David Rowe
d405254971
Replaced llSay()ing LSL errors with calls Error()
2014-01-31 00:24:43 +00:00
David Rowe
9db4090c07
Replaced LSLError() calls with calls to Error()
2014-01-31 00:24:40 +00:00
David Rowe
c9550e473d
Updated "deprecated" LSL errors to use Deprecrated()
2014-01-31 00:24:36 +00:00
David Rowe
257f9cec40
Updated "not implemented" LSL errors to use NotImplemented()
2014-01-31 00:24:31 +00:00
David Rowe
13bb9ea682
Updated ShoutError() calls to use new LSL error methods
2014-01-31 00:21:22 +00:00
David Rowe
67ec95bde8
Updated methods for handling LSL script errors, deprecated, and not implemented
2014-01-31 00:20:10 +00:00
Justin Clark-Casey (justincc)
c467dfcd81
Merge branch 'justincc-master'
2014-01-30 00:42:20 +00:00
Justin Clark-Casey (justincc)
b73baeb4a4
Record whether login to home fails because no home set (UUID.Zero) or region not found.
2014-01-30 00:40:56 +00:00
Justin Clark-Casey (justincc)
b50e5704b8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-30 00:06:09 +00:00
Justin Clark-Casey (justincc)
7807b19a89
Merge branch 'justincc-master'
2014-01-30 00:05:12 +00:00
Justin Clark-Casey (justincc)
bdab05df0e
Add "show grid user" robust/standalone console command for debug purposes.
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Shows all data on entries which match or start with a given ID.
This would usually be a UUID.
2014-01-30 00:03:22 +00:00
Robert Adams
0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
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It originally looked like mesh terrain would perform better for vehicles
but, after much use, heightmap is the clear winner.
Force terrain implementation to heightmap if the physics region is
larger than legacy region size. This solves running out of memory for
very large regions.
2014-01-29 06:44:14 -08:00
Mic Bowman
fbf33ef1de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-28 22:42:35 -08:00
Mic Bowman
3f5c6c897f
One more run at fixing the sun module. Parameter setting fixed to
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work through the OSSL interface. And setting the parameters now
adjusts all the dependent variables correctly so the sun moves
at the modified rate.
2014-01-28 22:40:39 -08:00
Robert Adams
1900254e77
Restore brush tests with correct values and adjustments for new terrain height
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rounding characteristics.
2014-01-28 21:43:18 -08:00
Robert Adams
678c107915
Temporarily disable brush test. It will come back when tuning is complete.
2014-01-28 16:58:27 -08:00
Robert Adams
dde0e547a7
Change area of brush test to account for rounding errors in terrain implementation
2014-01-28 16:48:34 -08:00
Robert Adams
226b5e4d75
Increase the strength of brushes in brush test in an attempt to overcome rounding
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introduced with new terrain height class.
2014-01-28 16:36:56 -08:00
Mic Bowman
cfe1bced7d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-28 16:34:49 -08:00
Mic Bowman
2877c7d94d
Actually make the parameter updates change the behavior of
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sun movement.
2014-01-28 16:34:22 -08:00
Robert Adams
0c3493f619
clear land tainting when tested. Then testing, pass scene to LandObject as now needed to get region size
2014-01-28 16:25:01 -08:00
Robert Adams
d25265ae82
Fix terrain tests by properly initializing low detail terrain to zero height.
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Also remove PI heightmap test as new heightmaps only have two significant digits.
2014-01-28 15:58:45 -08:00
Mic Bowman
1d533b0f01
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-28 15:47:24 -08:00
Mic Bowman
bfb0011cd3
Some major surgery on the sun module. Updates to the client were gated
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by a "mode" check. That mode check has been removed (it didn't result
in any change of behavior anyway). Also added a command line variable
update to set the sun position time offset (offset from the system
clock). Default is no offset to preserve existing behavior.
2014-01-28 15:43:47 -08:00
Robert Adams
e5d59dc696
Repair database routines so they properly return null when asked for
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the heighmap of a region that does not exist.
2014-01-28 15:29:06 -08:00
Robert Adams
8eec717f5f
Merge branch 'master' into varregion
2014-01-28 08:50:28 -08:00
Robert Adams
4faf11e001
varregion: fix for teleporting by double clicking on a map location.
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Thanks Garmin.
2014-01-28 08:49:22 -08:00
Justin Clark-Casey (justincc)
cd35d298fa
Merge branch 'justincc-master'
2014-01-28 00:23:10 +00:00
Oren Hurvitz
2cf224166f
Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions
2014-01-28 00:11:50 +00:00
Justin Clark-Casey (justincc)
f7172095e0
Convert tabs to spaces from previous commit 8c2b41b01
2014-01-28 00:04:55 +00:00
Dev Random
8c2b41b01d
Make inidirectory files supercede distro files
2014-01-27 23:56:10 +00:00
Justin Clark-Casey (justincc)
a4017ee1eb
Reinsert attachments list taking code in SP.MakeRootAgent()
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Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27 23:47:43 +00:00
Justin Clark-Casey (justincc)
1b86239f79
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occur no matter which branch of the conditional is executed
2014-01-27 23:17:09 +00:00
Justin Clark-Casey (justincc)
e2fbc88d98
Re-enabled NPCModuleTests.TestCreate()
2014-01-27 22:56:51 +00:00
Robert Adams
49af6b53e7
varregion: enable teleporting to a varregion by clicking on the map and
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pressing the 'teleport' button.
This commit adds returning region map info for all the subregions of a
varregion. This also handles the selection of the extra region and then
the displacement of the postion so the teleport is to the correct location.
2014-01-26 19:32:28 -08:00
Robert Adams
13a9d5409c
Merge branch 'master' into varregion
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Conflicts:
OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
2014-01-26 07:56:47 -08:00
Robert Adams
6831e58616
varregion: modify MapImageModule structure so it will better merge
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with changes made in master.
2014-01-26 07:38:28 -08:00
Justin Clark-Casey (justincc)
0eda7dd1c7
Merge branch 'justincc-master'
2014-01-24 19:41:41 +00:00
Justin Clark-Casey (justincc)
fea8345f56
minor: remove long unused state queue from "show queues" console reports
2014-01-24 19:40:14 +00:00
Justin Clark-Casey (justincc)
c9b5ba78d9
minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show"
2014-01-24 19:36:12 +00:00
Justin Clark-Casey (justincc)
4a9796a506
Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting.
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"show pquques" already did this
2014-01-24 19:31:31 +00:00
Robert Adams
afb2e07111
varregion: pass region size in more HG services.
2014-01-24 06:30:38 -08:00
Mic Bowman
674a3a5639
Enable the simulator to handle region size information returned from
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a hypergrid gatekeeper. Fields are "size_x" and "size_y". Server side
will be updated separately.
2014-01-23 16:20:18 -08:00
Justin Clark-Casey (justincc)
966ab21839
Merge branch 'justincc-master'
2014-01-24 00:17:39 +00:00
Justin Clark-Casey (justincc)
a2d5d810e0
Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
2014-01-24 00:14:58 +00:00
Justin Clark-Casey (justincc)
a859464e91
Add "generate map" console command to allow manual regeneration and storage of maptiles
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Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-23 23:44:21 +00:00
Robert Adams
4c362a83f9
Merge branch 'master' into varregion
2014-01-21 11:31:51 -08:00
Mic Bowman
83626e60e6
Adds a configuration option to cannibalize bandwidth from the
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udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
dahlia
7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20 15:01:18 -08:00
dahlia
af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20 13:57:14 -08:00