8edaada1d3 
								
							
								 
							
						 
						
							
							
								
								ODE: Tired of floating above the ground after crossing a border?  Boy have I got a solution for you!  For a limited time, you can be the right height after border crossings automatically.  Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!  
							
							
							
						 
						
							2008-02-18 01:52:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e6a74344e7 
								
							
								 
							
						 
						
							
							
								
								Thank you Hashbox for adding the  
							
							... 
							
							
							
							osConsoleCommand Feature to ll-functions. 
							
						 
						
							2008-02-17 21:15:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c2d7beb617 
								
							
								 
							
						 
						
							
							
								
								* Last bit of cleanup now.  As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.  
							
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							* Physical prim at the simulator edge still seems to have the occasional issue. 
							
						 
						
							2008-02-17 20:40:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f80a534eb0 
								
							
								 
							
						 
						
							
							
								
								* Various ODE Cleanups  
							
							
							
						 
						
							2008-02-17 20:04:28 +00:00  
				
					
						
							
							
								 
						
							
							
								89349a3810 
								
							
								 
							
						 
						
							
							
								
								* Disabling physical prim crossings until they get a bit more stable.  
							
							
							
						 
						
							2008-02-17 12:10:47 +00:00  
				
					
						
							
							
								 
						
							
							
								94ecea52da 
								
							
								 
							
						 
						
							
							
								
								Back with old libopenjpeg-libsl-2.1.2.0.so  
							
							
							
						 
						
							2008-02-17 11:59:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f6aebe8aab 
								
							
								 
							
						 
						
							
							
								
								SVN propset thingie  
							
							
							
						 
						
							2008-02-17 11:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								e33a0c5fc0 
								
							
								 
							
						 
						
							
							
								
								* Fixed the Ghost physical hull on deleting a physical Prim  
							
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							* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate. 
							
						 
						
							2008-02-17 11:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								19e0ada93a 
								
							
								 
							
						 
						
							
							
								
								* Located and destroyed the weird velocity and rotation transfers.  It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects.   Not so static after all :(.  Finding it was cruel and unusual punishment from the CLR.  
							
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							* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either. 
							
						 
						
							2008-02-17 10:41:08 +00:00  
				
					
						
							
							
								 
						
							
							
								58c72c409d 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, ChrisDown for a patch to  
							
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							remove unnecessary terrain stores at region startup 
							
						 
						
							2008-02-17 02:07:25 +00:00  
				
					
						
							
							
								 
						
							
							
								df04345e3f 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Diva for a patch to increase the  
							
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							grid server reliability. 
							
						 
						
							2008-02-17 02:03:27 +00:00  
				
					
						
							
							
								 
						
							
							
								9e828ab168 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Taoki for additions to pCampBot to improve walking, talking  
							
							... 
							
							
							
							and adding additional sentences for communications with pCampBot. 
							
						 
						
							2008-02-17 01:57:07 +00:00  
				
					
						
							
							
								 
						
							
							
								3b9d332f84 
								
							
								 
							
						 
						
							
							
								
								Added copyright notices.  
							
							
							
						 
						
							2008-02-17 01:16:40 +00:00  
				
					
						
							
							
								 
						
							
							
								0da6dabc15 
								
							
								 
							
						 
						
							
							
								
								Added dummy IAgentAssetTransactions to fix compile failure.  
							
							
							
						 
						
							2008-02-17 01:00:17 +00:00  
				
					
						
							
							
								 
						
							
							
								5cc0bbd419 
								
							
								 
							
						 
						
							
							
								
								Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule  
							
							
							
						 
						
							2008-02-16 13:13:40 +00:00  
				
					
						
							
							
								 
						
							
							
								b618802e53 
								
							
								 
							
						 
						
							
							
								
								Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.  
							
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							But its one more thing out of the CommsManager. One day we will kill the CommsManager! 
							
						 
						
							2008-02-16 13:01:42 +00:00  
				
					
						
							
							
								 
						
							
							
								694dff3b70 
								
							
								 
							
						 
						
							
							
								
								Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)  
							
							
							
						 
						
							2008-02-16 11:55:09 +00:00  
				
					
						
							
							
								 
						
							
							
								e8225f2f81 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-02-16 08:35:19 +00:00  
				
					
						
							
							
								 
						
							
							
								5e949d4700 
								
							
								 
							
						 
						
							
							
								
								Forgot one small but important line .. ;)  
							
							
							
						 
						
							2008-02-16 08:22:29 +00:00  
				
					
						
							
							
								 
						
							
							
								169032b4a4 
								
							
								 
							
						 
						
							
							
								
								Fixed ScriptEngine config in OpenSim.ini.example that was out of place.  
							
							... 
							
							
							
							Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches 
							
						 
						
							2008-02-16 07:53:02 +00:00  
				
					
						
							
							
								 
						
							
							
								be6edefcfb 
								
							
								 
							
						 
						
							
							
								
								* ODE Stability update 4 :D  
							
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							* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes 
							
						 
						
							2008-02-15 21:35:52 +00:00  
				
					
						
							
							
								 
						
							
							
								cf9c0135b1 
								
							
								 
							
						 
						
							
							
								
								Resolve mantis  #572  - terrain help printed multiple times when change-region has not been invoked  
							
							
							
						 
						
							2008-02-15 16:05:49 +00:00  
				
					
						
							
							
								 
						
							
							
								4cc5aac18b 
								
							
								 
							
						 
						
							
							
								
								be smarter about the size of dynamic textures that we pull in  
							
							
							
						 
						
							2008-02-15 15:55:23 +00:00  
				
					
						
							
							
								 
						
							
							
								2f6e1ac34d 
								
							
								 
							
						 
						
							
							
								
								allow for 1024x1024 textures through osSetDynamicTextureURL.  Follow up patch  
							
							... 
							
							
							
							to do smarter resize coming this afternoon. 
							
						 
						
							2008-02-15 13:00:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c769d93206 
								
							
								 
							
						 
						
							
							
								
								* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on every startup to avoid cache corruption problems  
							
							
							
						 
						
							2008-02-15 12:50:10 +00:00  
				
					
						
							
							
								 
						
							
							
								23c7c6dabd 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted.  
							
							
							
						 
						
							2008-02-15 12:39:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5e625e5380 
								
							
								 
							
						 
						
							
							
								
								Add Dr Scofield's name to CONTRIBUTORS  
							
							
							
						 
						
							2008-02-15 11:14:44 +00:00  
				
					
						
							
							
								 
						
							
							
								57cfd5e8d1 
								
							
								 
							
						 
						
							
							
								
								* Two (combined) patches from Dr Schofield (dirk husemann).  Ta very much :)  
							
							... 
							
							
							
							* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun 
							
						 
						
							2008-02-15 11:11:03 +00:00  
				
					
						
							
							
								 
						
							
							
								e16f9a16c7 
								
							
								 
							
						 
						
							
							
								
								Moved LaunchSLClient prebuild.xml into main prebuild.xml  
							
							
							
						 
						
							2008-02-15 03:30:15 +00:00  
				
					
						
							
							
								 
						
							
							
								25e7f74d29 
								
							
								 
							
						 
						
							
							
								
								Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors.  Update README.  
							
							
							
						 
						
							2008-02-15 03:21:05 +00:00  
				
					
						
							
							
								 
						
							
							
								21b623b70e 
								
							
								 
							
						 
						
							
							
								
								Moved pCampBot to OpenSim/Tools  
							
							
							
						 
						
							2008-02-15 02:53:05 +00:00  
				
					
						
							
							
								 
						
							
							
								337d2d2a88 
								
							
								 
							
						 
						
							
							
								
								Oops.  Forgot about Windows users.  
							
							
							
						 
						
							2008-02-15 02:51:46 +00:00  
				
					
						
							
							
								 
						
							
							
								343f41ac1b 
								
							
								 
							
						 
						
							
							
								
								Minor syncing of copyright notices.  
							
							
							
						 
						
							2008-02-15 02:38:02 +00:00  
				
					
						
							
							
								 
						
							
							
								b5a9592cc1 
								
							
								 
							
						 
						
							
							
								
								Moved LaunchSLClient build system to Prebuild.  
							
							... 
							
							
							
							Refactored LaunchSLClient code a bit. 
							
						 
						
							2008-02-15 02:37:05 +00:00  
				
					
						
							
							
								 
						
							
							
								b13836db57 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-02-15 00:43:20 +00:00  
				
					
						
							
							
								 
						
							
							
								741f753c56 
								
							
								 
							
						 
						
							
							
								
								attempt to make our logging at least fail gracefully, we'll see if this helps  
							
							
							
						 
						
							2008-02-14 19:29:07 +00:00  
				
					
						
							
							
								 
						
							
							
								980a926a4b 
								
							
								 
							
						 
						
							
							
								
								make dynamic textures temporary to try to stop filling up the  
							
							... 
							
							
							
							asset db. 
							
						 
						
							2008-02-14 19:17:25 +00:00  
				
					
						
							
							
								 
						
							
							
								8ad450f83e 
								
							
								 
							
						 
						
							
							
								
								More work on trying to get AvatarFactoryModule to play nicely with multiple threads  
							
							
							
						 
						
							2008-02-14 18:59:03 +00:00  
				
					
						
							
							
								 
						
							
							
								e1d9275610 
								
							
								 
							
						 
						
							
							
								
								* Fixed accessibility problem on ITerrainChannel  
							
							
							
						 
						
							2008-02-14 17:23:29 +00:00  
				
					
						
							
							
								 
						
							
							
								4616563cc4 
								
							
								 
							
						 
						
							
							
								
								Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.  
							
							
							
						 
						
							2008-02-14 16:38:38 +00:00  
				
					
						
							
							
								 
						
							
							
								91d9248fce 
								
							
								 
							
						 
						
							
							
								
								* Removed some catch-all-ignores from UDPServer in an attempt to look for  #305 .  
							
							... 
							
							
							
							* Minor work towards abstracting terrain. 
							
						 
						
							2008-02-14 16:13:53 +00:00  
				
					
						
							
							
								 
						
							
							
								3a208a3a4f 
								
							
								 
							
						 
						
							
							
								
								Fix a casting subtlety in moving to constants.  Logins should work  
							
							... 
							
							
							
							again. 
							
						 
						
							2008-02-14 13:28:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2d066c4136 
								
							
								 
							
						 
						
							
							
								
								* Took a stab at getting keys to work as intended  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-14 13:09:33 +00:00  
				
					
						
							
							
								 
						
							
							
								cf6e268d6d 
								
							
								 
							
						 
						
							
							
								
								* Added more debugging output to GridManager to pin down the key exchange weirdness  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-14 13:02:41 +00:00  
				
					
						
							
							
								 
						
							
							
								3c22da9efc 
								
							
								 
							
						 
						
							
							
								
								* Tree Populator Module, use "script tree" to make a growing tree in your sim.  
							
							
							
						 
						
							2008-02-14 12:27:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f4c0e45bac 
								
							
								 
							
						 
						
							
							
								
								*  Fixed   #564 , errors in friend sql  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-14 12:26:42 +00:00  
				
					
						
							
							
								 
						
							
							
								f3afa68a2a 
								
							
								 
							
						 
						
							
							
								
								* Made new Framework.Constants class, added RegionSize member.  
							
							... 
							
							
							
							* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. 
							
						 
						
							2008-02-14 12:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								c0d411f427 
								
							
								 
							
						 
						
							
							
								
								* Exposed AddHandlers in response to mantis  #534 . Thanks, kmeisthax!  
							
							
							
						 
						
							2008-02-14 11:15:41 +00:00  
				
					
						
							
							
								 
						
							
							
								1229503764 
								
							
								 
							
						 
						
							
							
								
								Revert the index -> Add changes made in AvatarFactoryModule previously.  It appears that in conjunction with MW's locking changes, that two threads may race to create the avatar  
							
							... 
							
							
							
							appearance in the TryGetAvatarAppearance() method.  Moving off Add will mean the second replaces the first instead of throwing the exception.  This may still not be a good 
permanent solution - more extensively locking or a code rearrangement could be better.  I'm going to leave this in MW's much more familiar hands now. 
							
						 
						
							2008-02-14 11:10:43 +00:00  
				
					
						
							
							
								 
						
							
							
								135a72d6ca 
								
							
								 
							
						 
						
							
							
								
								* Removed the noise from the console.   The last commit seems to have resolved the recent reports of 'argument not a space' on linux.   Though, there were about 50 changes :D  
							
							
							
						 
						
							2008-02-14 10:07:15 +00:00