ecdd0e225f 
								
							
								 
							
						 
						
							
							
								
								add velocityinterpolator packets handling but actually do nothing, since  
							
							... 
							
							
							
							they don't do what i was looking for. 
							
						 
						
							2012-12-09 00:55:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c73c2fb070 
								
							
								 
							
						 
						
							
							
								
								add some default size setting and checks  
							
							
							
						 
						
							2012-12-07 21:53:33 +00:00  
				
					
						
							
							
								 
						
							
							
								93bede4e6a 
								
							
								 
							
						 
						
							
							
								
								revert the use of avatar skeleton and use avatar size provided by viewers,  
							
							... 
							
							
							
							since at least for now seems good enought 
							
						 
						
							2012-12-07 21:26:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2ea0dc55d7 
								
							
								 
							
						 
						
							
							
								
								create a new ode character also with the new information  
							
							
							
						 
						
							2012-12-07 20:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								b2f3516b68 
								
							
								 
							
						 
						
							
							
								
								calculate avatar size on tps  
							
							
							
						 
						
							2012-12-07 17:28:07 +00:00  
				
					
						
							
							
								 
						
							
							
								d2499c4c31 
								
							
								 
							
						 
						
							
							
								
								*TEST* Use new avatar size in ubitODE.  
							
							
							
						 
						
							2012-12-07 15:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								1eddc4a9da 
								
							
								 
							
						 
						
							
							
								
								fix regression  
							
							
							
						 
						
							2012-12-07 14:01:22 +00:00  
				
					
						
							
							
								 
						
							
							
								135e0ea853 
								
							
								 
							
						 
						
							
							
								
								*TEST* add some avatar skeleton information and use it to calculate avatar  
							
							... 
							
							
							
							height and bounding box. Change LSL acording. 
							
						 
						
							2012-12-07 13:47:58 +00:00  
				
					
						
							
							
								 
						
							
							
								de3180a63e 
								
							
								 
							
						 
						
							
							
								
								avatar collision plane send to viewer is only relative to feet. change  
							
							... 
							
							
							
							avatar collider, just rounding the boxes, etc 
							
						 
						
							2012-12-05 23:19:18 +00:00  
				
					
						
							
							
								 
						
							
							
								b6d29aa124 
								
							
								 
							
						 
						
							
							
								
								move characters (avatars) to own collision space, also fixing a problem  
							
							... 
							
							
							
							with previus code that was still assuming the avatar is g2 
							
						 
						
							2012-12-04 02:46:40 +00:00  
				
					
						
							
							
								 
						
							
							
								fc1be7e41f 
								
							
								 
							
						 
						
							
							
								
								raise standing avatar a bit to reduce knees bending on some collisions.  
							
							... 
							
							
							
							reduce head size a bit 
							
						 
						
							2012-12-04 01:54:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b7c3a4fa7f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-03 19:46:16 +01:00  
				
					
						
							
							
								 
						
							
							
								8aa5fdb6a3 
								
							
								 
							
						 
						
							
							
								
								*TEST* diferent avatar collider  
							
							
							
						 
						
							2012-12-03 19:45:45 +01:00  
				
					
						
							
							
								 
						
							
							
								f21d990820 
								
							
								 
							
						 
						
							
							
								
								fix vertex rounding direction  
							
							
							
						 
						
							2012-12-03 19:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								aa00308b10 
								
							
								 
							
						 
						
							
							
								
								*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number  
							
							... 
							
							
							
							of unique vertices only originated by math errors in PrimMesher 
							
						 
						
							2012-12-03 19:41:21 +01:00  
				
					
						
							
							
								 
						
							
							
								c50fda8bf5 
								
							
								 
							
						 
						
							
							
								
								adjust avatar standing Z position  
							
							
							
						 
						
							2012-12-03 19:41:14 +01:00  
				
					
						
							
							
								 
						
							
							
								d3904ff484 
								
							
								 
							
						 
						
							
							
								
								Add a transaction ID to the money module path for llTransferLindenDollars  
							
							
							
						 
						
							2012-12-03 19:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								9c7c703360 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-01 12:39:55 +00:00  
				
					
						
							
							
								 
						
							
							
								ae8d3815c7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'teravuswork' of careminster:/var/git/careminster into teravuswork  
							
							
							
						 
						
							2012-11-24 22:10:15 -05:00  
				
					
						
							
							
								 
						
							
							
								a118001181 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339  
							
							
							
						 
						
							2012-11-24 22:09:34 -05:00  
				
					
						
							
							
								 
						
							
							
								1487d69734 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339  
							
							
							
						 
						
							2012-11-24 22:01:34 -05:00  
				
					
						
							
							
								 
						
							
							
								62244b5ea5 
								
							
								 
							
						 
						
							
							
								
								don't zero constant force and torque in selection  
							
							
							
						 
						
							2012-11-24 22:46:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f254af29ac 
								
							
								 
							
						 
						
							
							
								
								avoid potencial NullReferenceException  
							
							
							
						 
						
							2012-11-24 03:39:37 +00:00  
				
					
						
							
							
								 
						
							
							
								edb3a9596b 
								
							
								 
							
						 
						
							
							
								
								Remove a superfluous newline from help  
							
							
							
						 
						
							2012-11-23 03:31:44 +01:00  
				
					
						
							
							
								 
						
							
							
								01f06b90dd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'careminster' into avination  
							
							
							
						 
						
							2012-11-23 03:42:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ae8733bf59 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs 
							
						 
						
							2012-11-23 03:39:49 +00:00  
				
					
						
							
							
								 
						
							
							
								36c6edac69 
								
							
								 
							
						 
						
							
							
								
								Remove the redundant BypassPermissions() checks in EstateManagmentModule.  
							
							... 
							
							
							
							This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value 
							
						 
						
							2012-11-23 03:29:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9b60c14bb1 
								
							
								 
							
						 
						
							
							
								
								minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.  
							
							
							
						 
						
							2012-11-23 03:05:30 +00:00  
				
					
						
							
							
								 
						
							
							
								8c8c8a00a4 
								
							
								 
							
						 
						
							
							
								
								Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.  
							
							... 
							
							
							
							This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. 
							
						 
						
							2012-11-23 02:22:30 +00:00  
				
					
						
							
							
								 
						
							
							
								6581097001 
								
							
								 
							
						 
						
							
							
								
								Fix new command console code to match the output of the original while keeping  
							
							... 
							
							
							
							the new features 
							
						 
						
							2012-11-23 03:20:15 +01:00  
				
					
						
							
							
								 
						
							
							
								c96729b55d 
								
							
								 
							
						 
						
							
							
								
								Add a newline before the constant help text  
							
							
							
						 
						
							2012-11-23 02:06:05 +00:00  
				
					
						
							
							
								 
						
							
							
								049987925d 
								
							
								 
							
						 
						
							
							
								
								Add regression test for checking scene close when SceneManager is asked to close  
							
							
							
						 
						
							2012-11-23 02:05:30 +00:00  
				
					
						
							
							
								 
						
							
							
								2e7b72d3da 
								
							
								 
							
						 
						
							
							
								
								Revert help to display a full command list. Leave the help categories in as  
							
							... 
							
							
							
							"help categories" in case it turns out useful in the future. May not work. 
							
						 
						
							2012-11-23 02:04:24 +00:00  
				
					
						
							
							
								 
						
							
							
								b09fb01571 
								
							
								 
							
						 
						
							
							
								
								Fix a build break introduced by us having a more efficient DoubleDictionary  
							
							... 
							
							
							
							where core has a simple list 
							
						 
						
							2012-11-23 02:03:44 +00:00  
				
					
						
							
							
								 
						
							
							
								eb1921ff93 
								
							
								 
							
						 
						
							
							
								
								Add "help all" console command which will list all commands alphabetically in a single list  
							
							
							
						 
						
							2012-11-23 01:52:48 +00:00  
				
					
						
							
							
								 
						
							
							
								2abddedc34 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-23 01:49:25 +00:00  
				
					
						
							
							
								 
						
							
							
								442896cb1d 
								
							
								 
							
						 
						
							
							
								
								Remove duplicate registration of the help topics for the module commander  
							
							
							
						 
						
							2012-11-23 02:44:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c2e89334b8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-23 01:44:35 +00:00  
				
					
						
							
							
								 
						
							
							
								7133b6bb4f 
								
							
								 
							
						 
						
							
							
								
								Fix recent windows build break.  
							
							... 
							
							
							
							Add missing OpenSim.Framework.Servers reference 
							
						 
						
							2012-11-23 01:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								61808d148e 
								
							
								 
							
						 
						
							
							
								
								Fix regression where we stopped closing scenes on simulator exit.  
							
							... 
							
							
							
							If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc 
							
						 
						
							2012-11-23 01:01:39 +00:00  
				
					
						
							
							
								 
						
							
							
								2bdd3eb918 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-22 14:47:57 +00:00  
				
					
						
							
							
								 
						
							
							
								3b2caa63b0 
								
							
								 
							
						 
						
							
							
								
								Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it  
							
							... 
							
							
							
							conflicts with PhysicsShape type defined in later libOMV 
							
						 
						
							2012-11-22 14:45:41 +00:00  
				
					
						
							
							
								 
						
							
							
								3c1a58c67a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-22 13:37:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c3e1701d43 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-11-22 13:33:34 +00:00  
				
					
						
							
							
								 
						
							
							
								98b0cb8df8 
								
							
								 
							
						 
						
							
							
								
								* While this is not producing any problems..  and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.  
							
							
							
						 
						
							2012-11-22 08:13:35 -05:00  
				
					
						
							
							
								 
						
							
							
								3ce00e97cc 
								
							
								 
							
						 
						
							
							
								
								Factor out command script code.  
							
							... 
							
							
							
							This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers 
							
						 
						
							2012-11-22 05:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								9fcf3f1a3f 
								
							
								 
							
						 
						
							
							
								
								Make "config show/set/get/save" console commands available on all servers  
							
							
							
						 
						
							2012-11-22 05:48:41 +00:00  
				
					
						
							
							
								 
						
							
							
								8269d2b893 
								
							
								 
							
						 
						
							
							
								
								Factor out common pid file creation and removal code.  
							
							... 
							
							
							
							Log path at which pid file is created or reason for failure to create. 
							
						 
						
							2012-11-22 05:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								42e87a6582 
								
							
								 
							
						 
						
							
							
								
								Add "get log level" command - this returns the current server session console logging level.  
							
							... 
							
							
							
							This supersedes getting information by calling "set log level" without a 4th argument, which is confusing. 
							
						 
						
							2012-11-22 04:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								34ff96a119 
								
							
								 
							
						 
						
							
							
								
								Remove unused BaseOpenSimServer.ShowHelp()  
							
							
							
						 
						
							2012-11-22 04:52:29 +00:00