Huaiyu (Kitty) Liu
a5c55a19ef
Merge branch 'dev' into dev_kitty
2011-02-25 16:23:57 -08:00
Huaiyu (Kitty) Liu
f7de4f37ce
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-25 16:22:51 -08:00
Huaiyu (Kitty) Liu
9d613a20c0
Relocate functions within RegionSyncModule.cs: the IRegionSyncModule region now
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only contains functions defined in IRegionSyncModule.
2011-02-25 16:20:58 -08:00
Robert Adams
153fd02f0f
Add SimianGridServiceConnector::LookupEndpoint to get info on a particular sync server endpoint
2011-02-25 16:03:35 -08:00
unknown
784cb6c95c
Changed some less important messages from Warn to Debug
2011-02-25 15:21:07 -08:00
Sean McNamara
d3511ca592
Start the timer. (Could it be that simple?)
2011-02-25 09:03:11 -05:00
Sean McNamara
cb049aa15f
s/True/true
2011-02-25 08:58:42 -05:00
Sean McNamara
bb1f03abc6
Make timer auto-respawn.
2011-02-25 08:57:48 -05:00
Sean McNamara
7fa8ed0c47
Config works, but timer isn't firing. Hmm.
2011-02-25 08:48:02 -05:00
Sean McNamara
2da9bb3ca2
Try to fix config one more time.
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Note that the way we specify settings has changed significantly here.
2011-02-25 08:31:10 -05:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc)
0f545abfc1
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values
2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc)
939c47ac52
instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
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this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc)
beff0ac32f
log actual cache directory for FlotsamAssetCache instead of always logging the default
2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc)
197cc3883f
Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
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There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Robert Adams
f212a60067
Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-02-24 14:48:11 -08:00
Robert Adams
2335968271
Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG
2011-02-24 14:41:16 -08:00
Justin Clark-Casey (justincc)
2f5394e70d
Fix bug where avatars in other regions would not always show up on the mini-map
2011-02-24 22:33:54 +00:00
Justin Clark-Casey (justincc)
db7c758b7f
On a Grid Handler exception, explicitly log the exception message and stack trace so that we get somewhat better diagnostics on windows
2011-02-24 00:55:50 +00:00
Mic Bowman
1bb0bae78a
Forces the owner of a rezzed object to be the "rezzer" of the
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object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck
af22b7cb1a
GetRegion(s)ByName with SQLite behaves like it does with other databases.
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The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
2011-02-22 13:00:45 +01:00
Sean McNamara
c2658c2f14
More relevant console messages, and maybe fix config problem
2011-02-19 23:14:43 -05:00
Sean McNamara
7eac0af559
Fix an actual bug in the timer interval calculation (minutes -> msec)
2011-02-19 23:07:54 -05:00
Sean McNamara
e5c08a553c
More debug messages
2011-02-19 22:55:32 -05:00
Sean McNamara
3c9bf5c476
Fix config source stuff harder (debug console prints only; no fix yet)
2011-02-19 22:47:05 -05:00
Sean McNamara
06a4810d21
Fix config source by taking it from Initialize
2011-02-19 22:29:45 -05:00
Sean McNamara
99e8260282
Add [Modules] option for unconditionally disabling entire module globally (for easy configuration)
2011-02-19 22:08:19 -05:00
Sean McNamara
dfa63ff031
Let GetNextFile do all the string-building work for SEQUENTIAL.
2011-02-19 20:15:38 -05:00
Sean McNamara
85654f82a5
First cut of AutoBackupModule; only compile-tested so far
2011-02-19 12:25:04 -05:00
Robert Adams
1ff16c93a3
Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code
2011-02-18 17:16:57 -08:00
Huaiyu (Kitty) Liu
513ca97eb0
Added code to propogate event OnAttach.
2011-02-18 17:05:25 -08:00
Justin Clark-Casey (justincc)
9e47018cfb
Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
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This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-19 00:14:13 +00:00
Justin Clark-Casey (justincc)
b3a1d8c7f7
Remove unused SceneSetupHelpers.DeleteObjectAsync().
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Calling async code in automated tests is never a good idea - things become very fragile very quickly
2011-02-19 00:11:08 +00:00
Huaiyu (Kitty) Liu
1d2a25689a
RegionSyncServer and RegionSyncClient will not trigger RezAttachment anymore. Attachments
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are synced via object sync protocol.
2011-02-18 16:08:12 -08:00
Justin Clark-Casey (justincc)
9d668b09ca
remove unused code to share services between scenes in SceneSetupHelpers - this is done differently elsewhere
2011-02-19 00:07:16 +00:00
Justin Clark-Casey (justincc)
60fe3d48ee
Put some CapabilitiesModule null checks in Scene
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Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Huaiyu (Kitty) Liu
10a41ad5b5
Added code in SceneGraph.AddSceneObjectByStateSynch to handle attachment objects.
2011-02-18 15:49:01 -08:00
Justin Clark-Casey (justincc)
8249d77991
If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line
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This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18 23:25:59 +00:00
Justin Clark-Casey (justincc)
5c92f62941
minor: remove mono compiler warning
2011-02-18 23:10:46 +00:00
Justin Clark-Casey (justincc)
dd9efc1838
extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled.
2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc)
eb699df5f6
On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
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Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc)
023f953f39
remove another unused test teardown method
2011-02-18 22:25:45 +00:00
Justin Clark-Casey (justincc)
c155f57dbe
remove unused test teardown method
2011-02-18 22:22:51 +00:00
Justin Clark-Casey (justincc)
c763edf56d
separate attachment tests out into their own class
2011-02-18 22:20:08 +00:00
Justin Clark-Casey (justincc)
60d47836ce
minor: remove mono compiler warning
2011-02-18 22:00:52 +00:00
Justin Clark-Casey (justincc)
88da253c94
Add very basic test which invokes the scene update loop once and checks the frame number.
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This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Justin Clark-Casey (justincc)
e774679f62
minor: add method doc to a few ScenePresence methods
2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc)
4725221435
Stop the avatar sometimes pausing for more than a second on the border when region crossing.
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This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Robert Adams
a25eac0a40
Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync
2011-02-18 08:11:29 -08:00