Robert Adams
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Melanie
41a652f6bd
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-04-02 23:47:19 +01:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Melanie
9534d5f929
Merge branch 'master' into careminster
2013-02-22 01:28:54 +00:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Melanie
d0c5e0990b
Merge branch 'master' into careminster
2013-02-13 01:54:06 +00:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Melanie
069e587841
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
2013-02-10 00:17:14 +00:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Melanie
f567ff9f51
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-06 02:22:12 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Melanie
9a4de546fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
2cd56014a7
BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem.
2013-01-28 06:21:51 -08:00
Melanie
2ce4a758e2
Merge branch 'master' into careminster
2013-01-24 00:27:00 +00:00
Robert Adams
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
2013-01-23 16:20:44 -08:00
Melanie
fc5711fa7a
Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Robert Adams
459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Melanie
3a495ccd56
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Robert Adams
9393403253
BulletSim: update DLLs and SOs with better debugging output.
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Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Melanie
40955fee2a
Merge branch 'master' into careminster
2013-01-06 10:52:16 +00:00
Robert Adams
2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Melanie
7943c8d11c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-02 11:52:37 +00:00
Robert Adams
9396ccc078
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
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Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams
3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
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Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Melanie
2cb824d3fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Robert Adams
707e186aa3
BulletSim: update DLLs and SOs with vehicle collision event check
2012-12-06 09:34:30 -08:00
Melanie
5837e731bf
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
2012-12-04 23:01:18 +00:00
Robert Adams
787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
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static objects by more restrictive selection of objects that collide
with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams
b124aae05e
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-12-01 15:39:13 -08:00
Melanie
daa1d99513
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-11-30 01:19:08 +00:00
Robert Adams
24b3b4df2e
BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity.
2012-11-28 09:48:41 -08:00
Robert Adams
bd635e264a
BulletSim: update DLLs and SOs with new collision margin setting function.
2012-11-25 20:04:31 -08:00
Melanie
c4c6121752
Merge branch 'master' into careminster
2012-11-22 03:17:33 +00:00
Robert Adams
56ef180c92
BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed.
2012-11-21 16:44:02 -08:00
Melanie
9f2d232c71
Merge branch 'master' into careminster
2012-11-19 22:53:03 +00:00
Robert Adams
079a1e704f
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code.
2012-11-18 18:17:30 -08:00
Melanie
b3e99a4d48
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
2012-11-08 04:51:00 +00:00
Robert Adams
6df9d40d99
BulletSim: update the DLLs and SOs
2012-11-06 18:17:00 -08:00
Melanie
c623e35805
Merge branch 'master' into careminster
2012-11-04 22:44:42 +00:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Melanie
e7a6328ea4
Merge branch 'master' into careminster
2012-11-01 15:52:32 +00:00
Justin Clark-Casey (justincc)
ccb17eab71
Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
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This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
2012-11-01 03:31:30 +00:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Robert Adams
de47646c3d
BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event.
2012-10-23 17:34:14 -07:00
Melanie
6ad8d3c43f
Merge branch 'master' into careminster
2012-10-20 02:33:24 +01:00
Robert Adams
45df324ab3
Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-19 15:47:51 -07:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Robert Adams
b63134764f
BulletSim: update the DLLs and SOs
2012-10-11 14:01:35 -07:00
Melanie
8a552ac907
Merge branch 'master' into careminster
2012-10-03 17:40:13 +01:00
Robert Adams
a5b8359b8e
BulletSim: fix crash on load that showed up on 32bit Linux.
2012-10-02 17:04:33 -07:00
Melanie
71dd55a1ce
Merge branch 'master' into careminster
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Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Robert Adams
7f96bb601a
BulletSim: update SOs and DLLs
2012-09-28 12:51:47 -07:00
Melanie
bbaf2c5a80
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-24 20:14:00 +01:00
Justin Clark-Casey (justincc)
e50b6b5334
Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this time using lkalif's linux libraries built against a much earlier libc (2.7)
2012-09-20 01:26:35 +01:00
Justin Clark-Casey (justincc)
e50155ebca
Downgrade libopenjpeg back to 1.3 from 1.5.
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This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
2012-09-19 00:35:06 +01:00
justincc
95809cabd9
Update libopenmetaverse components to commit f5cecaa
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Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
2012-09-18 23:45:06 +01:00
Melanie
db774d4292
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Robert Adams
b602b476ad
BulletSim: update DLLs and SOs and remove some debugging code.
2012-09-15 15:36:13 -07:00
Melanie
0d97beefce
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-09 13:30:24 +01:00
Robert Adams
d8df2d6bed
BulletSim: update the DLLs and SOs
2012-09-07 16:05:34 -07:00
Melanie
e2e8b09059
Merge branch 'master' into careminster
2012-09-02 22:15:55 +01:00
Robert Adams
32b534f324
BulletSim: update the SOs and DLLs
2012-08-31 11:41:39 -07:00
Melanie
f8603a215d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00
Robert Adams
568de9313a
BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux.
2012-08-21 20:55:48 -07:00
Melanie
aee7a31bc3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-18 13:17:39 +01:00
Melanie
90ad98370a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-16 02:46:48 +01:00
Robert Adams
ae5db637f2
BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m.
2012-08-15 16:29:46 -07:00
Robert Adams
9f83f4bfa3
BulletSim: update DLLs and SOs
2012-08-15 12:08:29 -07:00
Melanie
9b014a7167
Merge branch 'careminster' into avination
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Conflicts:
OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
Robert Adams
3a55d5b123
BulletSim: actually update the DLLs and SOs
2012-08-10 16:34:22 -07:00
Robert Adams
19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
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This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Robert Adams
4adb3471ac
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-06 12:55:52 -07:00
UbitUmarov
1b7a720b9f
update ode.dll for windows so both 32b and 64b are now version 0.12 (32b
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is just a rebuild)
2012-08-04 10:36:50 +01:00
Robert Adams
d5cd60131f
BulletSim: update DLLs and SOs
2012-08-03 15:10:00 -07:00
Robert Adams
8b04e8a297
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
2012-08-02 16:30:23 -07:00
Robert Adams
c51ef38e2d
BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31 16:23:52 -07:00
Robert Adams
f9a8915cca
BulletSim: update the DLLs and SOs. This fixes the exception on shutdown
2012-07-31 09:44:32 -07:00
Robert Adams
c6d02801db
BulletSim: update BulletSim DLLs and SOs
2012-07-25 16:31:22 -07:00
Robert Adams
892dd59b13
BulletSim: update BulletSim.dlls and so's
2012-07-23 16:38:31 -07:00
Robert Adams
ac612e2105
Update BulletSim DLLs and SOs
2012-07-20 16:12:54 -07:00
Robert Adams
b25d874afa
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error.
2012-07-20 15:34:19 -07:00
Robert Adams
af9d8de515
BulletSim: update the binaries to the current sources
2012-07-06 15:56:35 -07:00
Robert Adams
4138880464
BulletSim: update 64 bit libraries and change Linux configuration to use the files in the lib32 and lib64 directories as needed.
2012-03-28 15:36:20 -07:00
Robert Adams
84c9bd52d3
BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects.
2012-03-26 13:48:15 -07:00
Robert Adams
3691e39178
BulletSim: update BulletSim.dll and libBulletSim.so with latest versions
2012-03-26 08:48:51 -07:00
Robert Adams
2f6e8564fe
BulletSim: add updated (but not working) BulletSim dlls
2012-03-23 13:15:20 -07:00
Robert Adams
6c50442625
BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories
2012-03-23 13:15:13 -07:00
Justin Clark-Casey (justincc)
4a5f9fe6a2
Move libopenjpeg native libraries into lib32 and lib64 as appropriate.
2012-02-25 04:26:32 +00:00
Justin Clark-Casey (justincc)
6138662716
Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate.
2012-02-25 03:25:56 +00:00
Justin Clark-Casey (justincc)
a27e5a9c95
Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 bit one in lib64
2012-02-21 04:12:17 +00:00
Justin Clark-Casey (justincc)
daee2eda93
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
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This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc)
a15b00d3ef
Replace previous windows 64-bit sqlite3.dll with one from http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip
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In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll
This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
2012-02-21 04:01:27 +00:00
Justin Clark-Casey (justincc)
1b906ef2ad
Replace win 64-bit sqlite3.dll with another version, though I suspect this one won't work either.
2012-02-21 03:24:01 +00:00
Justin Clark-Casey (justincc)
68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc)
0ef64fbe03
Actually add the Windows 64-bit ode.dll file.
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This might be why it didn't work.
2012-02-18 02:46:07 +00:00