Commit Graph

28244 Commits (ea686058c9e550a1637118535d3491cb5f2022c9)

Author SHA1 Message Date
UbitUmarov f768effa87 move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov 4119e60c0c avoid InvalidBoundsRadius() calls caused by small changes 2016-07-07 00:16:25 +01:00
UbitUmarov d7ab1cdd15 let RePrioritization also work on child agents 2016-07-06 18:58:28 +01:00
UbitUmarov 06b412c980 the bug was actually here 2016-07-06 17:32:59 +01:00
UbitUmarov beafc99d43 bug fix, etc 2016-07-06 17:31:05 +01:00
UbitUmarov 6c48be6c91 finish removing child-repri option 2016-07-06 16:50:25 +01:00
UbitUmarov 0eabfb1e3e add some needed InvalidBoundsRadius() calls 2016-07-06 16:45:27 +01:00
UbitUmarov c02fe98b7d add test option ObjectsCullingByDistance. In future, if true, it may
prevent sending objects outside view range to viewers. DO NOT SET TRUE
 unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov 259824fbc4 add EngineName also to the others 2016-07-04 09:13:20 +01:00
UbitUmarov 2ebccbcd08 add EngineName also to old ODE 2016-07-04 08:55:19 +01:00
UbitUmarov 1d9e343b7e Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-07-04 08:30:07 +01:00
UbitUmarov ac72598c6b add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value) 2016-07-04 08:29:26 +01:00
Melanie Thielker 4468aa0dcf Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-07-04 03:37:45 +01:00
Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Diva Canto e00603f78a New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders. 2016-07-03 12:24:31 -07:00
UbitUmarov b3d8e35d67 dont try to check CanObjectEntry on a attachment in llSetPos() 2016-07-03 19:51:07 +01:00
UbitUmarov 58135ef52c fix a lost region size of 256m 2016-07-03 19:39:13 +01:00
UbitUmarov 42dd02fc32 scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount. 2016-07-03 15:47:20 +01:00
UbitUmarov a443dcce89 try to place avatars on a nicer location, when they arrive into a banned parcel 2016-07-03 10:22:14 +01:00
UbitUmarov a6ee06d630 dont send bad profiles to viewer 2016-07-02 13:53:17 +01:00
UbitUmarov cd34f978fb revert to previus GroupProfileRequest because floatsam groups server seems to return wrong values for GroupMembershipCount and GroupRolesCount. this should be fixed because we are getting the full lists just to count number of entries 2016-07-02 01:01:29 +01:00
UbitUmarov 7991bb08f1 reduce absurd viewers blind retries of GroupProfileRequest 2016-07-02 00:18:29 +01:00
UbitUmarov 057bc648f3 xmlrpcgroups: make use of a forgotten GetMemberGroupProfilemethod, put back xmlrpc cache since it is necessary to prevent folish viewers flooding 2016-07-01 23:26:16 +01:00
UbitUmarov 07c8e79b03 missing file 2016-07-01 19:32:14 +01:00
UbitUmarov 3af437c8bc cleanup a bit 2016-07-01 19:20:04 +01:00
UbitUmarov 7b7483ec7e save one call to grid to get agent groups powers (xmlrpcgoups only for now 2016-07-01 18:38:38 +01:00
UbitUmarov aa744eecf2 add a few methods to modify clientview group powers 2016-07-01 18:19:09 +01:00
UbitUmarov 1777324a86 cleanup a bit AgentGroupDataUpdate sending 2016-07-01 17:31:31 +01:00
UbitUmarov 6deced0193 increase xmlrpc timeout in xmlrpcgroups, disable its cache until its entries invalidation is checked 2016-07-01 16:24:42 +01:00
UbitUmarov 9358a6ad29 revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc 2016-07-01 16:10:45 +01:00
UbitUmarov ea140d7cac change ubOde module, hopefully for better handling of multiple scenes on same instance. ( may be broken now ) 2016-06-29 14:14:16 +01:00
UbitUmarov 158e0ae402 Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
already done

This reverts commit 84a6a6e008.
2016-06-28 23:57:14 +01:00
UbitUmarov 84a6a6e008 don't try to send initial AgentGroupDataUpdate to NPCs 2016-06-28 23:52:00 +01:00
UbitUmarov 90b825cda8 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution 2016-06-28 23:30:04 +01:00
UbitUmarov a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 2016-06-28 18:14:30 +01:00
UbitUmarov 5143bbc9d6 mantis: 7936 replace httpServer_OpenSim.dll with a new one restoring some checks lost in last update 2016-06-28 14:01:16 +01:00
UbitUmarov bc4e5d81b9 add PRIM_OMEGA to llGet(LINK)PrimitiveParams. This will not return same values as spec, because the way our targetomega works. ( only did minor testing) 2016-06-26 14:40:26 +01:00
UbitUmarov 71404be21d let llPlaySound() in HUDs send sound to owner without parcel restriction 2016-06-26 10:02:56 +01:00
UbitUmarov 8cb3787de8 mantis 7942: allow llTriggerSound on HUDs to send sounds to all. 2016-06-26 09:40:05 +01:00
Diva Canto c34fcae3f3 Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie. 2016-06-24 12:27:45 -07:00
Diva Canto 758e1e2535 Mantis #7933: copy-paste bug in avn code. 2016-06-23 13:53:42 -07:00
Diva Canto cec5682da9 Mantis #7937: don't send group info to NPCs 2016-06-23 12:10:50 -07:00
Diva Canto b522f0916a Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL. 2016-06-23 11:44:59 -07:00
Diva Canto 1065a4c1e4 Replace the http server dll with the right pair dll + xml 2016-06-23 07:55:50 -07:00
Diva Canto 55a4d1cf44 Same change here too. 2016-06-23 06:41:26 -07:00
Diva Canto 13c9fe7923 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2016-06-23 06:39:15 -07:00
Diva Canto 648cf51411 Fix failing test 2016-06-23 06:38:34 -07:00
Melanie Thielker a2e4beea86 Update HttpServer_OpenSim.dll to fix an inventory loading bug. 2016-06-23 15:20:07 +02:00
Diva Canto 56e2358ec2 Because there's no such thing as too much culture. (looking forward to .NET 4.5 to set this globally) 2016-06-22 20:31:01 -07:00
Diva Canto cc9ff12988 Set culture also in object crossings. 2016-06-22 20:18:16 -07:00