46e1bcb6b6 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-11-26 01:40:46 +00:00  
				
					
						
							
							
								 
						
							
							
								bafea2282a 
								
							
								 
							
						 
						
							
							
								
								Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().  
							
							... 
							
							
							
							This has been handled by WebFetchInvDescHandler.Fetch() for some time. 
							
						 
						
							2011-11-26 01:39:23 +00:00  
				
					
						
							
							
								 
						
							
							
								11c19b0d2e 
								
							
								 
							
						 
						
							
							
								
								Use the same web fetch handler for every request from every avatar, since it contains no instance code  
							
							
							
						 
						
							2011-11-26 00:29:01 +00:00  
				
					
						
							
							
								 
						
							
							
								c5b636469d 
								
							
								 
							
						 
						
							
							
								
								Stop locking the requests coming in to WebFetchInvDecHandler.  
							
							... 
							
							
							
							There's no technical reason for this as the methods are thread safe.  However, it might have served to slow down requests. 
							
						 
						
							2011-11-26 00:13:04 +00:00  
				
					
						
							
							
								 
						
							
							
								95a686dbf5 
								
							
								 
							
						 
						
							
							
								
								Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once  
							
							
							
						 
						
							2011-11-25 23:45:29 +00:00  
				
					
						
							
							
								 
						
							
							
								5b4fe23f7f 
								
							
								 
							
						 
						
							
							
								
								Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.  
							
							... 
							
							
							
							Introduced just a few commits ago in 0688861 
							
						 
						
							2011-11-25 23:43:57 +00:00  
				
					
						
							
							
								 
						
							
							
								676d32974a 
								
							
								 
							
						 
						
							
							
								
								Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.  
							
							... 
							
							
							
							Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers. 
							
						 
						
							2011-11-25 22:46:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b785f204ce 
								
							
								 
							
						 
						
							
							
								
								remove some mono compiler warnings  
							
							
							
						 
						
							2011-11-25 22:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								0688861aa7 
								
							
								 
							
						 
						
							
							
								
								Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem  
							
							
							
						 
						
							2011-11-25 22:15:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8c82ff16ad 
								
							
								 
							
						 
						
							
							
								
								Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings  
							
							... 
							
							
							
							These cover a wider range of types. 
							
						 
						
							2011-11-25 21:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								0a0aa77cfd 
								
							
								 
							
						 
						
							
							
								
								Adding missing CrossBehaviour.cs file to fix build  
							
							
							
						 
						
							2011-11-24 22:46:43 +00:00  
				
					
						
							
							
								 
						
							
							
								8e32ce85a7 
								
							
								 
							
						 
						
							
							
								
								Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()  
							
							... 
							
							
							
							At least on ODE, this wasn't doing any harm but there wasn't any point to it either 
							
						 
						
							2011-11-24 22:45:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2ae5b40ca6 
								
							
								 
							
						 
						
							
							
								
								On pCampBot, add bot as a property on behaviours instead of passing it in every time  
							
							
							
						 
						
							2011-11-24 22:36:45 +00:00  
				
					
						
							
							
								 
						
							
							
								cbbd992df4 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-11-24 22:11:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a58f5b2f66 
								
							
								 
							
						 
						
							
							
								
								When setting packet level logging via "debug packet", apply to all clients, not just root ones.  
							
							... 
							
							
							
							Also adds scene name and client type (root|child) to logged information. 
							
						 
						
							2011-11-24 22:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								0a60e9537f 
								
							
								 
							
						 
						
							
							
								
								comment out a noisy log line I accidentally left in from the last commit  
							
							
							
						 
						
							2011-11-24 21:30:40 +00:00  
				
					
						
							
							
								 
						
							
							
								63c137820b 
								
							
								 
							
						 
						
							
							
								
								Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.  
							
							... 
							
							
							
							This allows us to comment out a bunch of code and simplify the codebase and readability. 
							
						 
						
							2011-11-24 21:27:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0174e326e3 
								
							
								 
							
						 
						
							
							
								
								Add a "debug eq" console command for debugging.  
							
							... 
							
							
							
							This will log outgoing event queue message names if turned on. 
							
						 
						
							2011-11-24 20:27:11 +00:00  
				
					
						
							
							
								 
						
							
							
								decabe1181 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-24 20:22:17 +00:00  
				
					
						
							
							
								 
						
							
							
								bdcfd6afee 
								
							
								 
							
						 
						
							
							
								
								Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.  
							
							... 
							
							
							
							Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail. 
							
						 
						
							2011-11-24 17:35:33 +00:00  
				
					
						
							
							
								 
						
							
							
								89b2fb2ff4 
								
							
								 
							
						 
						
							
							
								
								Append asset ID to URL for storage requests to allow caching proxies to work with Simian  
							
							
							
						 
						
							2011-11-23 16:41:30 -08:00  
				
					
						
							
							
								 
						
							
							
								5485e3da46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-11-23 16:11:17 -08:00  
				
					
						
							
							
								 
						
							
							
								0cb33a5398 
								
							
								 
							
						 
						
							
							
								
								Line endings  
							
							
							
						 
						
							2011-11-23 16:09:11 -08:00  
				
					
						
							
							
								 
						
							
							
								ed7ddeecf2 
								
							
								 
							
						 
						
							
							
								
								Print out what behaviours are active when pCampBot starts up  
							
							
							
						 
						
							2011-11-23 22:18:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d145750e87 
								
							
								 
							
						 
						
							
							
								
								Add teleport behaviour to pCampBot  
							
							... 
							
							
							
							This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful. 
							
						 
						
							2011-11-23 22:05:11 +00:00  
				
					
						
							
							
								 
						
							
							
								1126efdcd0 
								
							
								 
							
						 
						
							
							
								
								In pCampbot, change "show status" command to "show bots"  
							
							
							
						 
						
							2011-11-23 21:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								9ae0641871 
								
							
								 
							
						 
						
							
							
								
								Rename Bot.BotManager to Manager  
							
							
							
						 
						
							2011-11-23 21:33:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e9f2a9bddb 
								
							
								 
							
						 
						
							
							
								
								get pCampBot to extract nearby and store nearby region information  
							
							
							
						 
						
							2011-11-23 21:19:10 +00:00  
				
					
						
							
							
								 
						
							
							
								617f139aac 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-23 21:10:50 +00:00  
				
					
						
							
							
								 
						
							
							
								e394f83df0 
								
							
								 
							
						 
						
							
							
								
								Change random number generator property name in pCampbot  
							
							
							
						 
						
							2011-11-23 18:00:41 +00:00  
				
					
						
							
							
								 
						
							
							
								0738fc43e4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-23 10:50:29 -05:00  
				
					
						
							
							
								 
						
							
							
								d4e3a7fe81 
								
							
								 
							
						 
						
							
							
								
								Shell Environment Variables in config  
							
							... 
							
							
							
							Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
  Nini @ https://github.com/BlueWall/Nini-Dev  
							
						 
						
							2011-11-23 10:11:47 -05:00  
				
					
						
							
							
								 
						
							
							
								b56410285b 
								
							
								 
							
						 
						
							
							
								
								Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately  
							
							
							
						 
						
							2011-11-22 22:46:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ace4324e75 
								
							
								 
							
						 
						
							
							
								
								Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()  
							
							
							
						 
						
							2011-11-22 22:37:06 +00:00  
				
					
						
							
							
								 
						
							
							
								af90b52731 
								
							
								 
							
						 
						
							
							
								
								Comment out uncalled OdeScene.UnCombine()  
							
							
							
						 
						
							2011-11-22 22:28:46 +00:00  
				
					
						
							
							
								 
						
							
							
								fcb066cb5f 
								
							
								 
							
						 
						
							
							
								
								Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()  
							
							
							
						 
						
							2011-11-22 22:23:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d639f7fdf3 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-11-22 22:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								b0fe0464af 
								
							
								 
							
						 
						
							
							
								
								Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.  
							
							... 
							
							
							
							This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway) 
							
						 
						
							2011-11-22 22:13:57 +00:00  
				
					
						
							
							
								 
						
							
							
								daf99f8c0a 
								
							
								 
							
						 
						
							
							
								
								slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.  
							
							... 
							
							
							
							also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together 
							
						 
						
							2011-11-22 21:51:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b89c48b1be 
								
							
								 
							
						 
						
							
							
								
								Improve the error messages returned if the HelloNeighbour call fails.  
							
							... 
							
							
							
							This is the message a region sends to its neighbours when it comes up 
							
						 
						
							2011-11-21 22:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c4e4a29478 
								
							
								 
							
						 
						
							
							
								
								Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.  
							
							
							
						 
						
							2011-11-21 21:31:26 +00:00  
				
					
						
							
							
								 
						
							
							
								4ddff7eb0f 
								
							
								 
							
						 
						
							
							
								
								Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.  
							
							... 
							
							
							
							Ignoring the ancient code glyphs not to do this.... 
							
						 
						
							2011-11-21 21:29:56 +00:00  
				
					
						
							
							
								 
						
							
							
								82dc7886fc 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary OdeScene._activeprims locking.  Code is single-threaded  
							
							
							
						 
						
							2011-11-21 21:15:15 +00:00  
				
					
						
							
							
								 
						
							
							
								7480f2fd0e 
								
							
								 
							
						 
						
							
							
								
								Restore defects list.  In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.  
							
							... 
							
							
							
							This commit also removes locking on OdeScene._characters since code is single threaded 
							
						 
						
							2011-11-21 21:04:24 +00:00  
				
					
						
							
							
								 
						
							
							
								546259b2ff 
								
							
								 
							
						 
						
							
							
								
								simplify operation of OdeScene._perloopContact  
							
							
							
						 
						
							2011-11-21 20:30:37 +00:00  
				
					
						
							
							
								 
						
							
							
								25d9001de1 
								
							
								 
							
						 
						
							
							
								
								don't bother locking OdeScene._perloopContact in single threaded code  
							
							
							
						 
						
							2011-11-21 20:17:36 +00:00  
				
					
						
							
							
								 
						
							
							
								e33b0fa35b 
								
							
								 
							
						 
						
							
							
								
								don't lock OdeScene.contacts since only ever accessed by a single thread  
							
							
							
						 
						
							2011-11-21 20:12:04 +00:00  
				
					
						
							
							
								 
						
							
							
								e67ba0ad06 
								
							
								 
							
						 
						
							
							
								
								rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()  
							
							
							
						 
						
							2011-11-21 20:01:34 +00:00  
				
					
						
							
							
								 
						
							
							
								063f0f5d97 
								
							
								 
							
						 
						
							
							
								
								refactor: Eliminate one line ODECharacter.doForce() method for code clarity  
							
							
							
						 
						
							2011-11-21 19:58:37 +00:00  
				
					
						
							
							
								 
						
							
							
								225b925f4e 
								
							
								 
							
						 
						
							
							
								
								Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now  
							
							
							
						 
						
							2011-11-21 19:48:31 +00:00