Commit Graph

841 Commits (e09a74493f374b2fc837596f496b4338c49e074f)

Author SHA1 Message Date
Melanie dcbcbd697f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
BlueWall db566fbb09 Fix prebuild.xml
adding a reference to a dll requires 'path="..."'
2012-04-27 16:17:46 -04:00
Oren Hurvitz 37d770f814 Use DotNetZip to compress OARs and IARs.
DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Melanie c2be894330 Fx up estate settings 2012-04-18 23:23:01 +01:00
Melanie 63c44719f7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-03 23:52:53 +01:00
Justin Clark-Casey (justincc) 7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-03 05:51:38 +01:00
Melanie f3132c45d9 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Tests/Common/Mock/TestClient.cs
2012-03-31 02:18:02 +01:00
Diva Canto 5a8ed50639 Added missing dependency for MS 2008. I hope. (I don't have 2008 to test this) mantis #5949 2012-03-30 12:39:45 -07:00
Justin Clark-Casey (justincc) 3525c876c8 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc) 59157d9d63 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-03-30 00:42:55 +01:00
Melanie 4e4a3e8d22 Update prebuild 2012-03-20 23:22:49 +01:00
UbitUmarov 41a0c850f8 added a new UbitMeshing module so i can mess it... 2012-03-17 09:27:56 +00:00
Melanie ac577bf606 Merge branch 'master' into careminster 2012-03-09 00:56:52 +00:00
Justin Clark-Casey (justincc) 034c9d6bcc Merge branch 'xassetservice' 2012-03-09 00:19:42 +00:00
Melanie b0fc96c17d Merge branch 'master' into careminster 2012-03-08 19:10:22 +00:00
Justin Clark-Casey (justincc) 749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc) 441449e240 Switch to sha256 from sha1 in order to avoid future asset hash collisions.
Some successful collision attacks have been carried out on sha1 with speculation that more are possible.
http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms
No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future.
Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-03-06 00:14:21 +00:00
Melanie 03e7bc1526 Merge branch 'master' into careminster
Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc) 19d271d3fc Remove PhysXPlugin and wrappers.
In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Melanie d6f212059e Fix merge issues in prebuild 2012-02-19 20:17:47 +01:00
UbitUmarov 83868c0387 revert project name to OpenSim and not Careminster 2012-02-11 01:07:57 +00:00
Justin Clark-Casey (justincc) e8cc1bd329 Fix another Torture test build break on Windows. 2012-02-09 20:12:29 +00:00
Justin Clark-Casey (justincc) 16c4636048 Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls. 2012-02-09 00:38:09 +00:00
UbitUmarov 12c3239666 changes needed to compile UbitODE, also changes project name to "Careminter". untested on linux 2012-02-08 15:29:48 +00:00
Robert Adams d5c08c44bf Add missing reference to prebuild.xml for torture tests 2012-02-07 16:40:09 -08:00
Melanie 37049180f6 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-07 21:09:04 +00:00
Justin Clark-Casey (justincc) c22970448f Add TestCompileAndStart100Scripts() torture test. 2012-02-07 19:42:32 +00:00
Melanie ce5e900721 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
Justin Clark-Casey (justincc) 312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Justin Clark-Casey (justincc) 6234264211 Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors() 2012-02-03 22:45:50 +00:00
Melanie 1b63b21a4d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc) f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target.  They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
Melanie ba3b0c69f1 Merge branch 'master' into careminster 2012-01-21 19:52:33 +00:00
Justin Clark-Casey (justincc) 9356963bd3 Add basic request and send image regression tests for LLImageManager 2012-01-19 19:00:11 +00:00
Melanie bde004c08e Merge branch 'master' into careminster 2011-12-28 09:24:35 +00:00
Diva Canto b6cfe15c7c HG: more / love for Xmas 2011-12-24 07:44:26 -08:00
Melanie 28da235888 Merge branch 'master' into bigmerge 2011-12-06 19:01:05 +00:00
Justin Clark-Casey (justincc) 319507f521 Add test for not found response from GetTexture cap handler.
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05 21:04:17 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie bc17e2e9cf Merge branch 'master' into bigmerge 2011-12-05 20:32:35 +00:00
Melanie 5ab536a1e9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Melanie bdb5ac96d9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
justincc 6dbe793112 Fix Windows build break 2011-11-17 23:10:58 +00:00
Melanie 31736b1aac Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Justin Clark-Casey (justincc) affec18625 Remove prebuild reference to now gone PumaCode.SvnDotNet.dll 2011-11-15 17:40:13 +00:00
Melanie afca742392 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc) de895ee54a Add very simple FriendsModuleTests.TestNoFriends() 2011-11-14 17:18:51 +00:00
Melanie 24235006f4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Justin Clark-Casey (justincc) 5a67940acc Add click/grab behaviour to pCampbot, which gets bots to randomly click things.
This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch
e.g. -b p,g to get both existing physics and grabbing behaviours.
grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not.
behaviour is currently primitive overall, behaviours are just executed in a list
2011-11-03 22:31:31 +00:00