8730dc9d6a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-03 15:10:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d5cd60131f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs  
							
							
							
						 
						
							2012-08-03 15:10:00 -07:00  
				
					
						
							
							
								 
						
							
							
								e7ad6ed3a3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.  
							
							
							
						 
						
							2012-08-03 15:09:56 -07:00  
				
					
						
							
							
								 
						
							
							
								ea36d4a4cf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add AddObjectForce to BulletSim API.  
							
							... 
							
							
							
							Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character. 
							
						 
						
							2012-08-03 15:09:52 -07:00  
				
					
						
							
							
								 
						
							
							
								0e3b08fa5b 
								
							
								 
							
						 
						
							
							
								
								Update settings loading in AvatarFactoryModule which should have been in last commit  205f2326 
							
							
							
						 
						
							2012-08-03 23:09:47 +01:00  
				
					
						
							
							
								 
						
							
							
								205f2326dc 
								
							
								 
							
						 
						
							
							
								
								Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.  
							
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							All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini 
							
						 
						
							2012-08-03 23:02:39 +01:00  
				
					
						
							
							
								 
						
							
							
								5914270ff1 
								
							
								 
							
						 
						
							
							
								
								Restore SOG constructor chaining removed in recent  513b77b.  This is not a functional change.  
							
							
							
						 
						
							2012-08-03 22:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								faffe2f2f9 
								
							
								 
							
						 
						
							
							
								
								Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.  
							
							
							
						 
						
							2012-08-03 22:03:04 +01:00  
				
					
						
							
							
								 
						
							
							
								8327e048b9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-03 21:56:48 +01:00  
				
					
						
							
							
								 
						
							
							
								789e88d8bd 
								
							
								 
							
						 
						
							
							
								
								Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.  
							
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							Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true. 
							
						 
						
							2012-08-03 21:36:00 +01:00  
				
					
						
							
							
								 
						
							
							
								5181bdae0a 
								
							
								 
							
						 
						
							
							
								
								attempting to fix a build issue  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-08-03 16:14:01 -04:00  
				
					
						
							
							
								 
						
							
							
								513b77b78d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.  
							
							
							
						 
						
							2012-08-03 02:26:54 +01:00  
				
					
						
							
							
								 
						
							
							
								08ec18f8a3 
								
							
								 
							
						 
						
							
							
								
								Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.  
							
							
							
						 
						
							2012-08-03 02:08:04 +01:00  
				
					
						
							
							
								 
						
							
							
								cd9fd77e2c 
								
							
								 
							
						 
						
							
							
								
								ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer  
							
							
							
						 
						
							2012-08-03 01:55:46 +01:00  
				
					
						
							
							
								 
						
							
							
								0588f27d18 
								
							
								 
							
						 
						
							
							
								
								Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out  
							
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							The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running. 
							
						 
						
							2012-08-03 01:12:46 +01:00  
				
					
						
							
							
								 
						
							
							
								72075e68c7 
								
							
								 
							
						 
						
							
							
								
								Save membership fee to the database when a group is created.  
							
							
							
						 
						
							2012-08-03 00:44:03 +01:00  
				
					
						
							
							
								 
						
							
							
								8b04e8a297 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.  
							
							
							
						 
						
							2012-08-02 16:30:23 -07:00  
				
					
						
							
							
								 
						
							
							
								293d0cc629 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Deleting asset" log messages for now  
							
							
							
						 
						
							2012-08-03 00:25:22 +01:00  
				
					
						
							
							
								 
						
							
							
								0cd698d82b 
								
							
								 
							
						 
						
							
							
								
								Delete old blank SOGSpamTest  
							
							
							
						 
						
							2012-08-03 00:23:03 +01:00  
				
					
						
							
							
								 
						
							
							
								eeef9d7e99 
								
							
								 
							
						 
						
							
							
								
								Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.  
							
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							The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities. 
							
						 
						
							2012-08-03 00:00:54 +01:00  
				
					
						
							
							
								 
						
							
							
								0dfccfc1d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-02 23:54:32 +01:00  
				
					
						
							
							
								 
						
							
							
								68406ab8f9 
								
							
								 
							
						 
						
							
							
								
								Initialize the Rezzing object to UUID.Zero  
							
							
							
						 
						
							2012-08-02 22:34:46 +01:00  
				
					
						
							
							
								 
						
							
							
								86b005de1d 
								
							
								 
							
						 
						
							
							
								
								Add simple draw test for the VectorRenderModule  
							
							
							
						 
						
							2012-08-02 22:14:09 +01:00  
				
					
						
							
							
								 
						
							
							
								cd2c5843a8 
								
							
								 
							
						 
						
							
							
								
								reduced-complexity implementation of function to get rezzing object key  
							
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							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-08-02 22:12:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e36bc0d754 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-01 22:39:40 +01:00  
				
					
						
							
							
								 
						
							
							
								cf16ca9bda 
								
							
								 
							
						 
						
							
							
								
								Create the ability for physics modules to request assets on demand by  
							
							... 
							
							
							
							themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class. 
							
						 
						
							2012-08-01 22:37:38 +01:00  
				
					
						
							
							
								 
						
							
							
								5f500c89ce 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects.  
							
							
							
						 
						
							2012-08-01 22:30:34 +01:00  
				
					
						
							
							
								 
						
							
							
								69a5beeabc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-01 00:40:31 +01:00  
				
					
						
							
							
								 
						
							
							
								794363421d 
								
							
								 
							
						 
						
							
							
								
								Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.  
							
							
							
						 
						
							2012-08-01 00:39:37 +01:00  
				
					
						
							
							
								 
						
							
							
								c51ef38e2d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.  
							
							
							
						 
						
							2012-07-31 16:23:52 -07:00  
				
					
						
							
							
								 
						
							
							
								e38d26a2dc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure  
							
							
							
						 
						
							2012-07-31 16:23:48 -07:00  
				
					
						
							
							
								 
						
							
							
								04d8c6b4fe 
								
							
								 
							
						 
						
							
							
								
								Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.  
							
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							Also outputs full exception instead of just the message to aid diagnostics. 
							
						 
						
							2012-08-01 00:11:21 +01:00  
				
					
						
							
							
								 
						
							
							
								7609daca38 
								
							
								 
							
						 
						
							
							
								
								Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.  
							
							... 
							
							
							
							A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep. 
							
						 
						
							2012-07-31 23:57:57 +01:00  
				
					
						
							
							
								 
						
							
							
								d89faa3c16 
								
							
								 
							
						 
						
							
							
								
								Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.  
							
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							This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars. 
							
						 
						
							2012-07-31 22:52:17 +01:00  
				
					
						
							
							
								 
						
							
							
								a76a289d11 
								
							
								 
							
						 
						
							
							
								
								Adds support to ScriptModuleComms for region modules to export  
							
							... 
							
							
							
							constants to the script engine. 
							
						 
						
							2012-07-31 10:45:37 -07:00  
				
					
						
							
							
								 
						
							
							
								f9a8915cca 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the DLLs and SOs. This fixes the exception on shutdown  
							
							
							
						 
						
							2012-07-31 09:44:32 -07:00  
				
					
						
							
							
								 
						
							
							
								50dbb9ffe4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters and API calls for setting ERP and CFM.  
							
							... 
							
							
							
							Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked. 
							
						 
						
							2012-07-31 09:23:05 -07:00  
				
					
						
							
							
								 
						
							
							
								6b1d12edcb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-30 23:25:54 +01:00  
				
					
						
							
							
								 
						
							
							
								b899d64dc1 
								
							
								 
							
						 
						
							
							
								
								If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this.  
							
							
							
						 
						
							2012-07-30 23:14:20 +01:00  
				
					
						
							
							
								 
						
							
							
								3f6dfa92ab 
								
							
								 
							
						 
						
							
							
								
								Return world rotation on llGetObjectDetails()'s OBJECT_ROT  
							
							
							
						 
						
							2012-07-29 16:05:35 +01:00  
				
					
						
							
							
								 
						
							
							
								72d29bdb40 
								
							
								 
							
						 
						
							
							
								
								LSL/OSSL lacks Math.Min & Math.Max implementations.  
							
							
							
						 
						
							2012-07-28 00:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								7e89b99e6a 
								
							
								 
							
						 
						
							
							
								
								Avoid a race condition between the scene shutdown thread and the update thread since commit  c150320 (Thu Jul 26 15:27:18 2012)  
							
							... 
							
							
							
							c150320 
						
							2012-07-27 23:58:53 +01:00  
				
					
						
							
							
								 
						
							
							
								adbdb220df 
								
							
								 
							
						 
						
							
							
								
								making first run more resilient to bad input (loop until good input, rather than crash)  
							
							
							
						 
						
							2012-07-27 23:40:19 +01:00  
				
					
						
							
							
								 
						
							
							
								b23ab3ea85 
								
							
								 
							
						 
						
							
							
								
								adding asset cache and map tile directories to .gitignore  
							
							
							
						 
						
							2012-07-27 23:37:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d4f476c7ce 
								
							
								 
							
						 
						
							
							
								
								Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.  
							
							... 
							
							
							
							Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. 
							
						 
						
							2012-07-27 23:31:19 +01:00  
				
					
						
							
							
								 
						
							
							
								134c6d181f 
								
							
								 
							
						 
						
							
							
								
								Update OpenMetaverse libraries at commit 6212cbd, this time built on Windows  
							
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							This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!) 
							
						 
						
							2012-07-27 23:05:17 +01:00  
				
					
						
							
							
								 
						
							
							
								f3c5ce1bbd 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically  
							
							
							
						 
						
							2012-07-27 22:20:43 +01:00  
				
					
						
							
							
								 
						
							
							
								0d9afad3fe 
								
							
								 
							
						 
						
							
							
								
								Remove duplicated IScenePresence.PresenceType.  This is already in ISceneAgent.PresenceType from which IScenePresence inherits.  
							
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							No other code changes required. 
							
						 
						
							2012-07-27 22:15:25 +01:00  
				
					
						
							
							
								 
						
							
							
								cd44c3b90a 
								
							
								 
							
						 
						
							
							
								
								Replace libopenmetaverse commit 6212cbd with the same libraries but this time built with xbuild rather than nant.  
							
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							This may fix Windows and some mono version builds. 
							
						 
						
							2012-07-27 21:50:18 +01:00  
				
					
						
							
							
								 
						
							
							
								1133f81dce 
								
							
								 
							
						 
						
							
							
								
								Remove a couple of compiler warnings pointed out by SignpostMarv  
							
							
							
						 
						
							2012-07-27 20:40:25 +01:00