dfd7068864 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-22 23:06:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ed67b698d3 
								
							
								 
							
						 
						
							
							
								
								Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs 
							
						 
						
							2012-03-22 23:05:58 +00:00  
				
					
						
							
							
								 
						
							
							
								9edf99703a 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'df624c13c98b06d57311c1d93ecbd4790553f3b3' into careminster  
							
							
							
						 
						
							2012-03-22 23:01:50 +00:00  
				
					
						
							
							
								 
						
							
							
								5bf45b9b98 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()  
							
							
							
						 
						
							2012-03-22 22:40:38 +00:00  
				
					
						
							
							
								 
						
							
							
								760010d6fb 
								
							
								 
							
						 
						
							
							
								
								Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.  
							
							... 
							
							
							
							This allows llAllowInventoryDrop() to work.
Regression test added for this case. 
							
						 
						
							2012-03-22 22:33:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3bcf71c647 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-22 22:33:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c4b2d24f33 
								
							
								 
							
						 
						
							
							
								
								Add llGiveInventory() test from object to object where both objects are owned by the same user.  
							
							
							
						 
						
							2012-03-22 22:17:07 +00:00  
				
					
						
							
							
								 
						
							
							
								df624c13c9 
								
							
								 
							
						 
						
							
							
								
								HG Friends: don't notify if the server isn't there.  
							
							
							
						 
						
							2012-03-22 15:08:57 -07:00  
				
					
						
							
							
								 
						
							
							
								25e5b6a76c 
								
							
								 
							
						 
						
							
							
								
								Added new simple_build_permissions config to the .ini and .example files.  
							
							
							
						 
						
							2012-03-22 14:21:07 -07:00  
				
					
						
							
							
								 
						
							
							
								53b4551b58 
								
							
								 
							
						 
						
							
							
								
								Fix merge issue from core  
							
							
							
						 
						
							2012-03-22 20:48:31 +00:00  
				
					
						
							
							
								 
						
							
							
								76a54f4680 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs 
							
						 
						
							2012-03-22 20:42:06 +00:00  
				
					
						
							
							
								 
						
							
							
								6bc1ccf234 
								
							
								 
							
						 
						
							
							
								
								Change a false false to be truly true - or is this statement false?  
							
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							Fixes perms boo-boo 
							
						 
						
							2012-03-22 20:39:18 +00:00  
				
					
						
							
							
								 
						
							
							
								3381899481 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-03-22 20:38:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b5d0bc2488 
								
							
								 
							
						 
						
							
							
								
								Rework Diva's patch to simplify it  
							
							
							
						 
						
							2012-03-22 20:25:20 +00:00  
				
					
						
							
							
								 
						
							
							
								45b588cf00 
								
							
								 
							
						 
						
							
							
								
								Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."  
							
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							This reverts commit 6146e7ef25 
							
						 
						
							2012-03-22 20:10:38 +00:00  
				
					
						
							
							
								 
						
							
							
								6146e7ef25 
								
							
								 
							
						 
						
							
							
								
								Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.  
							
							
							
						 
						
							2012-03-22 12:57:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a8c87bab64 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-22 01:56:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c98e3a6422 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-21 20:34:51 -04:00  
				
					
						
							
							
								 
						
							
							
								06c81a2afe 
								
							
								 
							
						 
						
							
							
								
								Fix typo  
							
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							Add enclosing " to urls 
							
						 
						
							2012-03-21 20:33:45 -04:00  
				
					
						
							
							
								 
						
							
							
								4bfd9e28ca 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add updated (but not working) BulletSim dlls  
							
							
							
						 
						
							2012-03-21 17:24:17 -07:00  
				
					
						
							
							
								 
						
							
							
								b383690b96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/PriorityQueue.cs 
							
						 
						
							2012-03-22 00:19:28 +00:00  
				
					
						
							
							
								 
						
							
							
								9949ac2f9f 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class  
							
							
							
						 
						
							2012-03-22 00:10:41 +00:00  
				
					
						
							
							
								 
						
							
							
								71ec84d77f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-22 00:00:05 +00:00  
				
					
						
							
							
								 
						
							
							
								1a8769e6ef 
								
							
								 
							
						 
						
							
							
								
								Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.  
							
							... 
							
							
							
							This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit"). 
							
						 
						
							2012-03-21 23:57:39 +00:00  
				
					
						
							
							
								 
						
							
							
								7783c93802 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.  
							
							
							
						 
						
							2012-03-21 16:16:47 -07:00  
				
					
						
							
							
								 
						
							
							
								cb2727cf6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution  
							
							
							
						 
						
							2012-03-21 16:16:46 -07:00  
				
					
						
							
							
								 
						
							
							
								6c55fd93a3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: set buoyancy in only one place  
							
							
							
						 
						
							2012-03-21 16:16:45 -07:00  
				
					
						
							
							
								 
						
							
							
								898a16802b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add some new runtime setable parameters to match the dll.  
							
							
							
						 
						
							2012-03-21 16:16:44 -07:00  
				
					
						
							
							
								 
						
							
							
								3e7e166124 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories  
							
							
							
						 
						
							2012-03-21 16:16:42 -07:00  
				
					
						
							
							
								 
						
							
							
								eafc3d6c47 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Update list of TODO tasks  
							
							
							
						 
						
							2012-03-21 16:16:41 -07:00  
				
					
						
							
							
								 
						
							
							
								dc90c53596 
								
							
								 
							
						 
						
							
							
								
								reverted priorityQueue changes  
							
							
							
						 
						
							2012-03-21 23:15:32 +00:00  
				
					
						
							
							
								 
						
							
							
								8652f277df 
								
							
								 
							
						 
						
							
							
								
								Revert "Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out."  
							
							... 
							
							
							
							This reverts commit 68981d01f0 
							
						 
						
							2012-03-21 22:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								68981d01f0 
								
							
								 
							
						 
						
							
							
								
								Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.  
							
							
							
						 
						
							2012-03-21 21:19:29 +00:00  
				
					
						
							
							
								 
						
							
							
								4f593fa8c3 
								
							
								 
							
						 
						
							
							
								
								minor clean  
							
							
							
						 
						
							2012-03-21 21:17:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5170cd7577 
								
							
								 
							
						 
						
							
							
								
								Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector.  
							
							
							
						 
						
							2012-03-21 11:22:39 -07:00  
				
					
						
							
							
								 
						
							
							
								4a9ca3ca8f 
								
							
								 
							
						 
						
							
							
								
								HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.  
							
							
							
						 
						
							2012-03-21 10:35:06 -07:00  
				
					
						
							
							
								 
						
							
							
								d8bcb78b10 
								
							
								 
							
						 
						
							
							
								
								HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.  
							
							
							
						 
						
							2012-03-21 09:14:17 -07:00  
				
					
						
							
							
								 
						
							
							
								68736aa460 
								
							
								 
							
						 
						
							
							
								
								fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )  
							
							
							
						 
						
							2012-03-21 15:27:33 +00:00  
				
					
						
							
							
								 
						
							
							
								8ad426f329 
								
							
								 
							
						 
						
							
							
								
								Removed extraneous debug message  
							
							
							
						 
						
							2012-03-21 08:08:43 -07:00  
				
					
						
							
							
								 
						
							
							
								1089e9b842 
								
							
								 
							
						 
						
							
							
								
								Removed extraneous debug message  
							
							
							
						 
						
							2012-03-21 08:08:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a03c55fee7 
								
							
								 
							
						 
						
							
							
								
								missed a creatMesh in chODE. temporary removed m_meshfailed test since it may colide with how meshs and sculpts are loaded. This needs a good revision..  
							
							
							
						 
						
							2012-03-21 14:03:50 +00:00  
				
					
						
							
							
								 
						
							
							
								316f272b62 
								
							
								 
							
						 
						
							
							
								
								shapetype support on chOde so it can also request a simple convex hull 'mesh'  
							
							
							
						 
						
							2012-03-21 12:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								5abe1b4fce 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 21:36:46 -07:00  
				
					
						
							
							
								 
						
							
							
								91cc09b7bf 
								
							
								 
							
						 
						
							
							
								
								HG Friends config for Robust.HG.ini.example  
							
							
							
						 
						
							2012-03-20 21:36:24 -07:00  
				
					
						
							
							
								 
						
							
							
								d49dd5573b 
								
							
								 
							
						 
						
							
							
								
								Removed extraneous debug messages. Added a check for UUID.Zero.  
							
							
							
						 
						
							2012-03-20 21:36:02 -07:00  
				
					
						
							
							
								 
						
							
							
								312f0c6970 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-03-21 02:45:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f6cbafcaf0 
								
							
								 
							
						 
						
							
							
								
								Changes of PrimShapeType should now work with UbitOde ( almost untested )  
							
							
							
						 
						
							2012-03-21 02:39:16 +00:00  
				
					
						
							
							
								 
						
							
							
								54a8a5baba 
								
							
								 
							
						 
						
							
							
								
								If "debug scene updates true" then print out to log when a garbage collection occurs.  
							
							
							
						 
						
							2012-03-21 02:02:14 +00:00  
				
					
						
							
							
								 
						
							
							
								11ed932263 
								
							
								 
							
						 
						
							
							
								
								Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )  
							
							
							
						 
						
							2012-03-21 01:46:41 +00:00  
				
					
						
							
							
								 
						
							
							
								de53aa32e0 
								
							
								 
							
						 
						
							
							
								
								Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time  
							
							... 
							
							
							
							This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false" 
							
						 
						
							2012-03-21 01:27:09 +00:00