Oren Hurvitz
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
2014-04-02 06:30:57 +01:00
John Hurliman
dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Melanie
60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
2010-05-09 17:56:52 +01:00
Kunnis
f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
2009-08-19 23:45:22 +01:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Mike Mazur
a2f07ecd2e
Implemented FetchAssetMetadataSet in DB backends.
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This method fetches metadata for a subset of the entries in the assets
database. This functionality is used in the ForEach calls in the asset
storage providers in AssetInventoryServer. With this implemented,
frontends such as the BrowseFrontend should now work.
- MySQL: implemented, sanity tested
- SQLite: implemented, sanity tested
- MSSQL: implemented, not tested
- NHibernate: not implemented
2009-03-09 07:29:34 +00:00
lbsa71
b99d9bdeb1
* Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data
2009-02-19 19:32:53 +00:00
lbsa71
b5502ef3c3
* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
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* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-19 18:40:32 +00:00
Mike Mazur
e12b0a2496
- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
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OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
2009-02-03 05:20:16 +00:00