8996ac1a9c 
								
							
								 
							
						 
						
							
							
								
								minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()  
							
							
							
						 
						
							2013-09-27 22:33:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2cd95fac73 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()  
							
							
							
						 
						
							2013-09-27 22:27:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b16bc7b01c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.  
							
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							Adds IScene.CloseAgent() to replace RemoveClient() 
							
						 
						
							2013-09-27 19:14:21 +01:00  
				
					
						
							
							
								 
						
							
							
								b704de9bf8 
								
							
								 
							
						 
						
							
							
								
								minor code formatting for the sake of consistency and readability  
							
							
							
						 
						
							2013-09-26 16:27:11 -07:00  
				
					
						
							
							
								 
						
							
							
								585d0800dd 
								
							
								 
							
						 
						
							
							
								
								minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)  
							
							
							
						 
						
							2013-09-27 00:14:40 +01:00  
				
					
						
							
							
								 
						
							
							
								70b51f12cd 
								
							
								 
							
						 
						
							
							
								
								minor: Clean up tabbing and spacing issues in OpenSim.ini.example  
							
							
							
						 
						
							2013-09-27 00:01:18 +01:00  
				
					
						
							
							
								 
						
							
							
								d6d82dbd3c 
								
							
								 
							
						 
						
							
							
								
								minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()  
							
							
							
						 
						
							2013-09-26 20:13:29 +01:00  
				
					
						
							
							
								 
						
							
							
								e24edada24 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out windlight log message about sending scene data for now.  
							
							
							
						 
						
							2013-09-26 00:39:32 +01:00  
				
					
						
							
							
								 
						
							
							
								253f8de8cd 
								
							
								 
							
						 
						
							
							
								
								minor: Add scene name to baked textures in cache log message  
							
							
							
						 
						
							2013-09-26 00:33:50 +01:00  
				
					
						
							
							
								 
						
							
							
								babfbe8d6d 
								
							
								 
							
						 
						
							
							
								
								minor: log MaxOutgoingTransferVersion at EntityTransferModule startup  
							
							
							
						 
						
							2013-09-26 00:31:33 +01:00  
				
					
						
							
							
								 
						
							
							
								4664090b34 
								
							
								 
							
						 
						
							
							
								
								minor: correct spelling of Initialized in LSC connector version message  
							
							
							
						 
						
							2013-09-25 22:59:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b22c92368f 
								
							
								 
							
						 
						
							
							
								
								Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule  
							
							
							
						 
						
							2013-09-25 21:53:38 +01:00  
				
					
						
							
							
								 
						
							
							
								32ddfc2740 
								
							
								 
							
						 
						
							
							
								
								Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
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							This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager. 
							
						 
						
							2013-09-25 18:45:56 +01:00  
				
					
						
							
							
								 
						
							
							
								732554be04 
								
							
								 
							
						 
						
							
							
								
								Reinsert 200ms sleep accidentally removed in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							
							
						 
						
							2013-09-25 18:29:14 +01:00  
				
					
						
							
							
								 
						
							
							
								f384a6291e 
								
							
								 
							
						 
						
							
							
								
								Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.  
							
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							This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether. 
							
						 
						
							2013-09-25 00:02:17 +01:00  
				
					
						
							
							
								 
						
							
							
								8de5c29e2c 
								
							
								 
							
						 
						
							
							
								
								* The last two are the the patch that Aleric wanted pulled from his repo. * Added GregC to CONTRIBUTORS.txt, Aleric was already in there. * There's some controversy, Some people have suggested that this could be stored in dynamic attributes instead of the database..    Melanie was wanting to pull from the avination repo but was asked to wait on committing anything new until the release.    The cherry-pick doesn't answer those questions.  
							
							
							
						 
						
							2013-09-22 21:34:55 -05:00  
				
					
						
							
							
								 
						
							
							
								7889e7757a 
								
							
								 
							
						 
						
							
							
								
								Don't use 'Indented' formatting for RpcXml responses.  
							
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							(cherry picked from commit 93abcde69043b175071e0bb752538d9730433f1d) 
							
						 
						
							2013-09-22 21:10:01 -05:00  
				
					
						
							
							
								 
						
							
							
								2dc92e7de1 
								
							
								 
							
						 
						
							
							
								
								Preserve attachment point & position when attachment is rezzed in world  
							
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							Patch taken from
http://opensimulator.org/mantis/view.php?id=4905 
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e 
							
						 
						
							2013-09-22 21:10:01 -05:00  
				
					
						
							
							
								 
						
							
							
								a37c59b43e 
								
							
								 
							
						 
						
							
							
								
								minor: Recomment out log message uncommented in previous  cbdfe969 
							
							
							
						 
						
							2013-09-21 00:40:23 +01:00  
				
					
						
							
							
								 
						
							
							
								cbdfe96905 
								
							
								 
							
						 
						
							
							
								
								When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.  
							
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							When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered. 
							
						 
						
							2013-09-21 00:32:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4c0ec86176 
								
							
								 
							
						 
						
							
							
								
								minor: Add prefix to log message in LureModule  
							
							
							
						 
						
							2013-09-21 00:14:57 +01:00  
				
					
						
							
							
								 
						
							
							
								e2b3b7a2ae 
								
							
								 
							
						 
						
							
							
								
								minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message  
							
							
							
						 
						
							2013-09-20 23:42:55 +01:00  
				
					
						
							
							
								 
						
							
							
								8502517d80 
								
							
								 
							
						 
						
							
							
								
								Make UUID.Zero resolve to "Unknown User" in user cache.  
							
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							This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID. 
							
						 
						
							2013-09-20 23:07:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c01db5fbdd 
								
							
								 
							
						 
						
							
							
								
								Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.  
							
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							There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. 
							
						 
						
							2013-09-20 22:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								c6dea6ee78 
								
							
								 
							
						 
						
							
							
								
								Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes  
							
							
							
						 
						
							2013-09-20 20:19:44 +01:00  
				
					
						
							
							
								 
						
							
							
								35a6361b24 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce avatar walking stopped threshold.  
							
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							Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking. 
							
						 
						
							2013-09-20 09:58:45 -07:00  
				
					
						
							
							
								 
						
							
							
								07d7a5fd76 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero velocity when avatar not moving.  
							
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							This fixes a movement jitter that happens when an avatar is standing on a
tilted surface. 
							
						 
						
							2013-09-20 09:58:25 -07:00  
				
					
						
							
							
								 
						
							
							
								c06a9ffe5c 
								
							
								 
							
						 
						
							
							
								
								Make new regions PG by default instead of Mature.  
							
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							This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden 
							
						 
						
							2013-09-20 00:04:33 +01:00  
				
					
						
							
							
								 
						
							
							
								f1267730ef 
								
							
								 
							
						 
						
							
							
								
								UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.  
							
							
							
						 
						
							2013-09-19 23:01:06 +01:00  
				
					
						
							
							
								 
						
							
							
								979b17165b 
								
							
								 
							
						 
						
							
							
								
								For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.  
							
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							This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755  
							
						 
						
							2013-09-19 22:45:50 +01:00  
				
					
						
							
							
								 
						
							
							
								b6f10780c2 
								
							
								 
							
						 
						
							
							
								
								minor: Make SP.MakeRootAgent() private - no external code has any business calling this method  
							
							
							
						 
						
							2013-09-19 21:44:30 +01:00  
				
					
						
							
							
								 
						
							
							
								03b2b5b77b 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()  
							
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							Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did 
							
						 
						
							2013-09-19 20:59:27 +01:00  
				
					
						
							
							
								 
						
							
							
								6bdef1f70b 
								
							
								 
							
						 
						
							
							
								
								minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups  
							
							
							
						 
						
							2013-09-19 20:49:55 +01:00  
				
					
						
							
							
								 
						
							
							
								3a9a8d2113 
								
							
								 
							
						 
						
							
							
								
								Revert "Also check user authorization if looking to upgrade from a child to a root agent."  
							
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							This reverts commit c7ded0618c 
							
						 
						
							2013-09-19 20:26:26 +01:00  
				
					
						
							
							
								 
						
							
							
								83c113896e 
								
							
								 
							
						 
						
							
							
								
								Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.  
							
							
							
						 
						
							2013-09-19 20:26:08 +01:00  
				
					
						
							
							
								 
						
							
							
								8ad7f2ce2d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							
							
						 
						
							2013-09-19 11:33:38 +01:00  
				
					
						
							
							
								 
						
							
							
								997700c4aa 
								
							
								 
							
						 
						
							
							
								
								minor: Make config-include .ini files more consistent  
							
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							Chiefly tabs to spaces.
No actual setting changes 
							
						 
						
							2013-09-18 23:49:27 +01:00  
				
					
						
							
							
								 
						
							
							
								ac0a527976 
								
							
								 
							
						 
						
							
							
								
								Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini  
							
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							This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter 
							
						 
						
							2013-09-18 23:27:37 +01:00  
				
					
						
							
							
								 
						
							
							
								8999f06025 
								
							
								 
							
						 
						
							
							
								
								minor: correct method name in comment  
							
							
							
						 
						
							2013-09-18 23:13:31 +01:00  
				
					
						
							
							
								 
						
							
							
								ddcbd4bb7d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()  
							
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							verb-noun is consistent with other similar methods 
							
						 
						
							2013-09-18 23:09:38 +01:00  
				
					
						
							
							
								 
						
							
							
								3ce46adb2a 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root  
							
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							Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports  
							
						 
						
							2013-09-18 22:56:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f4d82a56f4 
								
							
								 
							
						 
						
							
							
								
								Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()  
							
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							This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this. 
							
						 
						
							2013-09-18 22:09:46 +01:00  
				
					
						
							
							
								 
						
							
							
								7dbc93c62a 
								
							
								 
							
						 
						
							
							
								
								Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()  
							
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							Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false 
							
						 
						
							2013-09-18 21:41:51 +01:00  
				
					
						
							
							
								 
						
							
							
								1d2466889a 
								
							
								 
							
						 
						
							
							
								
								Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.  
							
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							Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers. 
							
						 
						
							2013-09-17 01:20:55 +01:00  
				
					
						
							
							
								 
						
							
							
								845d2b193a 
								
							
								 
							
						 
						
							
							
								
								Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now  
							
							
							
						 
						
							2013-09-17 00:54:53 +01:00  
				
					
						
							
							
								 
						
							
							
								69ec85f491 
								
							
								 
							
						 
						
							
							
								
								Fix issue in recent  3f0fa9f7 where the code start adding unknown user cache entries with no name  
							
							
							
						 
						
							2013-09-17 00:02:36 +01:00  
				
					
						
							
							
								 
						
							
							
								2603a2891b 
								
							
								 
							
						 
						
							
							
								
								Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing  
							
							
							
						 
						
							2013-09-16 23:26:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f99dae03cb 
								
							
								 
							
						 
						
							
							
								
								Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter  
							
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							Extended regression test for this case 
							
						 
						
							2013-09-16 23:00:40 +01:00  
				
					
						
							
							
								 
						
							
							
								60cf42cb8d 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=6768 
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams() 
							
						 
						
							2013-09-16 22:56:08 +01:00  
				
					
						
							
							
								 
						
							
							
								c4b0f172a1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of careminster:/var/git/careminster  
							
							
							
						 
						
							2013-09-16 16:49:46 -05:00