UbitUmarov
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d0ae8bb86a
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start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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2016-11-07 12:45:20 +00:00 |
UbitUmarov
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f6eac5aa7a
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remove some MegaRegions code from ubOde
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2016-09-01 17:25:29 +01:00 |
UbitUmarov
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6c6a965320
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remove some MegaRegions code from physics
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2016-09-01 16:15:51 +01:00 |
UbitUmarov
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133fce98e7
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change ODEs topcolliders code ( still bad), plus a few memory leaks
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2016-08-22 20:28:15 +01:00 |
UbitUmarov
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6ad0f3250b
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fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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2016-08-19 21:28:40 +01:00 |
UbitUmarov
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17cc238b44
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ubOde a few changes to collisions reporting
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2016-08-06 02:05:23 +01:00 |
UbitUmarov
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67a32c91bb
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remove redundant check
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2016-07-25 08:45:15 +01:00 |
UbitUmarov
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aa9503ab86
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revert bad last changes and fix the issue another way
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2016-07-25 07:06:36 +01:00 |
UbitUmarov
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f661fdf2aa
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ubOde bug fix
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2016-07-25 06:07:06 +01:00 |
UbitUmarov
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574b97d93d
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ubOde fix contact relative velocity sign
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2016-07-24 21:16:14 +01:00 |
UbitUmarov
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ac72598c6b
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add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
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2016-07-04 08:29:26 +01:00 |
UbitUmarov
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98a00cbce5
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ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
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2015-11-20 00:37:41 +00:00 |
UbitUmarov
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55cce6aee0
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minor: reset character collision flags, even if without a Body
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2015-11-12 22:40:55 +00:00 |
UbitUmarov
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9bd6befdeb
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add some safeguard checks
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2015-11-12 21:24:14 +00:00 |
UbitUmarov
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097c56330a
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rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
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2015-11-08 04:28:46 +00:00 |
UbitUmarov
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185d3bd39e
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change maximum angular velocity to a value derived from heartbeat rate and Nyquist.
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2015-11-08 01:47:54 +00:00 |
UbitUmarov
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7cb6ecb9f5
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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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2015-10-22 17:34:28 +01:00 |
UbitUmarov
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7aaa84515f
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rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
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2015-10-22 16:20:19 +01:00 |
UbitUmarov
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f84b75b1e0
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update ubOde hashspaces levels
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2015-10-21 01:50:28 +01:00 |
UbitUmarov
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8d7fa62088
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fix a typo..
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2015-10-14 04:06:17 +01:00 |
UbitUmarov
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7deaad7368
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bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
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2015-10-14 02:32:51 +01:00 |
UbitUmarov
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2e2c1a1fcd
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change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
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2015-10-13 23:01:54 +01:00 |
UbitUmarov
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9e183cbd30
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fix for future non square regions
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2015-09-23 03:31:23 +01:00 |
UbitUmarov
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43ca70655f
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remove a odd floating offset on physical prims/terrain collisions
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2015-09-23 01:42:24 +01:00 |
UbitUmarov
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e9a56d5e19
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rename Ubit physics modules
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2015-09-12 21:38:26 +01:00 |