06d0f1047 attempted bug fix 2007-04-25 18:48:08 +00:00
MW 9ed0a8dbad updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates. 2007-04-25 18:12:06 +00:00
MW 68b33294b1 Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics"  (add those to config node in simconfig.xml). 
The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25 13:47:32 +00:00
MW f7b51d63a8 Small clean up of files and directories 2007-04-25 13:03:48 +00:00
Adam Frisby 46eaa79cd9 * Added try{}catch{} to RunTerrainCmd
* Exposed Thermal Erosion functions to RunTerrainCmd
* Exposed Aerobic Erosion functions to RunTerrainCmd
2007-04-24 18:18:18 +00:00
Adam Frisby 7dd98f3094 Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. 2007-04-24 18:01:37 +00:00
Adam Frisby d82466ec82 Added mutex instead of lock for update 2007-04-22 18:51:03 +00:00
Adam Frisby 2194b74473 Needs testing.
1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby 6103e06a34 Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!) 2007-04-22 18:00:01 +00:00
Adam Frisby 869b39c451 SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]
AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22 17:31:51 +00:00
lbsa71 60047aa5a6 === Dedicated to Jesse. ===
* Deleted empty directory
2007-04-22 09:44:27 +00:00
gareth b0dfd5602a Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-22 05:40:00 +00:00
gareth b8c742b932 Added some more good stuff to the new TCP skeleton 2007-04-22 04:50:58 +00:00
Adam Frisby c1f34105fa Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals. 2007-04-22 04:49:12 +00:00
Adam Frisby 77723fbda1 Removed last references to ancient LandMap[] array. 2007-04-22 03:28:58 +00:00
Adam Frisby cb2e495202 Commented first 50% of World.cs's functions with /// tags 2007-04-22 03:25:18 +00:00
Adam Frisby 0b54136042 Small fix 2007-04-22 03:16:26 +00:00
Adam Frisby c6b1dd0fac Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. 2007-04-22 03:15:22 +00:00
Adam Frisby 855122add1 Comments (Part 2/2) 2007-04-22 02:58:39 +00:00
gareth 1dfda8f744 Added OpenGridProtocol class - start of the new TCP-based intersim protocol, very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21 17:36:03 +00:00
Adam Frisby c3534b532d Part 1/2: Comments (other part will come later) 2007-04-21 07:46:33 +00:00
Adam Frisby 148ed4063c Whoops. 2007-04-21 05:57:53 +00:00
Adam Frisby 2844c56ef4 Terrain / Physics / Storage:
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00
Adam Frisby 9990bf4826 Config:
* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
2007-04-21 05:09:06 +00:00
Adam Frisby 7bf38d37c3 Added an island to the coast of this terrain. 2007-04-20 15:40:20 +00:00
Adam Frisby 4e3400feb4 Fix 2007-04-20 15:28:16 +00:00
Adam Frisby 6aa15ca6ad Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing. 2007-04-20 15:17:10 +00:00
Adam Frisby 984235c622 Terrain:
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20 14:53:38 +00:00
Adam Frisby ae8824985c Terrain:
* Added 'rescale' command for normalising a terrain between two values
2007-04-20 14:49:24 +00:00
MW 84700807c7 Hopefully fixed the forward slash bug in the gridurl set up 2007-04-20 13:44:17 +00:00
Adam Frisby 9b6a97ae5d In memorium: Jesse Higginbotham (1990-2007)
---
* Resource leaks fixed
2007-04-20 05:50:50 +00:00
Adam Frisby 258e62679a Console:
* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
2007-04-20 05:39:01 +00:00
MW ec790b8876 2007-04-17 19:49:58 +00:00
MW 631d30b80d Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) 2007-04-17 13:39:21 +00:00