Commit Graph

6936 Commits (d1457001150d7af6faf2a11e59b895320c6e3e9b)

Author SHA1 Message Date
Justin Clarke Casey 97d320d7d1 * Practise some defensive programming - gracefully terminate the thread if there is a problm in the world map module rather than bringing down the whole server. 2008-11-04 20:23:18 +00:00
Justin Clarke Casey 21c0df53a2 * Improve the previous fix by pushing the exception catching down into OGS1 grid services 2008-11-04 20:14:57 +00:00
Justin Clarke Casey f793f93817 * Temporary fix to stop a problem in getting neighbour info in the world map module from crashing the entire server 2008-11-04 19:56:02 +00:00
Justin Clarke Casey 78bfe7a3e3 * minor: doc and log message tweaking for wearables 2008-11-04 19:51:35 +00:00
Sean Dague 7d6dc3b099 add some null protection on email
From: Sean Dague <sdague@gmail.com>
2008-11-04 19:26:17 +00:00
Sean Dague 972143b592 - Added stronger persistence tests for BasicUserTests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-04 18:53:13 +00:00
Sean Dague 45dd97a262 - Stronger inventory tests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-04 18:53:06 +00:00
Justin Clarke Casey 67315ef106 * Stop sending wearables back to the client on set appearance
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
2008-11-04 18:33:54 +00:00
Justin Clarke Casey 5330838b15 * minor: appearance related doc and log message tweaking 2008-11-04 18:29:37 +00:00
MW 1c2a0c78d9 Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
2008-11-04 16:39:28 +00:00
Dr Scofield f57d1307ab fix: ArchiveReadRequest.URIFetch stumbles over absent content length field
fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
2008-11-04 16:17:27 +00:00
Sean Dague 702249358b implement email field for MySQL and SQLite
From: Sean Dague <sdague@gmail.com>
2008-11-04 14:54:42 +00:00
Mike Mazur 6e14d1005a Prefix LSL variables which are C# keywords with @ instead of _ when translating from LSL to C#. Thanks idb for the patch. Fix issue 2546. 2008-11-04 01:30:39 +00:00
Jeff Ames a66081f562 Update svn properties, minor formatting cleanup. 2008-11-04 00:54:16 +00:00
Sean Dague a9d0642fca add email field to UserProfileData object
remove virtual setting from properties, as that was legacy that I put in
there a while back

From: Sean Dague <sdague@gmail.com>
2008-11-04 00:35:32 +00:00
Justin Clarke Casey ee178c76ae * Apply http://opensimulator.org/mantis/view.php?id=2535
* Catch and report deserialization exceptions on rest handlers
* Thanks Diva!
2008-11-03 22:29:19 +00:00
Homer Horwitz 39691e61a2 Small fix for a possible NRE in standalone mode, killing the
client-thread. Will hopefully fix Mantis#2536.
2008-11-03 22:02:52 +00:00
Justin Clarke Casey 4ff0c39153 * Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision.  So if the client requested a maximum throttle 
of 1500 kilobits per second, we would actually send out 1500 kilobytes per second
* Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth 
links)
* This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
2008-11-03 21:09:30 +00:00
Justin Clarke Casey c789a9d02a * mionr: correct CONTRIBUTORS file for Plugh 2008-11-03 20:16:47 +00:00
Justin Clarke Casey 1e56bda487 * minor: fussy little change to put colons in some log output 2008-11-03 20:10:54 +00:00
Homer Horwitz 580b11779a On TP, child-agents weren't closed down properly, as the list of child-regions
was cleared before using it to find the children.
2008-11-03 19:56:47 +00:00
Homer Horwitz a64d6eccd0 Add a bit more error-checking to GetFriendRegionInfos. 2008-11-03 19:13:42 +00:00
Justin Clarke Casey 8dbd0118a8 * Pull client throttle multipler setting out of config source. Not an adjustable setting yet (and then only for debug purposes) 2008-11-03 19:02:44 +00:00
Justin Clarke Casey 6ea24799dd * minor: don't need to null check config source in clientstack settings since this is always non null 2008-11-03 18:49:25 +00:00
Justin Clarke Casey a88e850ccf * minor: eliminate unused config field 2008-11-03 18:36:04 +00:00
Justin Clarke Casey 8c71954e08 * Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
* This conforms better to other module usage
2008-11-03 18:33:35 +00:00
Dr Scofield add42f5e9b completing move to refactored multi-channel capable IRCBridgeModule 2008-11-03 17:17:57 +00:00
Dr Scofield 69ae33db1a dropping old IRCBridgeModule. 2008-11-03 17:11:28 +00:00
Justin Clarke Casey 57caef119c * Use the UUID regex sitting in utils for detection of uuids embedded in scripts
* Replaces the one in the module itself, which had a dumb bug in it anyway
2008-11-03 16:57:03 +00:00
Dr Scofield d6d2a38e76 merging changes from IRCBridgeModule in to XIRCBridgeModule; swapping
OpenSim.ini config tags in preparation for merge of IRCBridgeModule
and XIRCBridgeModule.
2008-11-03 16:20:13 +00:00
Dahlia Trimble d0c8d7a177 Thanks diva for a patch that removes an unnecessary dependency on CommunicationsOGS1 from OGS1UserServices 2008-11-03 05:40:43 +00:00
Dahlia Trimble 8aa16a9acf Thanks diva for patch that makes a bunch of methods in InventoryServiceBase virtual, so that they can be overriden in subclasses. 2008-11-03 05:22:36 +00:00
Charles Krinke 07ba2f4363 Mantis #2530. Thank you kindly, Idb for a patch that:
The attached patch changes the casts from explicit to implicit.
2008-11-03 01:57:10 +00:00
Homer Horwitz 9c8e4d0914 Added some more coloring to nant-color (especially for tests) 2008-11-02 13:13:45 +00:00
Homer Horwitz 499f1428f7 - Add Util.isUUID
- Add tests for Util.isUUID
- First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
2008-11-02 13:07:57 +00:00
Melanie Thielker 6d4f8b38aa Cause inventory to be fetched on scripted item gives if the destination
avatar is remote or offline.
2008-11-02 08:53:03 +00:00
Jeff Ames 88d6557071 Update svn properties, formatting cleanup. 2008-11-02 01:29:56 +00:00
Melanie Thielker 44852158f2 Mantis #2518
Thank you, idb, for a patch that fixes the conflicts of lsl identifiers
with c# keywords
2008-11-01 23:50:19 +00:00
Justin Clarke Casey 87b8f327aa * Apply http://opensimulator.org/mantis/view.php?id=2440
* The attached patch changes the LSLInteger operator overrides for == and != to return LSLIntegers 1 or 0 instead of a bool and adds similar operator overrides for >, <, >= and 
<=
* Thanks idb!
2008-11-01 23:15:16 +00:00
Adam Frisby 4c24b1bc9b * Massive cleanup of LLClientView, removed a few hundred unnecessary value initialisers, etc. 2008-11-01 22:34:04 +00:00
Adam Frisby 84136c70d8 * Minor cleanup
* Added additional error message when a Object/SOG DB save fails so we can trace why.
2008-11-01 22:20:54 +00:00
Justin Clarke Casey e3864de621 * Apply http://opensimulator.org/mantis/view.php?id=2521
* Fix not tests in LSL which require implicit casting (see mantis for an example)
2008-11-01 22:18:26 +00:00
Homer Horwitz 38e8853e57 Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,
on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
2008-11-01 22:09:48 +00:00
Justin Clarke Casey e3a1ccf0b2 * minor: Remove mono compiler warning 2008-11-01 22:07:55 +00:00
Justin Clarke Casey 9366a234cf * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than SOP.IsAttachment 2008-11-01 22:04:35 +00:00
Homer Horwitz 44e377d1fb Fix a compile warning about unreachable code 2008-11-01 21:55:48 +00:00
Justin Clarke Casey 7c04d27875 * Introduce an IsAttachment property on the group level (which just returns false if the group is already deleted)
* This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move.  Perhaps we should leave it around 
and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
2008-11-01 21:50:07 +00:00
Justin Clarke Casey b03e34dd2d * Fix http://opensimulator.org/mantis/view.php?id=2517
* Don't save attachments on saving oar, which stops them coming back as ghost prims
2008-11-01 21:28:52 +00:00
Melanie Thielker 388c053dcb Make the IM and friends modules optional. Clean up some code that dealt
with the old Grid Instant Message over OGS1. Refactor the EventManager
to be independent of the rigid module structure design imposed by
the current implementation. Message routing is now done in the destination
module rather than in the event manager. This way, more or less granular
solutions are possible without core changes.
2008-11-01 18:18:19 +00:00
Charles Krinke 9299be0080 Revert last checkin. Avatars fall through non-physical prims now.
There is more to the solution then just enabling soft_erp and 
soft_cfm for all d.Contact cases.
2008-11-01 17:58:34 +00:00