Commit Graph

22593 Commits (e6e6e8ab1541044135d28514d402b64ed06825a0)

Author SHA1 Message Date
Melanie e6e6e8ab15 Merge branch 'avination' into careminster 2013-01-27 01:09:07 +00:00
Melanie c3d68e7f9d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:09:01 +00:00
Melanie 776cc33541 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Melanie 380b017e32 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
2013-01-27 00:20:34 +01:00
Melanie f1fbb774b6 Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26 20:39:17 +01:00
Melanie 1b5d5d7040 Stop temp-on-rez object from being deleted while an avatar sits on them 2013-01-26 18:03:18 +01:00
Melanie ac1d09bb0c Merge branch 'teravuswork' into avination 2013-01-26 18:00:43 +01:00
Melanie 8f949513fd Merge branch 'master' into careminster 2013-01-26 16:58:02 +00:00
teravus 564b513963 * This update is ugly as sin, but it 'fills in the blanks' of your appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit. 2013-01-26 07:31:54 -05:00
teravus 60eb0f36b3 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-26 07:23:16 -05:00
UbitUmarov bfac09849f bug fix: crash when too many collisions on a ode step 2013-01-26 06:12:26 +00:00
Justin Clark-Casey (justincc) b0cff35d96 Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc) 53833babf9 Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
UbitUmarov c58ec342ff Merge branch 'avination' into ubitwork 2013-01-26 03:16:45 +00:00
Justin Clark-Casey (justincc) 8ea112a5b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-26 02:58:10 +00:00
Talun ceabb1b49a Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
Melanie e28c042dce Merge branch 'master' into careminster 2013-01-26 01:56:23 +00:00
teravus 5128ae7b86 * This adds llVolumeDetect functionality to the C# implementation of BulletSim. 2013-01-25 20:15:37 -05:00
Justin Clark-Casey (justincc) c3fb114461 minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag 2013-01-26 00:31:50 +00:00
Justin Clark-Casey (justincc) d6d6618f62 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 2013-01-26 00:28:45 +00:00
Justin Clark-Casey (justincc) d977bb77cb Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25 03:19:56 +00:00
Justin Clark-Casey (justincc) 614d4eda3e See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 2013-01-25 03:02:08 +00:00
Justin Clark-Casey (justincc) 4f52acaa83 Increase logging by enabling during test setup rather than during individual tests of for JsonStore 2013-01-25 02:32:38 +00:00
Justin Clark-Casey (justincc) 8c68451856 Enable logging in new json store tests to find out why they fail on jenkins but not locally. 2013-01-25 02:22:24 +00:00
Justin Clark-Casey (justincc) 844e60da0f Add JsonTestPath() regression test 2013-01-25 02:12:28 +00:00
Justin Clark-Casey (justincc) f32361d595 Add regression test for JsonSetValue() 2013-01-25 02:08:33 +00:00
Justin Clark-Casey (justincc) b914fb98c4 minor: remove mono compiler warning in SceneCommandsModule 2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc) ba369c5cfe Add basic JsonGetValue() regression test. 2013-01-25 01:55:27 +00:00
Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 2013-01-25 01:48:31 +00:00
Robert Adams 6a5d088197 BulletSim: reduce the force of gravity on ground vehicles when they
are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Melanie 0b8bf69470 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
2013-01-25 00:10:32 +00:00
Melanie c6e6614a44 Merge branch 'avination' into careminster 2013-01-24 23:25:38 +00:00
Robert Adams a2a32fc844 BulletSim: reduce the zeroing threshold for rotational velocity.
Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams 591faac3ac BulletSim: disable CCD (continuious collision detection) and
contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams 2cf29c87bc BulletSim: zero motion on an object that we pop up because it is
below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams 3ecfddd791 BulletSim: remove exception that can happen when setting physics parameters from the console. 2013-01-24 14:35:05 -08:00
Talun 71f7bfc2ff Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE
This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType

Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24 14:48:20 -07:00
Melanie 789e9901dd Make llGiveMoney async again. The return value is now the constant 1 to make
scripts work properly. Scripts will no longer receive a failure indication through
this return value;
2013-01-24 21:32:25 +01:00
Robert Adams 427ab219b8 Add JSONification of WebStats module. Adds a '?json' query parameter
to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
Melanie e785242c49 Reintroduce the return value of llGiveMoney. The grid will crash and burn without it. 2013-01-24 18:23:39 +01:00
Melanie 9d2e832b85 Null check the response body to make sure we're not crashing the script engine 2013-01-24 18:23:10 +01:00
teravus d5b950633d * Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA. 2013-01-24 07:36:24 -05:00
teravus ba9d6b7337 * Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor.   Therefore, I had to update the IMotionState with a new method 'SetBody'.    All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
teravus 878df52515 * This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. 2013-01-23 21:58:51 -05:00
Justin Clark-Casey (justincc) f7feed4d44 Remove unnecessary System.Linq reference from Compiler.cs
Hopefully will fix windows build via compile.bat
2013-01-24 01:11:04 +00:00
Justin Clark-Casey (justincc) b775761104 Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 00:31:42 +00:00
Melanie 2ce4a758e2 Merge branch 'master' into careminster 2013-01-24 00:27:00 +00:00
Melanie be4c8c4931 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-24 00:25:08 +00:00
Justin Clark-Casey (justincc) 957cea59a0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-24 00:24:13 +00:00
Justin Clark-Casey (justincc) 1a610f30d8 Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions 2013-01-24 00:23:12 +00:00