Commit Graph

17113 Commits (d595f9fd85132867e6e620166434c46712fb2f62)

Author SHA1 Message Date
Justin Clark-Casey (justincc) c644ab6a2c Make scene object parts created by the test utils unit sized. 2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc) 4b05e667cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-14 20:15:34 +01:00
Mic Bowman 22b307ea1c Merge branch 'master' into queuetest 2011-04-14 11:59:25 -07:00
Justin Clark-Casey (justincc) aaf9125869 simplify coalesced object tests by using existing scene object set up utils
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Mic Bowman 6ed6b46aad Comment out the warning if the prioritizer runs without a fully
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Mic Bowman 590d20903c Merge branch 'testmerge' into queuetest
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
2011-04-13 15:41:17 -07:00
Mic Bowman bf91d1b077 remove packet monitoring debugging code 2011-04-13 15:37:25 -07:00
Mic Bowman b33aac737a Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-13 15:37:25 -07:00
Mic Bowman 5e7aba4f88 fixed a couple bugs with the property queues 2011-04-13 15:37:25 -07:00
Mic Bowman 3fe22126ca First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-13 15:37:25 -07:00
Mic Bowman 5b89c66c97 New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses
 pre-defined burst rate of 150% of the sustained rate for each of the
 throttles.

Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-13 15:37:25 -07:00
Mic Bowman 4c62203b3b Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest 2011-04-13 15:31:12 -07:00
Justin Clark-Casey (justincc) c5465414b6 Use common coalesced serialization code for both tests and the InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc) c81f5bfc5c Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
BlueWall c0fcc430fe Merge branch 'master' of /home/git/repo/OpenSim into queuetest 2011-04-13 17:03:30 -04:00
Justin Clark-Casey (justincc) 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
Justin Clark-Casey (justincc) d8d28c3737 Fix bug where rezzing coalesced objects would give all objects the same name as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
BlueWall dec9c2283b Add ColladaMesh switch 2011-04-13 16:10:18 -04:00
Justin Clark-Casey (justincc) 08fd1d9bbd factor out some test code into the SetUp() 2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc) 6613daa82a Add a regression test for rezzing a single object into a scene from user inventory 2011-04-13 17:46:36 +01:00
BlueWall d3457eae7a Merge branch 'master' of /home/git/repo/OpenSim 2011-04-13 09:53:44 -04:00
dahlia 90b810c27e force mesh proxy for simple box prims with path cut 2011-04-12 22:47:30 -07:00
Diva Canto 7592a033df Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. 2011-04-12 20:24:28 -07:00
Diva Canto 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
Diva Canto 5c870fce54 Bug fix in object serialization -- sculpt data was wrong. 2011-04-12 19:45:33 -07:00
Mic Bowman b84ad81740 remove packet monitoring debugging code 2011-04-12 15:58:57 -07:00
Mic Bowman 78c04d61ca Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-12 15:58:57 -07:00
Mic Bowman 1a0f107012 fixed a couple bugs with the property queues 2011-04-12 15:58:57 -07:00
Mic Bowman 69d014e1dc First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-12 15:58:57 -07:00
Mic Bowman 2f43687589 New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses
 pre-defined burst rate of 150% of the sustained rate for each of the
 throttles.

Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-12 15:58:57 -07:00
Mic Bowman 317617cfda remove packet monitoring debugging code 2011-04-12 15:55:21 -07:00
Mic Bowman 80ba3de902 Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-12 15:40:57 -07:00
Justin Clark-Casey (justincc) 424995e138 Move example HttpProxy setting to OpenSim.ini.example and tidy 2011-04-12 23:22:21 +01:00
Justin Clark-Casey (justincc) bed463666c minor typo correction. thanks Ai Austin. 2011-04-12 23:16:43 +01:00
Mic Bowman 7fa085b3fa fixed a couple bugs with the property queues 2011-04-12 14:40:57 -07:00
Justin Clark-Casey (justincc) da4a9653a2 minor: remove some mono compiler warnings 2011-04-12 22:33:06 +01:00
Justin Clark-Casey (justincc) b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc) 8e0d2cc43b If an object is rezzed directly from a prim inventory then give it the rotation it was stored with. 2011-04-12 22:21:46 +01:00
Justin Clark-Casey (justincc) 3ba5eeb6c3 Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet. 2011-04-12 22:15:40 +01:00
Mic Bowman 3afddb9033 Merge branch 'test-select' into queuetest 2011-04-12 12:39:02 -07:00
Mic Bowman 0e97629ee7 Merge branch 'master' into queuetest 2011-04-12 12:38:47 -07:00
Mic Bowman 095e602c4a First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-12 12:36:36 -07:00
Justin Clark-Casey (justincc) 98d7de22dc Fix (add) ability to rez objects by dragging them out of another prim's inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Sean McNamara 049bce4d00 Fixup the global defaults config parsing code. 2011-04-12 01:14:21 -04:00
Melanie 42b96a8be0 Merge branch 'master' into careminster-presence-refactor 2011-04-12 00:27:39 +01:00
Justin Clark-Casey (justincc) 621d5b58e1 minor: add a bit more method doc to IInventoryService.GetItem() 2011-04-11 23:56:04 +01:00
Justin Clark-Casey (justincc) 49d80f5711 Include code to return more information about the NullReferenceException seen in
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11 23:07:56 +01:00
Justin Clark-Casey (justincc) 64dc7e9f14 minor: remove now inaccurate comment 2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc) e8ecb2898c minor: remove some mono compiler warnings 2011-04-11 22:33:24 +01:00