Commit Graph

18864 Commits (d42c7afe3fc5d226dffea3bb50e4e2963eb96f3b)

Author SHA1 Message Date
Justin Clark-Casey (justincc) d42c7afe3f Add JsonDestroyStore() basic regression test 2013-01-30 05:56:30 +00:00
Justin Clark-Casey (justincc) 5a22efe69c refactor: Make invocations of json store functions from the regression test simpler 2013-01-30 05:49:28 +00:00
Justin Clark-Casey (justincc) addf9ada49 Add regression test for script func JsonRemoveValue() 2013-01-30 05:39:34 +00:00
Justin Clark-Casey (justincc) 5ac84a3793 Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:52:22 +00:00
Robert Adams a61ecee227 BulletSim: fix physics repositioning when under ground to only happen
for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
Justin Clark-Casey (justincc) 39700445f2 minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests 2013-01-29 04:36:41 +00:00
Justin Clark-Casey (justincc) ccdf86c737 minor: remove EnableLogging() left over in CoopTerminationTests 2013-01-29 04:35:05 +00:00
Justin Clark-Casey (justincc) e0f4e91d22 Try ignoring json tests if they can't be run due to being on <=.net 3.5 2013-01-29 04:26:47 +00:00
Justin Clark-Casey (justincc) fd34a75cde minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. 2013-01-29 04:03:33 +00:00
Justin Clark-Casey (justincc) 77cd74ded6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-29 03:59:38 +00:00
Justin Clark-Casey (justincc) ca26ff9436 minor: remove some mono compile warnings in XEngine.cs 2013-01-29 03:58:11 +00:00
Robert Adams 47f09ed4c1 BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 2013-01-28 17:08:34 -08:00
Robert Adams e9aff0a91d BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams e4c6a19940 BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code. 2013-01-28 15:11:20 -08:00
Robert Adams f6380a3ad3 BulletSim: fix the trimming of colliders so only the top 25 are returned. 2013-01-28 09:02:01 -08:00
Robert Adams 2cd56014a7 BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem. 2013-01-28 06:21:51 -08:00
Robert Adams aea90c198f BulletSim: reorder dependencies for tests and specify path for meshing dll since it is placed in the Physics directory 2013-01-27 13:37:58 -08:00
Robert Adams 2c5f0677e5 BulletSim: fix reference path for BulletSim tests in prebuild.xml 2013-01-27 13:09:18 -08:00
Robert Adams b546af9ac2 BulletSim: simplify the initialization of some of the parameters.
Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
   certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams 26d4596080 BulletSim: reinstate the supression of rotational velocity for vehicles 2013-01-27 12:50:07 -08:00
Robert Adams a345a2feb7 BulletSim: add framework for BulletSim unit tests. No tests yet. 2013-01-27 12:50:06 -08:00
Robert Adams 05adf4b30f BulletSim: disable center-of-mass computation because it does not work yet 2013-01-27 12:50:06 -08:00
Robert Adams 80f0a978db BulletSim: fix compile error from last commit 2013-01-27 12:50:06 -08:00
Robert Adams 36f401d850 BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes. 2013-01-27 12:50:05 -08:00
Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 2013-01-27 12:50:05 -08:00
Robert Adams dd08e1fba6 BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values 2013-01-27 12:50:05 -08:00
Robert Adams c44a8e9f92 BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging. 2013-01-27 12:50:04 -08:00
Melanie 776cc33541 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Justin Clark-Casey (justincc) b0cff35d96 Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc) 53833babf9 Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
Justin Clark-Casey (justincc) 8ea112a5b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-26 02:58:10 +00:00
Talun ceabb1b49a Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
teravus 5128ae7b86 * This adds llVolumeDetect functionality to the C# implementation of BulletSim. 2013-01-25 20:15:37 -05:00
Justin Clark-Casey (justincc) c3fb114461 minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag 2013-01-26 00:31:50 +00:00
Justin Clark-Casey (justincc) d6d6618f62 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 2013-01-26 00:28:45 +00:00
Justin Clark-Casey (justincc) d977bb77cb Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25 03:19:56 +00:00
Justin Clark-Casey (justincc) 614d4eda3e See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 2013-01-25 03:02:08 +00:00
Justin Clark-Casey (justincc) 4f52acaa83 Increase logging by enabling during test setup rather than during individual tests of for JsonStore 2013-01-25 02:32:38 +00:00
Justin Clark-Casey (justincc) 8c68451856 Enable logging in new json store tests to find out why they fail on jenkins but not locally. 2013-01-25 02:22:24 +00:00
Justin Clark-Casey (justincc) 844e60da0f Add JsonTestPath() regression test 2013-01-25 02:12:28 +00:00
Justin Clark-Casey (justincc) f32361d595 Add regression test for JsonSetValue() 2013-01-25 02:08:33 +00:00
Justin Clark-Casey (justincc) b914fb98c4 minor: remove mono compiler warning in SceneCommandsModule 2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc) ba369c5cfe Add basic JsonGetValue() regression test. 2013-01-25 01:55:27 +00:00
Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 2013-01-25 01:48:31 +00:00
Robert Adams 6a5d088197 BulletSim: reduce the force of gravity on ground vehicles when they
are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Robert Adams a2a32fc844 BulletSim: reduce the zeroing threshold for rotational velocity.
Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams 591faac3ac BulletSim: disable CCD (continuious collision detection) and
contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams 2cf29c87bc BulletSim: zero motion on an object that we pop up because it is
below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams 3ecfddd791 BulletSim: remove exception that can happen when setting physics parameters from the console. 2013-01-24 14:35:05 -08:00