Justin Clark-Casey (justincc)
ee4abb681e
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
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However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-11-28 02:51:24 +00:00
Justin Clark-Casey (justincc)
9e3605d952
Fix build break from commit e469879
2012-11-28 02:51:11 +00:00
Justin Clark-Casey (justincc)
0df4927710
Add "debug groups verbose <true|false>" region console command
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This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-11-28 02:51:01 +00:00
Justin Clark-Casey (justincc)
9d4415429d
minor: Increase attachment name field from 36 to 50 chars in "attachments show" report
2012-11-28 02:50:47 +00:00
SignpostMarv
c86ac36876
altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
2012-11-28 02:50:23 +00:00
SignpostMarv
4a4d800523
ensuring that operand order in llGetLinkName is internally consistent
2012-11-28 02:49:44 +00:00
Justin Clark-Casey (justincc)
01c148bbce
minor: comment out currently unused logger in DynamicTextureModule
2012-11-28 02:49:28 +00:00
Justin Clark-Casey (justincc)
1cbe4363a3
Make "show part" console commands print out information about each item the part contains
2012-11-28 02:49:21 +00:00
Justin Clark-Casey (justincc)
c0254d914f
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList
2012-11-28 02:49:10 +00:00
Justin Clark-Casey (justincc)
53112f1e80
Add local and UUID to information output of "show object" and "show part" region console commands
2012-11-28 02:49:02 +00:00
Justin Clark-Casey (justincc)
0f312c58ca
Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.
2012-11-28 02:48:54 +00:00
Justin Clark-Casey (justincc)
2ca520c1eb
Add number of inventory items to information displayed via "show part" console command
2012-11-28 02:48:47 +00:00
Justin Clark-Casey (justincc)
c9b7ac2ae5
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
2012-11-28 02:47:47 +00:00
Justin Clark-Casey (justincc)
6e2ffd7050
minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView
2012-11-28 02:47:40 +00:00
Justin Clark-Casey (justincc)
8726748e22
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
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We can do this because AgentUpdate packets are handled synchronously.
2012-11-28 02:47:31 +00:00
Justin Clark-Casey (justincc)
73c2db9e8f
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
2012-11-28 02:47:24 +00:00
Justin Clark-Casey (justincc)
c1cab3e752
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
2012-11-28 02:47:15 +00:00
Justin Clark-Casey (justincc)
713fdda7f8
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
2012-11-28 02:47:08 +00:00
Justin Clark-Casey (justincc)
baa599e5b0
Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.
2012-11-28 02:47:01 +00:00
Justin Clark-Casey (justincc)
014c533ebe
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
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Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-11-28 02:46:53 +00:00
Justin Clark-Casey (justincc)
53d87510ce
Make it possible to separate start and stop lludp packet processing from the console for debug processes.
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This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-11-28 02:46:46 +00:00
Justin Clark-Casey (justincc)
43aa74d139
minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.
2012-11-28 02:46:39 +00:00
Justin Clark-Casey (justincc)
ada9238907
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-11-28 02:46:23 +00:00
Justin Clark-Casey (justincc)
4d98cdf829
minor: Add/correct some doc messages associated with entity teleport.
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I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-11-28 02:46:16 +00:00
Justin Clark-Casey (justincc)
547043047e
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
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I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-11-28 02:46:10 +00:00
Justin Clark-Casey (justincc)
9d3b68411a
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-11-28 02:45:11 +00:00
Justin Clark-Casey (justincc)
470f8d3c04
Get rid of accidental scene start left in ScenePresenceAutopilotTests
2012-11-28 02:44:53 +00:00
Justin Clark-Casey (justincc)
da00b57d4b
Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
2012-11-28 02:44:45 +00:00
Justin Clark-Casey (justincc)
caedac67e0
Get Watchdog to log thread removal
2012-11-28 02:44:38 +00:00
Justin Clark-Casey (justincc)
2b5dc4eba4
Add "active true|false" to "debug scene" console command.
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This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-11-28 02:44:30 +00:00
Justin Clark-Casey (justincc)
39b8d01e71
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
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Practical effect is probably none.
2012-11-28 02:44:23 +00:00
Justin Clark-Casey (justincc)
fca3154982
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-11-28 02:44:17 +00:00
Justin Clark-Casey (justincc)
cef158c42d
Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.
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Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-11-28 02:44:10 +00:00
Justin Clark-Casey (justincc)
177c3bcfe6
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-11-28 02:44:02 +00:00
Justin Clark-Casey (justincc)
35766f2c3a
minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation.
2012-11-28 02:43:55 +00:00
Justin Clark-Casey (justincc)
e175cf543c
Fix percentage stats to multiply by 100. Adjust container name for packetpool stats.
2012-11-28 02:43:48 +00:00
Justin Clark-Casey (justincc)
96b0d1276e
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.
2012-11-28 02:43:42 +00:00
Justin Clark-Casey (justincc)
301546289e
Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
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Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-11-28 02:43:32 +00:00
Justin Clark-Casey (justincc)
813778b39e
Fix packetpool for ImprovedTerseObjectUpdate packets.
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These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-11-28 02:43:23 +00:00
Justin Clark-Casey (justincc)
6c3eceb197
Extend "show stats" command to "show stats [list|all|<category name>]"
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This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-11-28 02:43:11 +00:00
Justin Clark-Casey (justincc)
0afc43eed7
Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
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This doesn't fail the compile on mono 2.10.8.
2012-11-28 02:42:56 +00:00
Justin Clark-Casey (justincc)
6eb260d4eb
Add "delete object pos <start-coord> to <end-coord>" console command.
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This allows one to delete objects within a certain volume.
See help on console for more details.
2012-11-28 02:42:44 +00:00
Justin Clark-Casey (justincc)
63f1efc414
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
2012-11-28 02:42:02 +00:00
Justin Clark-Casey (justincc)
e685f7ab68
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-11-28 02:41:55 +00:00
Justin Clark-Casey (justincc)
ac8f420adb
minor: elaborate method doc on Scene.NewUserConnection()
2012-11-28 02:41:42 +00:00
SignpostMarv
fa16f132e3
string format arguments in wrong order
2012-11-28 02:36:16 +00:00
Justin Clark-Casey (justincc)
7a5782c3e3
Get rid of some unnecessary casts in RemoteAdminPlugin.
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This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
2012-11-28 02:35:28 +00:00
Justin Clark-Casey (justincc)
cf98691a3d
Merge branch '0.7.4-post-fixes' into 0.7.4-extended
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Conflicts:
OpenSim/Data/MySQL/MySQLXInventoryData.cs
2012-11-15 02:52:37 +00:00
Justin Clark-Casey (justincc)
09aa87ba26
Fix SceneObjectUndoRedoTests.TestNoUndoOnObjectsNotInScene by not looking up ParentGroup scale limits if part is not in a sog
2012-11-15 02:38:57 +00:00
Justin Clark-Casey (justincc)
38fb0430bf
Replace old Prebuild.exe accidentally added back in f977291
with one built without <copy> nant target generation and on mono 2.4.3
2012-11-15 02:16:03 +00:00