Commit Graph

17763 Commits (d53a53d4c599e77f039149128526ac67570b30fb)

Author SHA1 Message Date
Mic Bowman 3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
SignpostMarv 0c3061f973 implementing rule tracking 2012-08-29 02:10:04 +01:00
SignpostMarv 3bf7bd6359 track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit. 2012-08-29 02:10:04 +01:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
SignpostMarv 1e18f0f26a copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-28 00:12:35 +01:00
SignpostMarv 8a7fbfb06a adding some files to .gitignore that get generated when debugging in c# express with OpenSim.32BitLaunch as the startup project 2012-08-27 23:48:29 +01:00
SignpostMarv e916b1399f formatting 2012-08-27 23:39:18 +01:00
SignpostMarv 72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 2012-08-27 23:39:18 +01:00
SignpostMarv a6d689c529 refactoring to assign the first argument to a variable 2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc) ab9bfe5156 minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc) 4e26d039d6 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc) 3082fdd0f6 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc) e90168c738 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-27 22:42:40 +01:00
Melanie a5c6cb2fc9 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-25 17:34:08 +01:00
Melanie 6ea95a3294 Fix and refactor region registration. Reorder checks to short-curcuit expensive and destructive ones. Properly fix region reservation and authentication.
Make region moves and flags preservation work again as intended. Prevent
failes reservation take-over from damging reservation data.
2012-08-25 17:32:00 +01:00
SignpostMarv 6e86b23012 implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams 2012-08-25 02:30:23 +01:00
SignpostMarv 58714b0aca minor formatting 2012-08-25 02:30:23 +01:00
SignpostMarv 5203665bb2 refactoring to local variable for cleaner code 2012-08-25 02:30:23 +01:00
SignpostMarv 2a2e120470 since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param 2012-08-25 02:30:23 +01:00
SignpostMarv a8044999fb use SceneObjectPart instead of var 2012-08-25 02:30:23 +01:00
SignpostMarv 3d504261b0 renaming to be similar to equivalent Set command 2012-08-25 02:30:23 +01:00
Justin Clark-Casey (justincc) a0d178b284 Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-25 02:00:17 +01:00
Justin Clark-Casey (justincc) f8a89a79eb Allow multiple calling card type inventory folders to be created.
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-25 01:09:12 +01:00
Justin Clark-Casey (justincc) e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc) f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc) ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Justin Clark-Casey (justincc) 476996bee8 If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc) 01771aca40 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-24 21:38:46 +01:00
Justin Clark-Casey (justincc) cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
SignpostMarv 67477290ad stripping superfluous whitespace
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24 17:44:35 +01:00
SignpostMarv 582a256646 immediately returning the string.Join operation instead of checking if the list has members 2012-08-24 17:44:14 +01:00
SignpostMarv d188272462 refactoring using List.ConvertAll<string> 2012-08-24 17:44:14 +01:00
SignpostMarv 632908db9e adding sqlite journal files to .gitignore 2012-08-24 01:26:11 +01:00
Justin Clark-Casey (justincc) 82b23f7cc1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-24 01:20:23 +01:00
Justin Clark-Casey (justincc) a08687aef3 Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
This reverts commit 2ad9d656b3.

Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv 2ad9d656b3 implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject() 2012-08-24 00:21:42 +01:00
Melanie 1747030d19 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-24 00:16:58 +01:00
Melanie c557684666 Fix bad child prim permissions that can make objects change perms after rezzing
Port from Avination
2012-08-24 00:15:30 +01:00
TBG Renfold a3cbda0d74 Removed land checking as suggested by SignpostMarv.
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).

Returns -1.000000 if the avatar is not found.
2012-08-24 00:13:27 +01:00
TBG Renfold 4f3fabae5b Adds osGetHealth.
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
2012-08-24 00:13:14 +01:00
Justin Clark-Casey (justincc) aede42b875 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-23 23:13:53 +01:00
Justin Clark-Casey (justincc) a533db7e27 Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200, many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-23 22:30:14 +01:00
SignpostMarv 4820dfd733 this should be an if-else block in case the non-phys min/max are smaller than the physical min/max 2012-08-22 23:55:01 +01:00
Justin Clark-Casey (justincc) 1369058280 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-22 23:04:17 +01:00
Robert Adams 568de9313a BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux. 2012-08-21 20:55:48 -07:00
Justin Clark-Casey (justincc) 219326dd8e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-21 22:29:27 +01:00
Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-21 22:21:35 +01:00
nebadon 150748392e testing github bot take 2 2012-08-20 15:57:28 -07:00