Commit Graph

29171 Commits (eb837defdf7d9f260603fe400b3a482258605f43)

Author SHA1 Message Date
Diva Canto 554d4bad8d Fixed typos 2015-11-12 18:40:10 -08:00
Diva Canto 3515fda101 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-11-12 18:31:27 -08:00
Melanie Thielker 6f45c31ea0 Merge branch 'master' into avinationmerge 2015-11-13 03:24:23 +01:00
UbitUmarov a2a71f0951 configuration options relative to last tow commits 2015-11-13 02:18:12 +00:00
UbitUmarov 75befda6df Add some values to the SimulatorFeatures cap's OpenSimExtras section relative to FPS statistics. This is transition code ported from avinationmerge. 2015-11-13 02:12:13 +00:00
UbitUmarov 752a1534f8 add the option Normalized55FPS. This is transition code ported from avinationmerge branch. (configration file changes will be commited later) 2015-11-13 01:12:37 +00:00
UbitUmarov f037f8335e Merge branch 'master' into avinationmerge 2015-11-12 23:04:04 +00:00
UbitUmarov 55cce6aee0 minor: reset character collision flags, even if without a Body 2015-11-12 22:40:55 +00:00
UbitUmarov 9bd6befdeb add some safeguard checks 2015-11-12 21:24:14 +00:00
Melanie Thielker 8c7f475740 Add some values to the SimulatorFeatures cap's OpenSimExtras section:
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged
SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer
SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber
SimulatorFPSCritPercent: The percentage below which a lag meter should go to red
To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-12 21:13:44 +01:00
Melanie Thielker d3911606ef Move a call to RequestModuleInterface to a new scene callback function
because the current implementation would have always returned null
2015-11-12 20:34:09 +01:00
Ai Austin c4d225ed50 Corrections to ini example files for standalones v2
Remove "currently unused" indicators for some parameters and add missing
"DestinationGuide" parameter in [GridServiceInfo] in
StandaloneCommon.ini.example as they do work for a standalone.
Regularize example URLs for externally provided web page and economy
helper information for uniformity. Correct mistake in reference to grid
wide DestinationGuide in override capability in OpenSim.ini.example.

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-11-12 12:44:53 -05:00
UbitUmarov 649a3fc39c dont abort llDialog if buttons labels are longer than 24bytes, let udp truncate. This is not as spec but allows old scripts or with minor bugs to still work 2015-11-11 06:06:22 +00:00
UbitUmarov adda0ab7d8 limit llDialog buttons text to 24 bytes (at lludp level) 2015-11-11 05:55:34 +00:00
UbitUmarov b383cdae33 fix cut points of UTF-8 strings 2015-11-10 20:08:44 -08:00
UbitUmarov 2b937fdf40 reduce the small MTU violation sending terrain compressed patchs 2015-11-10 23:56:08 +00:00
UbitUmarov 188b2d84c1 increase the number of packets in Land queue that force terrain to delay patchs sending. 2015-11-10 23:50:00 +00:00
UbitUmarov e096b49dd7 check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send. 2015-11-10 23:17:56 +00:00
UbitUmarov 40cb83b555 make m_minimumDripRate a bit larger than mtu. Add a bucket space check that does not consume avaiable space, so reducing bandwidth 2015-11-10 22:50:20 +00:00
UbitUmarov f57a48a0fb fix silly bug 2015-11-10 20:34:19 +00:00
UbitUmarov 5bfd49404d start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check 2015-11-10 17:44:53 +00:00
UbitUmarov b6c3592411 fix/add lldialog and llTextBox message size error checks, aborting if error as spec. (we can change this to silent truncate and execute the larger ones since llUdp now does it. But doing as spec now) 2015-11-10 15:08:08 +00:00
UbitUmarov 38aad774f7 change lldialog and llTextBox maximum message lenght to 512 bytes as specification. 2015-11-10 14:47:36 +00:00
UbitUmarov ae9d40c7d0 add a StringToBytes variant that takes Maximum lenght as argument. 2015-11-10 14:29:13 +00:00
UbitUmarov 55b524aa74 fix: set Normalized55FPS default to TRUE 2015-11-09 15:37:57 +00:00
UbitUmarov d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 2015-11-09 15:06:41 +00:00
UbitUmarov 3dc16b74af add StatisticsFPSfactor configuration option (fudge factor) with default of 1.0 (inactive), corresponding to current decision. rename MinFrameTime as FrameTime, change its value and ODE step time. Changed several related coments. (someone may need to translate them to proper english) 2015-11-08 04:38:58 +00:00
UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 2015-11-08 04:28:46 +00:00
UbitUmarov 185d3bd39e change maximum angular velocity to a value derived from heartbeat rate and Nyquist. 2015-11-08 01:47:54 +00:00
UbitUmarov eccc6f1081 fix wrong condition to set low angular velocity as Zero. 2015-11-08 00:24:54 +00:00
UbitUmarov 69fefd1d00 send the estimation of time dilation at packet build time, not the one at unknown past. 2015-11-06 21:27:42 +00:00
UbitUmarov 527ea37540 change OfflineMessageModule from new avination code to original master, for compatibility with current web servers php scripts. This may change after current test phase 2015-11-06 05:18:54 +00:00
UbitUmarov f8efd00775 add a console/log warning about large physics meshs on ubOde that can have negative impact on region load 2015-11-05 16:57:48 +00:00
UbitUmarov dc752e8d82 fix get/set parameters on avatars 2015-11-05 03:07:25 +00:00
UbitUmarov 89655b0baa apply OtakuMegane code changes to irc channel chat so some characters are not lost 2015-11-02 02:23:35 +00:00
UbitUmarov baf5649b70 fix avatarAppearance wearables copy 2015-11-02 02:08:13 +00:00
Melanie Thielker 51e5204a67 Add forgotten file 2015-11-02 01:21:28 +01:00
Melanie Thielker d02f566b49 Merge branch 'master' into avinationmerge 2015-11-02 00:45:48 +01:00
Melanie Thielker 6bb12ab975 Set wearables count to max legacy wearables for version < 0.4 2015-11-02 00:45:05 +01:00
Melanie Thielker f88e4a1ec9 Plumb the rest of the context stuff. Well, what I see so far anyway 2015-11-02 00:23:38 +01:00
Melanie Thielker 3da0a318b3 Merge branch 'avinationmerge' of opensimulator.org:/var/git/opensim into avinationmerge 2015-11-01 23:40:54 +01:00
Diva Canto aea86f30a0 Don't crash the sim if the map image is null. 2015-11-01 11:38:41 -08:00
Diva Canto af7c002d52 Don't crash the sim if the map image is null. 2015-11-01 11:37:59 -08:00
Melanie Thielker 5f18f2ce6a More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) 2015-11-01 19:11:14 +01:00
UbitUmarov 29798cefcc Merge branch 'master' into avinationmerge 2015-11-01 04:12:17 +00:00
UbitUmarov 54e1d54fb5 fix more merge issues 2015-11-01 03:33:19 +00:00
UbitUmarov 24472c3b67 fix merge issues 2015-11-01 03:25:36 +00:00
UbitUmarov 72684592ba Merge branch 'master' into avinationmerge
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Framework/Servers/ServerBase.cs
	OpenSim/Framework/VersionInfo.cs
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
	OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
	OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/GatekeeperService.cs
	OpenSim/Services/Interfaces/IAvatarService.cs
	OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
Melanie Thielker 6510ba8a64 Plumb the special VeriableWearablesSuported field which we will
temporarily use to determine extended wearableness
2015-11-01 01:15:31 +01:00