Commit Graph

15460 Commits (ea65d4f5ce362d93beab0051e9eb78a0b73df727)

Author SHA1 Message Date
Dan Lake d079ee9ef1 Add execute permission to runprebuild2010.bat 2011-10-07 20:28:41 +01:00
Justin Clark-Casey (justincc) cd46bf6fad Remove OpenSim.Region.Examples.SimpleModule
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
2011-10-07 20:28:23 +01:00
Justin Clark-Casey (justincc) bb419044ef Add ability to pass in the permissions option (perm) to save oar via RemoteAdmin
Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
2011-10-07 20:28:13 +01:00
Justin Clark-Casey (justincc) 549fdc8b11 copy config information on allow/disallow individual os functions into OpenSim.ini.example
I this is generally useful rather than a 'default' setting
2011-10-07 20:27:57 +01:00
Justin Clark-Casey (justincc) 550d1fea96 remove unused postgresql dll 2011-10-07 20:27:49 +01:00
Justin Clark-Casey (justincc) 94f49e859b Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
2011-10-07 20:27:31 +01:00
Snoopy Pfeffer c2586b0ea9 Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients. 2011-10-07 20:27:18 +01:00
Justin Clark-Casey (justincc) 2905288545 Remove the unimplented "clear assets" command.
This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
2011-10-07 20:26:15 +01:00
Justin Clark-Casey (justincc) 353170589b Improve locking when access queue in EventQueueGetModule 2011-10-07 20:25:13 +01:00
Justin Clark-Casey (justincc) ee78c4d2a8 Clarify explanation of the "DeleteScriptsOnStartup" config switch and add this to OpenSim.ini.example since it's very useful if you're not updating OpenSim from source.
On reflection, "DeleteScriptsOnStartup" isn't a great name since it suggests real script deletion rather than compiled versions.
2011-10-07 20:22:16 +01:00
Justin Clark-Casey (justincc) 084df4b7ef make distribution creating code to copy FlotsamCache.ini.example to FlotsamCache.ini 2011-10-07 20:22:08 +01:00
Justin Clark-Casey (justincc) 53ffc7ff8c bump version up to 0.7.2-rc2 2011-09-23 22:47:23 +01:00
Justin Clark-Casey (justincc) d8d048cfa1 oops, reinstate the try catching of async_call_method but leave the logging disabled 2011-09-23 22:45:02 +01:00
Justin Clark-Casey (justincc) a4e1d29e3c Catch but don't print out exceptions that make it to the top of the async_call_method stack.
This is not helpful for release code.
2011-09-23 22:40:34 +01:00
Justin Clark-Casey (justincc) 8c4dd6b330 Merge branch 'master' into 0.7.2-post-fixes 2011-09-23 22:36:20 +01:00
Justin Clark-Casey (justincc) bec0cbe82b remove unused SOP.Create() method 2011-09-23 22:20:15 +01:00
Justin Clark-Casey (justincc) ceb09cde4d Correct asset id of library default iris texture.
For this change to show up you will need to clear viewer cache.
2011-09-23 21:57:52 +01:00
Justin Clark-Casey (justincc) c8304b7f84 Fix avatar parameter updating for viewer 3 and maybe 2.
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-23 02:59:33 +01:00
Justin Clark-Casey (justincc) 41616cad09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-22 01:11:19 +01:00
Justin Clark-Casey (justincc) 3ccb58c05c Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active
It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-09-22 01:08:38 +01:00
Dan Lake 28a482a7ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 16:24:48 -07:00
Dan Lake 2c0bb8118d Commented out new debug statements in ScenePresence 2011-09-21 16:24:19 -07:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) f9438e7147 Remove unused and never set SP.PreviousRotation 2011-09-21 22:01:57 +01:00
Justin Clark-Casey (justincc) 572b680cb0 get rid of an incredibly noisy logging message from the last commit 2011-09-21 20:15:06 +01:00
Justin Clark-Casey (justincc) c9c40343af Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 20:05:11 +01:00
Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Dan Lake 7ec7a3cf33 Null simulation data must return a non-null region settings or other parts of the simulator expect 2011-09-20 15:35:36 -07:00
Dan Lake 7829b7a601 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-20 14:07:41 -07:00
Dan Lake fa9291512a Make debug statements in ScenePresence consistent and add a few more 2011-09-20 14:07:10 -07:00
Justin Clark-Casey (justincc) aadf7dd91c Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years 2011-09-20 20:56:32 +01:00
Justin Clark-Casey (justincc) 1e798136c3 adjust some whitespace to trigger another build, to check the last failure was just a glitch 2011-09-17 01:33:55 +01:00
Justin Clark-Casey (justincc) 27af016381 Add BulletSim physics option details to OpenSim.ini.example. Marked as in development and experimental. 2011-09-17 01:13:07 +01:00
Justin Clark-Casey (justincc) f950338124 Remove old bullet DotNET and X libraries in preparation for BulletS
These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17 01:09:25 +01:00
Justin Clark-Casey (justincc) 6f69ab3bcb Add back BulletSPlugin.dll.config that I somehow managed to delete today in a00327d 2011-09-17 00:49:26 +01:00
Justin Clark-Casey (justincc) 385c4a210d On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-17 00:26:53 +01:00
Justin Clark-Casey (justincc) 744602f6d1 Revert "uncomment Standalone config in OpenSim.ini.example."
This reverts commit 44a491f36b.

This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation.
So let's revert to stick with the "DataStore" error for now - at least that's a known error.
2011-09-17 00:10:19 +01:00
Justin Clark-Casey (justincc) 6f542f73d4 Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Justin Clark-Casey (justincc) adfe713b43 minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
Add method doc to explain this.
2011-09-16 22:55:24 +01:00
Justin Clark-Casey (justincc) b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Justin Clark-Casey (justincc) c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
2011-09-16 21:43:58 +01:00
Justin Clark-Casey (justincc) c695e23dd9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-16 21:06:09 +01:00
Kevin Houlihan 903d5c02cb Updated some variables to be closer to the coding standards (and easier to understand).
There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple  of places, and incremented in another, but never actually used.
2011-09-16 20:24:47 +01:00
justincc 30b6838837 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-16 19:56:14 +01:00
justincc a00327d0e5 Fix build errors on Windows by adding missing OpenSim.Services.Base reference 2011-09-16 19:54:23 +01:00
Kevin Houlihan 923f2459cf Passwords could be revealed in console by pressing backspace.
Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
2011-09-16 19:25:38 +01:00
Chris Hart d4043c084a MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and InventoryStore 2011-09-16 19:09:46 +01:00
Kevin Houlihan 1458fab82c Reattaching a region was failing if the estate name had not changed (issue 5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16 18:50:25 +01:00
Justin Clark-Casey (justincc) 9046651583 Pass any region scope through to the CreateUser() method 2011-09-16 00:36:43 +01:00