Commit Graph

332 Commits (cd6f261d117fe60964348cff52782d07c6fa1039)

Author SHA1 Message Date
Dan Lake cd6f261d11 Merge branch 'master' into dev 2011-05-13 15:59:40 -07:00
dahlia eaa33cf478 adjust avatar terse update packet filter distance error threshold based on avatar speed 2011-05-06 16:56:54 -07:00
Justin Clark-Casey (justincc) 04ecd748d9 remove further mono compiler warnings 2011-05-06 22:47:41 +01:00
Dan Lake 9556e0079b Merge branch 'master' into dev
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-05-05 14:24:27 -07:00
Diva Canto 6c503e75ac Put the previous state back in the attachments in case the agent transfer fails. 2011-05-04 12:04:35 -07:00
dahlia 4c59d57596 use getters instead of member variables in velocity network filter code and add some more descriptive comments. 2011-05-04 03:29:06 -07:00
dahlia 13ab00e45a adjust terse avatar update filtering to send updates when distance traveled does not match expected distance, rather than at a fixed time period. this should smooth avatar motion somewhat when moving in a straight line and velocity is constant. 2011-05-03 19:47:50 -07:00
Diva Canto 00e94b0ba8 Check for RegionID instead of RegionHandle. Other minor tweaks 2011-04-30 16:53:11 -07:00
Diva Canto 4d5d6222f7 Delaying starting the scripts on TPs and crossings until the agent is root. 2011-04-29 17:09:48 -07:00
Diva Canto 0d49611f6d Remove the scripts of the attachments in the departing region and recreate them if fail. 2011-04-29 15:52:06 -07:00
Diva Canto 73caa4e94a Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again. 2011-04-29 08:42:51 -07:00
Diva Canto 9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 2011-04-28 20:19:54 -07:00
Dan Lake 3e74a72d2e Merge branch 'master' into dev
Conflicts:
	OpenSim/Client/MXP/ClientStack/MXPClientView.cs
	OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
	OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-04-28 16:31:40 -07:00
dahlia 16f6f55f2d network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged 2011-04-26 16:22:44 -07:00
Mic Bowman 77ab7ce084 Fixed the transmission of throttles from root agent to child
agents. Child throttles are based on the number of child agents
known to the root and at least 1/4 of the throttle given to
the root.
2011-04-25 15:11:29 -07:00
Dan Lake 7210b7f517 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-03-07 15:57:31 -08:00
Robert Adams 6b9d58b99b Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character. 2011-03-01 12:42:05 -08:00
Robert Adams 400c9b5293 Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects 2011-02-28 14:09:19 -08:00
Justin Clark-Casey (justincc) 2b04cab1ee change some log messages from info to debug 2011-02-25 02:15:06 +00:00
Robert Adams 2335968271 Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG 2011-02-24 14:41:16 -08:00
Mic Bowman 5a16fa882c Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.

This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.

WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Robert Adams 1ff16c93a3 Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code 2011-02-18 17:16:57 -08:00
Justin Clark-Casey (justincc) dd9efc1838 extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled. 2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc) e774679f62 minor: add method doc to a few ScenePresence methods 2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc) 4725221435 Stop the avatar sometimes pausing for more than a second on the border when region crossing.
This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed.  Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Robert Adams a25eac0a40 Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync 2011-02-18 08:11:29 -08:00
Dan Lake a23ffa2262 Merge branch 'master' from git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-01-30 04:13:20 -08:00
Melanie d90b0c53ec Fix bumping into sim borders and check estate bans for walking crossings 2011-01-28 02:38:14 +00:00
Melanie 17801bd78b Add a TeleportFlags member to SP so we can tell how we got there. 2011-01-27 05:33:46 +00:00
Dan Lake cf15fc0b97 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-01-24 20:03:20 -08:00
Robert Adams c541b42f7e Converted PhysicsActor identification from localID to UUID 2011-01-18 16:52:37 -08:00
Robert Adams 42563e77fa Merge branch 'prephysics' into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2011-01-18 09:31:33 -08:00
Diva Canto a07375a7ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-17 17:41:06 -08:00
Diva Canto c98d1cffe2 Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether. 2011-01-17 17:40:48 -08:00
Justin Clark-Casey (justincc) 3083c517a0 minor: resolve some mono compiler warnings 2011-01-18 00:29:10 +00:00
Justin Clark-Casey (justincc) c544f0d0c5 Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto 4bcee1dfb4 Revert "DEBUG DEBUG DEBUG"
This reverts commit 59c2cd04ba.
2011-01-17 13:07:02 -08:00
Diva Canto 59c2cd04ba DEBUG DEBUG DEBUG 2011-01-17 12:35:19 -08:00
Dan Lake ed380196ea Only AvatarFactory module should be calling ScenePresence.SendAppearanceToAllOtherAgents(). 2011-01-11 11:49:05 -08:00
Dan Lake 046ec22924 Modified debug messages 2011-01-06 19:26:35 -08:00
Dan Lake f2013d3c93 Updates for appearance and attachments 2011-01-06 09:20:59 -08:00
Diva Canto fbde9b1136 Note to self: try to make only 3 things at the same time. 2011-01-04 11:33:15 -08:00
Diva Canto db55859125 Guard against null Animator. 2011-01-04 11:30:08 -08:00
Dan Lake a34e152e9b Additional debug text in ScenePresence.cs for appearance 2011-01-03 09:37:31 -08:00
Dan Lake adeab48e7e Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
Diva Canto c082254b9d Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
Diva Canto ed26376ec5 Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. 2010-12-14 20:15:26 -08:00
Diva Canto e3262ef5ac Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. 2010-12-14 17:50:37 -08:00
Dan Lake 2b390f2436 Fixed issues with save and retrieve appearance from grid. 2010-12-14 15:06:31 -08:00
Melanie e47cc10674 Null checking ParentGroup is not needed. It can't be null. 2010-12-14 12:07:35 +00:00