Commit Graph

20115 Commits (b64d3ecaed2c4cc0ffab2e44d02745de4e8f5717)

Author SHA1 Message Date
Adam Frisby 8b2896291a Saving project / small changes. Will do more tomorrow. 2007-05-03 05:13:22 +00:00
Adam Frisby 57dc34b23f * Added NOOP, POP, POPV, POPQ, DUP, DUPV, DUPQ instructions.
* Placeholders for POPS, POPL, POPIP, POPBP, POPSP, POPSLR, DUPS, DUPL
2007-05-03 04:34:18 +00:00
Adam Frisby ea63400741 Shellin' out a framework 2007-05-03 04:13:43 +00:00
Adam Frisby e63e6f0d8a ASDASDASDASDASDS. 2007-05-03 03:48:56 +00:00
Adam Frisby 35aea49e50 * Added /libraries directory to trunk (for related-but-independent libraries such as libTerrain)
* Added /libraries/libLSL shell for future LSL Object Interpreter
2007-05-03 02:13:23 +00:00
MW a595881dc0 fixed the VS 2005 solution/ project files.
and a couple of other small changes
2007-04-30 15:38:51 +00:00
gareth 538179c526 And it's fixed 2007-04-30 13:41:33 +00:00
gareth 4957a8e75c Fixing stuff 2007-04-30 13:38:13 +00:00
gareth 488258cf4c let's hope this fixes build issues 2007-04-30 10:45:41 +00:00
gareth ce60ca5e67 It kinda works...
Loads assets across the network, body shape still broken and not displaying properly in grid mode
2007-04-30 04:50:25 +00:00
gareth d9d301c9d9 W00t! It loads a DB! 2007-04-30 03:08:05 +00:00
gareth 428cf88526 Oops! I done an AdamZaius (forgot to test build before submit 2007-04-30 02:53:06 +00:00
gareth 002336e95c Done some more conversion work on the asset server 2007-04-30 02:48:05 +00:00
gareth 328c9ccb24 Copied gridserver ready to convert to asset server
I'M THAT NUTS!!!!!!!!
2007-04-29 23:58:57 +00:00
Adam Frisby 6c7ebf19b5 Bugfixes 2007-04-28 00:32:00 +00:00
Adam Frisby 8f5c96f02b Dumb mistake #2 2007-04-27 22:29:29 +00:00
Adam Frisby fadb4a9dcc Dumb mistake - forgot to assign the datastore variable 2007-04-27 22:26:57 +00:00
Adam Frisby 6ce5b6e439 Major ass commit
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27 21:11:02 +00:00
Adam Frisby feca5d22c6 * Added new commandline option -config <configfile.xml>
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-27 20:32:02 +00:00
Adam Frisby 7e29f458ad Clearing up comment to reflect true strength of GenerateChallenge() 2007-04-27 02:24:31 +00:00
Adam Frisby 3659e64274 Added challenge generation function to generate cryptographic strength challenges. 2007-04-27 02:16:57 +00:00
Adam Frisby 379552b0f9 Cryptographic framework for authenticating and verifying remoting messages. Must be implemented as per the suggested implementation in the comments. Buyer beware - this code has not been peer reviewed by an expert cryptologist and needs to be done so before this security is relied upon for important transactions. 2007-04-27 01:48:52 +00:00
MW 14a4ff3081 added just what opensim needs...yet another command line option: -noverbose . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) 2007-04-26 17:50:25 +00:00
MW a7c374ac51 At last: avatar-template.dat is no more 2007-04-26 17:29:41 +00:00
MW c64039363d Mostly working again.
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW f06d0f1047 attempted bug fix 2007-04-25 18:48:08 +00:00
MW 9ed0a8dbad updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates. 2007-04-25 18:12:06 +00:00
MW 68b33294b1 Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics"  (add those to config node in simconfig.xml). 
The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25 13:47:32 +00:00
MW f7b51d63a8 Small clean up of files and directories 2007-04-25 13:03:48 +00:00
Adam Frisby 46eaa79cd9 * Added try{}catch{} to RunTerrainCmd
* Exposed Thermal Erosion functions to RunTerrainCmd
* Exposed Aerobic Erosion functions to RunTerrainCmd
2007-04-24 18:18:18 +00:00
Adam Frisby 7dd98f3094 Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. 2007-04-24 18:01:37 +00:00
Adam Frisby d82466ec82 Added mutex instead of lock for update 2007-04-22 18:51:03 +00:00
Adam Frisby 2194b74473 Needs testing.
1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby 6103e06a34 Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!) 2007-04-22 18:00:01 +00:00
Adam Frisby 869b39c451 SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]
AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22 17:31:51 +00:00
lbsa71 60047aa5a6 === Dedicated to Jesse. ===
* Deleted empty directory
2007-04-22 09:44:27 +00:00
gareth b0dfd5602a Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-22 05:40:00 +00:00
gareth b8c742b932 Added some more good stuff to the new TCP skeleton 2007-04-22 04:50:58 +00:00
Adam Frisby c1f34105fa Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals. 2007-04-22 04:49:12 +00:00
Adam Frisby 77723fbda1 Removed last references to ancient LandMap[] array. 2007-04-22 03:28:58 +00:00
Adam Frisby cb2e495202 Commented first 50% of World.cs's functions with /// tags 2007-04-22 03:25:18 +00:00
Adam Frisby 0b54136042 Small fix 2007-04-22 03:16:26 +00:00
Adam Frisby c6b1dd0fac Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. 2007-04-22 03:15:22 +00:00
Adam Frisby 855122add1 Comments (Part 2/2) 2007-04-22 02:58:39 +00:00
gareth 1dfda8f744 Added OpenGridProtocol class - start of the new TCP-based intersim protocol, very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21 17:36:03 +00:00
Adam Frisby c3534b532d Part 1/2: Comments (other part will come later) 2007-04-21 07:46:33 +00:00
Adam Frisby 148ed4063c Whoops. 2007-04-21 05:57:53 +00:00
Adam Frisby 2844c56ef4 Terrain / Physics / Storage:
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00
Adam Frisby 9990bf4826 Config:
* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
2007-04-21 05:09:06 +00:00
Adam Frisby 7bf38d37c3 Added an island to the coast of this terrain. 2007-04-20 15:40:20 +00:00