Melanie
ae833af3a9
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2013-03-31 20:56:13 +01:00
Melanie
f142e1f394
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2013-03-31 20:27:46 +02:00
Melanie
4bf9c4bbb8
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
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NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 20:25:32 +02:00
Melanie
64a56059b1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-30 21:19:10 +00:00
Justin Clark-Casey (justincc)
9fee431cc8
In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.
2013-03-30 01:21:16 +00:00
Justin Clark-Casey (justincc)
f8785b5f47
refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
2013-03-30 00:29:52 +00:00
Justin Clark-Casey (justincc)
76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
2013-03-29 23:59:21 +00:00
Kevin Cozens
cbc9ae898c
Added missing functionality (mainly custom headers) to llHTTPRequest.
2013-03-29 23:32:11 +00:00
Melanie
d5d6a274a7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-29 23:28:47 +00:00
Justin Clark-Casey (justincc)
023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Melanie
f2f8248178
Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-29 02:42:47 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a
do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Melanie
e9eb837347
Merge commit 'e89bcf4f773d95492b168376599f7530a6044e8f' into careminster
2013-03-29 02:21:20 +00:00
Melanie
3696a668a8
Merge commit '4dfffa1df325c4b27a79e995585696cc20b6d905' into careminster
2013-03-29 02:21:06 +00:00
Melanie
7d466d36a3
Merge commit 'd87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba' into careminster
2013-03-29 02:20:47 +00:00
Melanie
e7d76c91c2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-29 02:19:12 +00:00
Melanie
05810e48b0
Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2013-03-29 02:15:47 +00:00
Melanie
c93f67b632
Merge commit '2b142f2f9e888d5cb7317cc51c12ac7152c54459' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-29 01:58:57 +00:00
Melanie
73710413cd
Merge commit 'feffc8081dc5ab2889a7ea4b96b2befaed0c3f95' into careminster
2013-03-29 01:52:58 +00:00
Melanie
7d5eadf753
Merge commit '03e421bf3d796bf3498f4f3311c59ce04fb1fea1' into careminster
2013-03-29 01:52:45 +00:00
Melanie
6954024fb2
Merge commit '4ad9b275302ee109937512963eab095ff542a0c7' into careminster
2013-03-29 01:52:29 +00:00
Melanie
abe885b3fe
Merge commit '3b377f16b29a6395d73af1cc987cb9abf9935376' into careminster
2013-03-29 01:52:18 +00:00
Melanie
b82936245b
Merge commit 'e97567e22740b7161ae1c0fe45c2dcec3abbfd4b' into careminster
2013-03-29 01:52:06 +00:00
Melanie
120903efb6
Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-29 01:50:34 +00:00
Justin Clark-Casey (justincc)
e89bcf4f77
Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."
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Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fc
.
2013-03-29 01:34:31 +00:00
Justin Clark-Casey (justincc)
4dfffa1df3
Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands
2013-03-29 01:31:37 +00:00
Justin Clark-Casey (justincc)
d87ddf50fc
Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
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On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
2013-03-29 01:16:29 +00:00
Melanie
4cb8967f0a
Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminster
2013-03-29 01:08:33 +00:00
Justin Clark-Casey (justincc)
285bd3abc8
Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
2013-03-29 00:49:55 +00:00
Justin Clark-Casey (justincc)
c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28 23:57:35 +00:00
Justin Clark-Casey (justincc)
2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
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Default is off.
2013-03-28 23:09:35 +00:00
Justin Clark-Casey (justincc)
feffc8081d
minor: remove some mono compiler warnings from EntityTransferModule
2013-03-28 22:56:30 +00:00
Justin Clark-Casey (justincc)
03e421bf3d
minor: comment out unused Scene.AgentCrossing() to reduce code complexity
2013-03-28 22:55:13 +00:00
Justin Clark-Casey (justincc)
4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc)
3b377f16b2
Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
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Regression from previous commit c2093ccc
. Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc)
e97567e227
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-28 22:35:24 +00:00
Justin Clark-Casey (justincc)
c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
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This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Robert Adams
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
Robert Adams
3f9b274180
BulletSim: tweaks to terrain boundry computation. No functional changes.
2013-03-28 10:59:16 -07:00
Justin Clark-Casey (justincc)
9ca54d00d8
Add back a log message when we attempt a megaregion auto-reteleport
2013-03-28 02:29:34 +00:00
Melanie
f548a41fb8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
2013-03-28 02:29:07 +00:00
Justin Clark-Casey (justincc)
afd0d6af07
minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.
2013-03-28 02:23:09 +00:00
Justin Clark-Casey (justincc)
d9c049fd9f
Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()
2013-03-28 02:20:43 +00:00
Justin Clark-Casey (justincc)
b05ed4ffa6
Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
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This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28 02:17:32 +00:00
Justin Clark-Casey (justincc)
506d5e41bf
On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.
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This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28 01:54:11 +00:00
Justin Clark-Casey (justincc)
617637c788
minor: Fix usage error message for "debug eq" console command
2013-03-28 01:41:41 +00:00
Justin Clark-Casey (justincc)
b5b01e5bb5
Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
2013-03-28 01:37:52 +00:00
Justin Clark-Casey (justincc)
876d0d310f
Add "show eq" console command to show numbers of messages in agent event queues.
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For debugging purposes.
2013-03-28 01:36:34 +00:00
Justin Clark-Casey (justincc)
f32027f3b5
Remove some Console.WriteLines accidentally left in last commit cfb20f09
2013-03-28 01:08:47 +00:00
Justin Clark-Casey (justincc)
cfb20f09a9
refactor: combine the checks for megaregion view range into a single place.
2013-03-28 00:57:43 +00:00