26d4596080 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reinstate the supression of rotational velocity for vehicles  
							
							
							
						 
						
							2013-01-27 12:50:07 -08:00  
				
					
						
							
							
								 
						
							
							
								a345a2feb7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add framework for BulletSim unit tests. No tests yet.  
							
							
							
						 
						
							2013-01-27 12:50:06 -08:00  
				
					
						
							
							
								 
						
							
							
								05adf4b30f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: disable center-of-mass computation because it does not work yet  
							
							
							
						 
						
							2013-01-27 12:50:06 -08:00  
				
					
						
							
							
								 
						
							
							
								80f0a978db 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix compile error from last commit  
							
							
							
						 
						
							2013-01-27 12:50:06 -08:00  
				
					
						
							
							
								 
						
							
							
								36f401d850 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								ddef8f16e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first attempt at reporting top colliders  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								dd08e1fba6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								c44a8e9f92 
								
							
								 
							
						 
						
							
							
								
								BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.  
							
							
							
						 
						
							2013-01-27 12:50:04 -08:00  
				
					
						
							
							
								 
						
							
							
								776cc33541 
								
							
								 
							
						 
						
							
							
								
								Prevent items being destroyed by rename operations. Renaming of a wearable also  
							
							... 
							
							
							
							sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs 
							
						 
						
							2013-01-27 01:07:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b0cff35d96 
								
							
								 
							
						 
						
							
							
								
								Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6513  
							
						 
						
							2013-01-26 04:27:01 +00:00  
				
					
						
							
							
								 
						
							
							
								53833babf9 
								
							
								 
							
						 
						
							
							
								
								Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).  
							
							... 
							
							
							
							Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 
Thanks Garmin Kawaguichi and Signpost Marv. 
							
						 
						
							2013-01-26 03:57:51 +00:00  
				
					
						
							
							
								 
						
							
							
								8ea112a5b2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-26 02:58:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ceabb1b49a 
								
							
								 
							
						 
						
							
							
								
								Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams  
							
							... 
							
							
							
							Correction so that scripts can turn Flexi off as well as on. 
							
						 
						
							2013-01-26 02:55:24 +00:00  
				
					
						
							
							
								 
						
							
							
								5128ae7b86 
								
							
								 
							
						 
						
							
							
								
								* This adds llVolumeDetect functionality to the C# implementation of BulletSim.  
							
							
							
						 
						
							2013-01-25 20:15:37 -05:00  
				
					
						
							
							
								 
						
							
							
								c3fb114461 
								
							
								 
							
						 
						
							
							
								
								minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag  
							
							
							
						 
						
							2013-01-26 00:31:50 +00:00  
				
					
						
							
							
								 
						
							
							
								d6d6618f62 
								
							
								 
							
						 
						
							
							
								
								minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests  
							
							
							
						 
						
							2013-01-26 00:28:45 +00:00  
				
					
						
							
							
								 
						
							
							
								7a139f8e53 
								
							
								 
							
						 
						
							
							
								
								Remove the accidental PrimShapes column that I added back to the SQLite region store  
							
							
							
						 
						
							2013-01-25 04:35:06 +00:00  
				
					
						
							
							
								 
						
							
							
								7789415148 
								
							
								 
							
						 
						
							
							
								
								Fix tests by adding DynAttrs add column commands to RegionStore.migrations (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).  
							
							
							
						 
						
							2013-01-25 04:22:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6daf559fb6 
								
							
								 
							
						 
						
							
							
								
								Added unit tests for Dynamic Attributes  
							
							
							
						 
						
							2013-01-25 04:03:30 +00:00  
				
					
						
							
							
								 
						
							
							
								23f0610f0c 
								
							
								 
							
						 
						
							
							
								
								Disabled DAExampleModule  
							
							
							
						 
						
							2013-01-25 04:03:28 +00:00  
				
					
						
							
							
								 
						
							
							
								af6a7cf95d 
								
							
								 
							
						 
						
							
							
								
								Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.  
							
							
							
						 
						
							2013-01-25 04:03:26 +00:00  
				
					
						
							
							
								 
						
							
							
								86802bcf93 
								
							
								 
							
						 
						
							
							
								
								Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic attributes  
							
							
							
						 
						
							2013-01-25 04:03:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fdec05a15e 
								
							
								 
							
						 
						
							
							
								
								Stopped storing dynamic attributes in the PrimShape  
							
							
							
						 
						
							2013-01-25 04:03:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8b4441d940 
								
							
								 
							
						 
						
							
							
								
								Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters.  
							
							
							
						 
						
							2013-01-25 04:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								918b062866 
								
							
								 
							
						 
						
							
							
								
								Added missing DynAttrs references in MySQL  
							
							
							
						 
						
							2013-01-25 04:03:15 +00:00  
				
					
						
							
							
								 
						
							
							
								1650846df3 
								
							
								 
							
						 
						
							
							
								
								Lock DAMap rather than encapsulated OSDMap  
							
							... 
							
							
							
							This allows external lockers to preserve atomicity of dynamic attribute changes 
							
						 
						
							2013-01-25 04:03:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a6d9c26365 
								
							
								 
							
						 
						
							
							
								
								Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it  
							
							... 
							
							
							
							This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual 
							
						 
						
							2013-01-25 04:03:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a3e1e6dd61 
								
							
								 
							
						 
						
							
							
								
								Implement dynamic attribute persistence on mysql and mssql  
							
							... 
							
							
							
							mssql is untested 
							
						 
						
							2013-01-25 04:03:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d3095e2649 
								
							
								 
							
						 
						
							
							
								
								Add DAExampleModule to demonstrate dynamic attributes  
							
							... 
							
							
							
							This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite 
							
						 
						
							2013-01-25 04:03:07 +00:00  
				
					
						
							
							
								 
						
							
							
								1bd0b06ec1 
								
							
								 
							
						 
						
							
							
								
								Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite  
							
							
							
						 
						
							2013-01-25 04:03:04 +00:00  
				
					
						
							
							
								 
						
							
							
								d977bb77cb 
								
							
								 
							
						 
						
							
							
								
								Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.  
							
							... 
							
							
							
							Standardize logging in JsonStoreScriptModule and some minor code formatting. 
							
						 
						
							2013-01-25 03:19:56 +00:00  
				
					
						
							
							
								 
						
							
							
								614d4eda3e 
								
							
								 
							
						 
						
							
							
								
								See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3  
							
							
							
						 
						
							2013-01-25 03:02:08 +00:00  
				
					
						
							
							
								 
						
							
							
								4f52acaa83 
								
							
								 
							
						 
						
							
							
								
								Increase logging by enabling during test setup rather than during individual tests of for JsonStore  
							
							
							
						 
						
							2013-01-25 02:32:38 +00:00  
				
					
						
							
							
								 
						
							
							
								8c68451856 
								
							
								 
							
						 
						
							
							
								
								Enable logging in new json store tests to find out why they fail on jenkins but not locally.  
							
							
							
						 
						
							2013-01-25 02:22:24 +00:00  
				
					
						
							
							
								 
						
							
							
								844e60da0f 
								
							
								 
							
						 
						
							
							
								
								Add JsonTestPath() regression test  
							
							
							
						 
						
							2013-01-25 02:12:28 +00:00  
				
					
						
							
							
								 
						
							
							
								f32361d595 
								
							
								 
							
						 
						
							
							
								
								Add regression test for JsonSetValue()  
							
							
							
						 
						
							2013-01-25 02:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b914fb98c4 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in SceneCommandsModule  
							
							
							
						 
						
							2013-01-25 01:56:41 +00:00  
				
					
						
							
							
								 
						
							
							
								ba369c5cfe 
								
							
								 
							
						 
						
							
							
								
								Add basic JsonGetValue() regression test.  
							
							
							
						 
						
							2013-01-25 01:55:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f557d7e828 
								
							
								 
							
						 
						
							
							
								
								Add basic JsonCreateStore() regression test  
							
							
							
						 
						
							2013-01-25 01:48:31 +00:00  
				
					
						
							
							
								 
						
							
							
								6a5d088197 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce the force of gravity on ground vehicles when they  
							
							... 
							
							
							
							are on the ground. Makes them a little more stable. 
							
						 
						
							2013-01-24 16:26:04 -08:00  
				
					
						
							
							
								 
						
							
							
								a2a32fc844 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce the zeroing threshold for rotational velocity.  
							
							... 
							
							
							
							Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept. 
							
						 
						
							2013-01-24 14:36:00 -08:00  
				
					
						
							
							
								 
						
							
							
								591faac3ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: disable CCD (continuious collision detection) and  
							
							... 
							
							
							
							contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities. 
							
						 
						
							2013-01-24 14:35:42 -08:00  
				
					
						
							
							
								 
						
							
							
								2cf29c87bc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero motion on an object that we pop up because it is  
							
							... 
							
							
							
							below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window. 
							
						 
						
							2013-01-24 14:35:23 -08:00  
				
					
						
							
							
								 
						
							
							
								3ecfddd791 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove exception that can happen when setting physics parameters from the console.  
							
							
							
						 
						
							2013-01-24 14:35:05 -08:00  
				
					
						
							
							
								 
						
							
							
								71f7bfc2ff 
								
							
								 
							
						 
						
							
							
								
								Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE  
							
							... 
							
							
							
							This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType
Signed-off-by: nebadon <michael@osgrid.org> 
							
						 
						
							2013-01-24 14:48:20 -07:00  
				
					
						
							
							
								 
						
							
							
								427ab219b8 
								
							
								 
							
						 
						
							
							
								
								Add JSONification of WebStats module. Adds a '?json' query parameter  
							
							... 
							
							
							
							to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example. 
							
						 
						
							2013-01-24 10:44:57 -08:00  
				
					
						
							
							
								 
						
							
							
								d5b950633d 
								
							
								 
							
						 
						
							
							
								
								* Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA.  
							
							
							
						 
						
							2013-01-24 07:36:24 -05:00  
				
					
						
							
							
								 
						
							
							
								ba9d6b7337 
								
							
								 
							
						 
						
							
							
								
								* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.  
							
							... 
							
							
							
							* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor.   Therefore, I had to update the IMotionState with a new method 'SetBody'.    All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. 
							
						 
						
							2013-01-24 07:11:32 -05:00  
				
					
						
							
							
								 
						
							
							
								878df52515 
								
							
								 
							
						 
						
							
							
								
								* This makes the non-physics llCastRay 'better'.     It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.  
							
							
							
						 
						
							2013-01-23 21:58:51 -05:00  
				
					
						
							
							
								 
						
							
							
								f7feed4d44 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary System.Linq reference from Compiler.cs  
							
							... 
							
							
							
							Hopefully will fix windows build via compile.bat 
							
						 
						
							2013-01-24 01:11:04 +00:00