Commit Graph

3559 Commits (cb28cc686bb378519a2b271b06436244b8976ab8)

Author SHA1 Message Date
Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 2008-02-18 01:52:25 +00:00
Charles Krinke e6a74344e7 Thank you Hashbox for adding the
osConsoleCommand Feature to ll-functions.
2008-02-17 21:15:43 +00:00
Teravus Ovares c2d7beb617 * Last bit of cleanup now. As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.
* Physical prim at the simulator edge still seems to have the occasional issue.
2008-02-17 20:40:21 +00:00
Teravus Ovares f80a534eb0 * Various ODE Cleanups 2008-02-17 20:04:28 +00:00
Teravus Ovares 89349a3810 * Disabling physical prim crossings until they get a bit more stable. 2008-02-17 12:10:47 +00:00
Tedd Hansen 94ecea52da Back with old libopenjpeg-libsl-2.1.2.0.so 2008-02-17 11:59:11 +00:00
Tedd Hansen f6aebe8aab SVN propset thingie 2008-02-17 11:54:11 +00:00
Teravus Ovares e33a0c5fc0 * Fixed the Ghost physical hull on deleting a physical Prim
* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
2008-02-17 11:50:15 +00:00
Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Charles Krinke 58c72c409d Thank you very much, ChrisDown for a patch to
remove unnecessary terrain stores at region startup
2008-02-17 02:07:25 +00:00
Charles Krinke df04345e3f Thank you very much, Diva for a patch to increase the
grid server reliability.
2008-02-17 02:03:27 +00:00
Charles Krinke 9e828ab168 Thank you very much, Taoki for additions to pCampBot to improve walking, talking
and adding additional sentences for communications with pCampBot.
2008-02-17 01:57:07 +00:00
Jeff Ames 3b9d332f84 Added copyright notices. 2008-02-17 01:16:40 +00:00
Jeff Ames 0da6dabc15 Added dummy IAgentAssetTransactions to fix compile failure. 2008-02-17 01:00:17 +00:00
MW 5cc0bbd419 Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule 2008-02-16 13:13:40 +00:00
MW b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
MW 694dff3b70 Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) 2008-02-16 11:55:09 +00:00
Jeff Ames e8225f2f81 Update svn properties. 2008-02-16 08:35:19 +00:00
Tedd Hansen 5e949d4700 Forgot one small but important line .. ;) 2008-02-16 08:22:29 +00:00
Tedd Hansen 169032b4a4 Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Teravus Ovares be6edefcfb * ODE Stability update 4 :D
* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Justin Clarke Casey cf9c0135b1 Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked 2008-02-15 16:05:49 +00:00
Sean Dague 4cc5aac18b be smarter about the size of dynamic textures that we pull in 2008-02-15 15:55:23 +00:00
Sean Dague 2f6e1ac34d allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
to do smarter resize coming this afternoon.
2008-02-15 13:00:47 +00:00
Justin Clarke Casey c769d93206 * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on every startup to avoid cache corruption problems 2008-02-15 12:50:10 +00:00
MW 23c7c6dabd Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted. 2008-02-15 12:39:45 +00:00
Justin Clarke Casey 5e625e5380 Add Dr Scofield's name to CONTRIBUTORS 2008-02-15 11:14:44 +00:00
Justin Clarke Casey 57cfd5e8d1 * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames e16f9a16c7 Moved LaunchSLClient prebuild.xml into main prebuild.xml 2008-02-15 03:30:15 +00:00
Jeff Ames 25e7f74d29 Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README. 2008-02-15 03:21:05 +00:00
Jeff Ames 21b623b70e Moved pCampBot to OpenSim/Tools 2008-02-15 02:53:05 +00:00
Jeff Ames 337d2d2a88 Oops. Forgot about Windows users. 2008-02-15 02:51:46 +00:00
Jeff Ames 343f41ac1b Minor syncing of copyright notices. 2008-02-15 02:38:02 +00:00
Jeff Ames b5a9592cc1 Moved LaunchSLClient build system to Prebuild.
Refactored LaunchSLClient code a bit.
2008-02-15 02:37:05 +00:00
Jeff Ames b13836db57 Update svn properties. 2008-02-15 00:43:20 +00:00
Sean Dague 741f753c56 attempt to make our logging at least fail gracefully, we'll see if this helps 2008-02-14 19:29:07 +00:00
Sean Dague 980a926a4b make dynamic textures temporary to try to stop filling up the
asset db.
2008-02-14 19:17:25 +00:00
MW 8ad450f83e More work on trying to get AvatarFactoryModule to play nicely with multiple threads 2008-02-14 18:59:03 +00:00
Adam Frisby e1d9275610 * Fixed accessibility problem on ITerrainChannel 2008-02-14 17:23:29 +00:00
MW 4616563cc4 Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon. 2008-02-14 16:38:38 +00:00
Adam Frisby 91d9248fce * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
* Minor work towards abstracting terrain.
2008-02-14 16:13:53 +00:00
Sean Dague 3a208a3a4f Fix a casting subtlety in moving to constants. Logins should work
again.
2008-02-14 13:28:35 +00:00
lbsa71 2d066c4136 * Took a stab at getting keys to work as intended
[Provided by openlifegrid.com]
2008-02-14 13:09:33 +00:00
lbsa71 cf6e268d6d * Added more debugging output to GridManager to pin down the key exchange weirdness
[Provided by openlifegrid.com]
2008-02-14 13:02:41 +00:00
Adam Frisby 3c22da9efc * Tree Populator Module, use "script tree" to make a growing tree in your sim. 2008-02-14 12:27:24 +00:00
lbsa71 f4c0e45bac * Fixed #564, errors in friend sql
[Provided by openlifegrid.com]
2008-02-14 12:26:42 +00:00
Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
lbsa71 c0d411f427 * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! 2008-02-14 11:15:41 +00:00
Justin Clarke Casey 1229503764 Revert the index -> Add changes made in AvatarFactoryModule previously. It appears that in conjunction with MW's locking changes, that two threads may race to create the avatar
appearance in the TryGetAvatarAppearance() method.  Moving off Add will mean the second replaces the first instead of throwing the exception.  This may still not be a good 
permanent solution - more extensively locking or a code rearrangement could be better.  I'm going to leave this in MW's much more familiar hands now.
2008-02-14 11:10:43 +00:00
Teravus Ovares 135a72d6ca * Removed the noise from the console. The last commit seems to have resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D 2008-02-14 10:07:15 +00:00