Commit Graph

2732 Commits (bbac579849b4fb949f417d2ddce097553607e626)

Author SHA1 Message Date
Jeff Ames 5e08911400 set svn:eol-style 2007-12-08 10:04:06 +00:00
Teravus Ovares 5f516c9fb2 * All remoting calls are now using Serializable values
* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
MW 87b337ebf9 Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. 2007-12-07 22:47:11 +00:00
MW a71f4c021b "Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again. 2007-12-07 22:29:16 +00:00
Sean Dague 0aa982c252 move to PacketQueue for throttling. This has been tested with a couple
of people, but is enough of a change that more should try it out.  This
removes 500 lines from ClientView.cs in the process.
2007-12-07 21:30:01 +00:00
Sean Dague 4221ec23f9 further screwing around with the PacketQueue data structure.
Nearly time to replace a chunk of ClientView with this.
2007-12-07 19:13:35 +00:00
Teravus Ovares 25ec01311d * Serialized data properly for the InterRegionSingleton InformRegionChild method
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
MW e23290eff6 Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07 17:23:11 +00:00
Sean Dague 7f4d033490 This small patch means that the inventoryserver for grid mode now
retrieves items in the agent's root inventory folder.

From Justin Casey (IBM)
2007-12-07 15:59:26 +00:00
Teravus Ovares cbc8a27b34 * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.
* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07 15:56:16 +00:00
lbsa71 9414d6a1e1 * miniscule changes just to keep myself in synch 2007-12-07 13:49:33 +00:00
Jeff Ames 8297da56f2 updated libopenjpeg-libsl-2.1.2.0.dylib 2007-12-07 09:56:42 +00:00
MW 167846311a updated openjpeg-libsl.dll 2007-12-07 09:47:36 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames 6abe37e71d added timer_Script to OpenSim.ini.example 2007-12-07 02:14:17 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Sean Dague 9326ee425b added a lock to prevent multiple Timer popping races
on the packet queues.
2007-12-06 21:59:31 +00:00
Sean Dague 1ad83bcf1b reversing the r2599 patch, as this started causing CreateThread errors for
me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
Jeff Ames a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
lbsa71 395637acdd * now the throttle timer is stopped whilst processing Queue so that it won't fire twice
* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW 44caa7ae8e Fixed conversation bug in InventoryConfig 2007-12-06 10:29:53 +00:00
Adam Frisby 9e5f7fb415 * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> 2007-12-06 06:36:49 +00:00
Jeff Ames 1c593d9e19 minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...) 2007-12-06 04:01:56 +00:00
Jeff Ames 579c0ef61e added svn:ignore to stuff in OpenSim.DataStore.MSSQL 2007-12-06 03:02:17 +00:00
Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
MW d2736437d4 Some refactoring of the RestObjectPoster (and related classes). 2007-12-05 19:02:57 +00:00
Sean Dague 4b77821275 From Justin Casey (IBM)
When using a local inventory service, this patch stops items held in the
root 'my inventory' folder from 'disappearing' on server restart.
They were actually still there, we just weren't retrieving them.
>From looking at the grid inventory server, the bug probably still exists
in there.
But I wanted to get this patch in first and consult with MW about the grid
fix (he may be planning to change the area extensively soon).
2007-12-05 19:00:29 +00:00
Sean Dague c5c0df74e6 Do not create a new asset on item metadata change
From Justin Casey (IBM)
2007-12-05 18:58:55 +00:00
Sean Dague 9c81b8a430 From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:

        load-xml <filespec> -newUI 3 1 2

Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
MW be93de1257 made one or two more methods in Scene virtual to allow overriding in sub classes. 2007-12-05 13:23:12 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames a24b6fe924 fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world) 2007-12-05 04:16:20 +00:00
Teravus Ovares 77dd997ef1 *disabled some confusing code regarding permissions 2007-12-04 23:58:44 +00:00
Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
Jeff Ames 54c070608e made log messages for known unhandled packet types shorter and yellower. added handler stubs. 2007-12-04 21:44:10 +00:00
Sean Dague 2adcdd3d15 minor refactor so that I can now grok what happens for outgoing packets 2007-12-04 20:20:15 +00:00
lbsa71 c1fdba8a6f * Some more ApplyPhysics voodoo 2007-12-04 16:41:20 +00:00
Teravus Ovares a553e6f67c * Avatar picker works in grid mode now.
* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
lbsa71 bf8239c7fa * ApplyPhysics now creates the PhysActor as well. 2007-12-04 13:46:18 +00:00
lbsa71 90611ebf8d * took a stab at #54 2007-12-04 13:43:11 +00:00
lbsa71 e01c128c8f * Added ApplyPhysics helper on group. 2007-12-04 11:11:13 +00:00
Adam Frisby 01db4cd71d * More console message fixes
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04 10:22:09 +00:00
Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
Jeff Ames 3ff3e9ea28 removed old svn eol-style property 2007-12-04 10:04:01 +00:00
Jeff Ames 398ee5f229 fixed exception and login failure in SimpleApp. (still doesn't work like it used to, though) 2007-12-04 09:57:45 +00:00
Adam Frisby be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00
Adam Frisby e820159fb5 * Fixed compile issue. 2007-12-04 07:56:23 +00:00