2e41294da9 
								
							
								 
							
						 
						
							
							
								
								add convex state to mesh key, so a change is detected.  
							
							
							
						 
						
							2012-03-21 01:24:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ab243f4a57 
								
							
								 
							
						 
						
							
							
								
								Incorporate scene teleporting debugging into "debug scene teleport true|false" command  
							
							
							
						 
						
							2012-03-21 01:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								9671e43497 
								
							
								 
							
						 
						
							
							
								
								Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.  
							
							... 
							
							
							
							This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. 
							
						 
						
							2012-03-21 01:02:58 +00:00  
				
					
						
							
							
								 
						
							
							
								ee9210f656 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs 
							
						 
						
							2012-03-21 00:26:02 +00:00  
				
					
						
							
							
								 
						
							
							
								7a0d7be44c 
								
							
								 
							
						 
						
							
							
								
								Refix the fixed fix!  
							
							
							
						 
						
							2012-03-21 00:17:58 +00:00  
				
					
						
							
							
								 
						
							
							
								69a9a6993e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 17:33:26 -07:00  
				
					
						
							
							
								 
						
							
							
								91a001d3cf 
								
							
								 
							
						 
						
							
							
								
								fix compile error from last commit  
							
							
							
						 
						
							2012-03-21 00:31:31 +00:00  
				
					
						
							
							
								 
						
							
							
								9e8b194356 
								
							
								 
							
						 
						
							
							
								
								Fixed borkness with map search introduce by my last changes to it.  
							
							
							
						 
						
							2012-03-20 17:29:34 -07:00  
				
					
						
							
							
								 
						
							
							
								742acc0a3c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 17:26:18 -07:00  
				
					
						
							
							
								 
						
							
							
								f7c61790b7 
								
							
								 
							
						 
						
							
							
								
								Fixed borkness with previous merge.  
							
							
							
						 
						
							2012-03-20 17:25:52 -07:00  
				
					
						
							
							
								 
						
							
							
								022366a074 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()  
							
							
							
						 
						
							2012-03-21 00:23:46 +00:00  
				
					
						
							
							
								 
						
							
							
								841b4232f6 
								
							
								 
							
						 
						
							
							
								
								Line endings  
							
							
							
						 
						
							2012-03-20 17:19:55 -07:00  
				
					
						
							
							
								 
						
							
							
								3fa51f66ec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Util.cs 
							
						 
						
							2012-03-20 17:19:14 -07:00  
				
					
						
							
							
								 
						
							
							
								d08ad6459a 
								
							
								 
							
						 
						
							
							
								
								HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.  
							
							
							
						 
						
							2012-03-20 17:14:19 -07:00  
				
					
						
							
							
								 
						
							
							
								d3a5cdd7c2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-21 00:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								250b75f03b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-21 00:03:03 +00:00  
				
					
						
							
							
								 
						
							
							
								7bf628ab31 
								
							
								 
							
						 
						
							
							
								
								Add ability to log warn if a frame takes longer than twice the expected time.  Currently commented out.  
							
							
							
						 
						
							2012-03-21 00:02:08 +00:00  
				
					
						
							
							
								 
						
							
							
								117a862769 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-03-21 00:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								5233e335e9 
								
							
								 
							
						 
						
							
							
								
								Move the health monitoring stuff where it will do some good  
							
							
							
						 
						
							2012-03-21 00:00:32 +00:00  
				
					
						
							
							
								 
						
							
							
								80a3b43e69 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-20 23:59:49 +00:00  
				
					
						
							
							
								 
						
							
							
								35c3124c3b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2012-03-20 23:39:02 +00:00  
				
					
						
							
							
								 
						
							
							
								4c41b53a4b 
								
							
								 
							
						 
						
							
							
								
								Add prim name to "[MESH]: No recognized physics mesh..." log message  
							
							
							
						 
						
							2012-03-20 23:35:50 +00:00  
				
					
						
							
							
								 
						
							
							
								02f9caf6ce 
								
							
								 
							
						 
						
							
							
								
								remove some mono compiler warnings  
							
							
							
						 
						
							2012-03-20 23:34:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3701f893d3 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary tmpFrameMS, use maintc instead for frame time calculation  
							
							
							
						 
						
							2012-03-20 23:31:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c39fba8f9d 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2012-03-20 23:19:11 +00:00  
				
					
						
							
							
								 
						
							
							
								8bdd38b804 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 23:14:15 +00:00  
				
					
						
							
							
								 
						
							
							
								30b2a8c778 
								
							
								 
							
						 
						
							
							
								
								Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.  
							
							... 
							
							
							
							Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame. 
							
						 
						
							2012-03-20 23:12:21 +00:00  
				
					
						
							
							
								 
						
							
							
								4e4a3e8d22 
								
							
								 
							
						 
						
							
							
								
								Update prebuild  
							
							
							
						 
						
							2012-03-20 23:22:49 +01:00  
				
					
						
							
							
								 
						
							
							
								3d258d2688 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-03-20 23:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8817b6e74c 
								
							
								 
							
						 
						
							
							
								
								let convex be a parameter to createMesh so it can be used. Was forced to add it also to original mesher code and zeromesher  
							
							
							
						 
						
							2012-03-21 00:02:41 +00:00  
				
					
						
							
							
								 
						
							
							
								23e6a31aa5 
								
							
								 
							
						 
						
							
							
								
								added convex decomposition hulls support. Hardcoded to use mesh or this. (so no simple hull of convex prims for now).  
							
							
							
						 
						
							2012-03-20 23:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								bd1f848bf6 
								
							
								 
							
						 
						
							
							
								
								slight increase in jump power to make running jump slightly better.  
							
							
							
						 
						
							2012-03-20 14:17:15 -07:00  
				
					
						
							
							
								 
						
							
							
								fdd4d787a4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-20 20:48:55 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed3532c1b 
								
							
								 
							
						 
						
							
							
								
								reduce avatar verticle jump from the absurd 5 meter jump to a less  
							
							... 
							
							
							
							absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect. 
							
						 
						
							2012-03-20 13:45:38 -07:00  
				
					
						
							
							
								 
						
							
							
								86bd287b53 
								
							
								 
							
						 
						
							
							
								
								refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move.  
							
							
							
						 
						
							2012-03-20 20:39:33 +00:00  
				
					
						
							
							
								 
						
							
							
								5f2a65c976 
								
							
								 
							
						 
						
							
							
								
								refactor: Eliminate unnecessary duplicate avCapsuleTilted  
							
							
							
						 
						
							2012-03-20 20:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8c1550b58e 
								
							
								 
							
						 
						
							
							
								
								WORK in progress!! Now it reads the simple hull shape to use if convex shape is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"  
							
							
							
						 
						
							2012-03-20 19:24:45 +00:00  
				
					
						
							
							
								 
						
							
							
								70c0d6cf0b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2012-03-20 18:07:24 +01:00  
				
					
						
							
							
								 
						
							
							
								7f7801ecb9 
								
							
								 
							
						 
						
							
							
								
								Cover the case where prims are loaded and ParentGroup is not yet set  
							
							
							
						 
						
							2012-03-20 18:02:43 +01:00  
				
					
						
							
							
								 
						
							
							
								efd7ff3146 
								
							
								 
							
						 
						
							
							
								
								add some more notifications about changes on physical parameters ( still incomple and there should be a better away )  
							
							
							
						 
						
							2012-03-20 16:46:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f2d17433bb 
								
							
								 
							
						 
						
							
							
								
								Cause prims to be saved if extra physics parameters are changed  
							
							
							
						 
						
							2012-03-20 12:34:06 +01:00  
				
					
						
							
							
								 
						
							
							
								abd9957198 
								
							
								 
							
						 
						
							
							
								
								Fix an invalid cast that only showed at runtime  
							
							
							
						 
						
							2012-03-20 12:24:42 +01:00  
				
					
						
							
							
								 
						
							
							
								7779b1eabc 
								
							
								 
							
						 
						
							
							
								
								Store and reload extra physics from database  
							
							
							
						 
						
							2012-03-20 12:04:55 +01:00  
				
					
						
							
							
								 
						
							
							
								5768a151ff 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Data/MySQL/MySQLXAssetData.cs 
							
						 
						
							2012-03-20 02:48:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a3abd65e3d 
								
							
								 
							
						 
						
							
							
								
								Remove pointless ThreadAbortException catching in a test that isn't run anyway.  
							
							
							
						 
						
							2012-03-20 01:41:32 +00:00  
				
					
						
							
							
								 
						
							
							
								8c911ddaf0 
								
							
								 
							
						 
						
							
							
								
								Remove some pointless catching/throwing in the scene loop.  
							
							
							
						 
						
							2012-03-20 01:39:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4cbaf053cf 
								
							
								 
							
						 
						
							
							
								
								Fix small typo  
							
							
							
						 
						
							2012-03-20 00:53:33 +00:00  
				
					
						
							
							
								 
						
							
							
								1c0f3a1f21 
								
							
								 
							
						 
						
							
							
								
								Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.  
							
							... 
							
							
							
							Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time. 
							
						 
						
							2012-03-20 00:40:03 +00:00  
				
					
						
							
							
								 
						
							
							
								e9271ec653 
								
							
								 
							
						 
						
							
							
								
								Add some doc about the EventManager.OnLoginsEnabled event.  
							
							
							
						 
						
							2012-03-19 22:48:26 +00:00  
				
					
						
							
							
								 
						
							
							
								e2b1c569da 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where logins to standalones would fail if the RegionReady module was not active  
							
							... 
							
							
							
							Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded 
							
						 
						
							2012-03-19 22:45:03 +00:00