gareth
f9b7cc53de
W00t! multiple sims!
...
Misc bugfixes
Child agents!!!!!!
General sexy stuff
2007-04-15 02:31:34 +00:00
gareth
ba7aeb1479
In the grid, there is life!
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OGS now functional again, can login! w00t
2007-04-14 12:48:38 +00:00
gareth
dd5f4abdb9
Fixed weird XML/HTTP bugs
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Can now update a sim profile at startup automatically! W00t!
Untested neighbours code (for sim crossings)
Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-13 15:14:21 +00:00
gareth
cc53580ba4
aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?
2007-04-12 18:34:17 +00:00
lbsa71
1a28ef6292
* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
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* Now dumping default value in config.
*
2007-04-11 20:07:58 +00:00
lbsa71
cb88393f6b
* cleaning
2007-04-11 14:14:50 +00:00
lbsa71
08d5d10d62
* Started on converting UserHTTPServer to BaseHttpServer
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* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11 14:14:19 +00:00
MW
348b765aed
deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think there was any need for it there.
2007-04-11 13:46:55 +00:00
MW
bea8e2b826
Renamed the Servers directory to OpenSim.Servers
2007-04-11 13:40:29 +00:00
MW
afb776e0e3
Thought OpenSim.Config had been deleted a long time ago.
2007-04-11 13:37:14 +00:00
MW
00b7058e00
Attempt to rearrange some of the directories
2007-04-11 13:32:50 +00:00
MW
2f3b6c4b10
small improvement to the jvm and test script
2007-04-11 12:49:00 +00:00
lbsa71
a98eb51c55
* ignoring some binaries
2007-04-11 12:39:32 +00:00
lbsa71
d428781af1
* Cleaning lady at it again.
2007-04-11 12:36:50 +00:00
lbsa71
c84ddd8b0d
* Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer
2007-04-11 12:32:58 +00:00
MW
6d48c63977
added missing files
2007-04-11 12:23:33 +00:00
MW
5ad6d5a939
First basic test script now works in the jvm scripting engine.
...
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
MW
ffd7a6b8c2
Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
...
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
MW
435d61661b
2007-04-11 09:29:06 +00:00
gareth
950389a263
Added POST handler for /sims/ in the grid server
...
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
lbsa71
8f5919bf63
* nant building again
2007-04-11 07:57:03 +00:00
Adam Frisby
dde4242378
Adding BDB to prebuild, making BDB compile.
2007-04-11 07:53:56 +00:00
lbsa71
a7f3cbbfb2
* working towards fixing nant build...
2007-04-11 07:52:36 +00:00
Adam Frisby
d4dd81ada8
Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin
2007-04-11 07:50:21 +00:00
Adam Frisby
6e65579118
Removing binaries from BasicTerrain
2007-04-11 07:47:56 +00:00
lbsa71
1358538408
* extensions should be lower case part 1
2007-04-11 07:42:25 +00:00
Adam Frisby
6e60d1e17f
* One change in SQLiteLocalStorage
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* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
2007-04-11 07:39:39 +00:00
lbsa71
1747d49d71
* built binaries, pdb's and user files should not be under version control.
...
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby
44989288d6
Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
2007-04-11 06:42:07 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
MW
b5494438e5
2007-04-10 11:51:37 +00:00
gareth
56b237350b
And ignore this one too
2007-04-10 11:38:44 +00:00
gareth
deed426fe0
ignore this commit
2007-04-10 11:38:04 +00:00
MW
03f5ff9dc2
2007-04-10 10:45:46 +00:00
gareth
34d91c31cf
And now clothes update and show for all users
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woohoo!
2007-04-10 02:03:47 +00:00
gareth
632db47dd7
Fixed avatar appearance not updating issue as per bug report #79
2007-04-10 01:43:40 +00:00
gareth
868f184f23
Avatar now stands still and does the normal animation stuff
2007-04-10 01:23:03 +00:00
gareth
ea84e93679
Fixed "teh bug"
2007-04-10 00:43:11 +00:00
Adam Frisby
4ab5803911
Documentation!
2007-04-07 17:37:04 +00:00
Adam Frisby
c070d2bbf3
ZOMG Comments!
2007-04-07 17:30:11 +00:00
Adam Frisby
c18cf96824
Terrain can now import from a specially formatted file.
2007-04-07 16:48:38 +00:00
Adam Frisby
55aaf8060f
Added setHeights1D to allow importing from a 1D array
2007-04-07 16:30:16 +00:00
Adam Frisby
30a5e028c5
Port to a 2D Heightmap complete
2007-04-07 16:19:49 +00:00
Adam Frisby
d28dd8f456
I am a freaking idiot.
2007-04-07 16:05:45 +00:00
MW
0879e6427e
compiles and works just weird terrain problem (and terrain saving is currently not functional)
2007-04-06 19:25:29 +00:00
MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
e0b84e0aa1
Added getHeights1D() function to TerrainEngine
2007-04-06 18:53:18 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
Adam Frisby
df4df07c39
And now for some solution files...
2007-04-06 18:09:03 +00:00
Adam Frisby
9169e9c18b
Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket.
2007-04-06 18:07:46 +00:00