Commit Graph

20668 Commits (ba5a2dc7b3fc08f9ea065296b7d76eb333a9195f)

Author SHA1 Message Date
ubit ba5a2dc7b3 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-06 12:05:17 +02:00
UbitUmarov df2f9b1885 *** TESTTTTT ** downgrade from .net 4.0 to .net3.5 2012-08-06 11:04:29 +01:00
ubit 4ae3536066 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-06 10:11:34 +02:00
UbitUmarov 36a1248b31 ** DANGER someone should stress test more ** release unused physics meshs, including unmanaged memory allocations (allocated by managed code) 2012-08-06 09:06:46 +01:00
ubit e5cce8468e Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-05 14:00:00 +02:00
UbitUmarov 307c45af2a bug fix: keep sculpt bitmaps border pixels during resolution scaling.
let this eventually have diferent interpolator last steps on each direction as sl seems to do.
2012-08-05 12:54:34 +01:00
ubit dba37c8d45 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-05 11:41:26 +02:00
UbitUmarov 493309d91a ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
Remove some unused
2012-08-05 10:37:25 +01:00
ubit 8d5cce3138 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-04 18:59:08 +02:00
UbitUmarov 92d44446fa *feature test* ubitode, let convex hull shape type work for prims other
than uploaded meshs, making it change the mesh level of detail from high to low.
This will work on all prims that get a internal mesh or sculpts. Mesh size
reduction will depend on particular shape. This is not as SL. There prims
do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198.
2012-08-04 17:33:14 +01:00
UbitUmarov 8ad1d79003 fix build on win 2012-08-04 11:07:30 +01:00
ubit dfb77330a8 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	bin/lib32/BulletSim.dll
	bin/lib32/libBulletSim.so
	bin/lib64/BulletSim.dll
	bin/lib64/libBulletSim.so
2012-08-04 11:42:59 +02:00
UbitUmarov 1b7a720b9f update ode.dll for windows so both 32b and 64b are now version 0.12 (32b
is just a rebuild)
2012-08-04 10:36:50 +01:00
ubit 03eb2d6bf4 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-03 21:20:52 +02:00
UbitUmarov b95caaa453 on presence close(), release animator and OnRegionHeartbeatEnd event 2012-08-03 20:13:51 +01:00
Melanie 7ff812066f Merge branch 'ubitwork' into avination 2012-08-03 19:53:41 +02:00
Melanie eb4c092cac Merge branch 'careminster' into avination 2012-08-03 16:48:06 +01:00
Melanie 0c00abcce1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-08-03 16:46:11 +01:00
ubit d259b6e57e Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-03 17:27:59 +02:00
ubit 0549dde3c6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-03 16:22:34 +02:00
UbitUmarov a4c59b1fd2 minor change avoiding a null reference 2012-08-03 15:21:29 +01:00
UbitUmarov 879d1cefb8 clientview IsActive use is broken. Suspend it's use keeping it true ( to
review later)
2012-08-03 15:19:31 +01:00
Melanie 83deb46032 Make WaitGetScenePresence wait for up to 20 seconds 2012-08-03 16:03:40 +02:00
Melanie b8ba224b4f Remove another superflouous IsActive set 2012-08-03 15:33:30 +02:00
Melanie d677db338d Remove a merge artefaci in IsActive handling and restore commented out correct one 2012-08-03 15:22:53 +02:00
ubit 8928b8a730 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-03 11:42:36 +02:00
Justin Clark-Casey (justincc) 513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc) 08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. 2012-08-03 02:08:04 +01:00
SignpostMarv cd9fd77e2c ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer 2012-08-03 01:55:46 +01:00
Melanie 3460319f1e Make sure the position of a loggin-in agent is within region boundaries since
out of bounds positions cause a rejection of the login.
2012-08-03 02:20:57 +02:00
Oren Hurvitz 0588f27d18 Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out
The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03 01:12:46 +01:00
Kevin Cozens 72075e68c7 Save membership fee to the database when a group is created. 2012-08-03 00:44:03 +01:00
Robert Adams 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 2012-08-02 16:30:23 -07:00
Melanie d58743ddc1 Add a reason message for a code path that lacks one 2012-08-03 01:30:05 +02:00
Justin Clark-Casey (justincc) 293d0cc629 minor: Comment out "Deleting asset" log messages for now 2012-08-03 00:25:22 +01:00
Justin Clark-Casey (justincc) 0cd698d82b Delete old blank SOGSpamTest 2012-08-03 00:23:03 +01:00
Justin Clark-Casey (justincc) eeef9d7e99 Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-03 00:00:54 +01:00
Justin Clark-Casey (justincc) 0dfccfc1d9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-02 23:54:32 +01:00
Melanie 68406ab8f9 Initialize the Rezzing object to UUID.Zero 2012-08-02 22:34:46 +01:00
Justin Clark-Casey (justincc) 86b005de1d Add simple draw test for the VectorRenderModule 2012-08-02 22:14:09 +01:00
SignpostMarv cd2c5843a8 reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
ubit 254d3e1ad3 merge crap gerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	bin/Regions/Regions.ini.example
	bin/lib32/BulletSim.dll
	bin/lib32/libBulletSim.so
	bin/lib64/BulletSim.dll
	bin/lib64/libBulletSim.so
2012-08-02 18:21:08 +02:00
ubit 3d68d1deda i local libs commit 2012-08-02 18:13:59 +02:00
Melanie ecffcf7f65 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs
2012-08-01 23:03:03 +01:00
Melanie e36bc0d754 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-01 22:39:40 +01:00
Melanie cf16ca9bda Create the ability for physics modules to request assets on demand by
themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
2012-08-01 22:37:38 +01:00
Justin Clark-Casey (justincc) 5f500c89ce Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects. 2012-08-01 22:30:34 +01:00
ubit 44255fdde2 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-01 15:10:32 +02:00
Justin Clark-Casey (justincc) 69a5beeabc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-01 00:40:31 +01:00
Justin Clark-Casey (justincc) 794363421d Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep. 2012-08-01 00:39:37 +01:00