Commit Graph

17480 Commits (f3c5ce1bbd86fafa0e436efe5de804b65d64b8af)

Author SHA1 Message Date
lbsa71 8f5919bf63 * nant building again 2007-04-11 07:57:03 +00:00
Adam Frisby dde4242378 Adding BDB to prebuild, making BDB compile. 2007-04-11 07:53:56 +00:00
lbsa71 a7f3cbbfb2 * working towards fixing nant build... 2007-04-11 07:52:36 +00:00
Adam Frisby d4dd81ada8 Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin 2007-04-11 07:50:21 +00:00
Adam Frisby 6e65579118 Removing binaries from BasicTerrain 2007-04-11 07:47:56 +00:00
lbsa71 1358538408 * extensions should be lower case part 1 2007-04-11 07:42:25 +00:00
Adam Frisby 6e60d1e17f * One change in SQLiteLocalStorage
* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
2007-04-11 07:39:39 +00:00
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby 44989288d6 Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.) 2007-04-11 06:42:07 +00:00
Adam Frisby adb56a46f4 Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
MW b5494438e5 2007-04-10 11:51:37 +00:00
gareth 56b237350b And ignore this one too 2007-04-10 11:38:44 +00:00
gareth deed426fe0 ignore this commit 2007-04-10 11:38:04 +00:00
MW 03f5ff9dc2 2007-04-10 10:45:46 +00:00
gareth 34d91c31cf And now clothes update and show for all users
woohoo!
2007-04-10 02:03:47 +00:00
gareth 632db47dd7 Fixed avatar appearance not updating issue as per bug report #79 2007-04-10 01:43:40 +00:00
gareth 868f184f23 Avatar now stands still and does the normal animation stuff 2007-04-10 01:23:03 +00:00
gareth ea84e93679 Fixed "teh bug" 2007-04-10 00:43:11 +00:00
Adam Frisby 4ab5803911 Documentation! 2007-04-07 17:37:04 +00:00
Adam Frisby c070d2bbf3 ZOMG Comments! 2007-04-07 17:30:11 +00:00
Adam Frisby c18cf96824 Terrain can now import from a specially formatted file. 2007-04-07 16:48:38 +00:00
Adam Frisby 55aaf8060f Added setHeights1D to allow importing from a 1D array 2007-04-07 16:30:16 +00:00
Adam Frisby 30a5e028c5 Port to a 2D Heightmap complete 2007-04-07 16:19:49 +00:00
Adam Frisby d28dd8f456 I am a freaking idiot. 2007-04-07 16:05:45 +00:00
MW 0879e6427e compiles and works just weird terrain problem (and terrain saving is currently not functional) 2007-04-06 19:25:29 +00:00
MW 0311fef244 Now back to compiling, just no terrain generation at the moment 2007-04-06 19:08:24 +00:00
Adam Frisby e0b84e0aa1 Added getHeights1D() function to TerrainEngine 2007-04-06 18:53:18 +00:00
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
Adam Frisby df4df07c39 And now for some solution files... 2007-04-06 18:09:03 +00:00
Adam Frisby 9169e9c18b Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket. 2007-04-06 18:07:46 +00:00
gareth 85e3231c61 Began adding POST handler for /sims REST stuff 2007-04-06 13:46:26 +00:00
MW 802d443be8 very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
MW 0a377238f8 more work on Primitive2 2007-04-04 19:55:31 +00:00
gareth 7c2b4d1c9d no SimUUID in OpenSimMain 2007-04-04 19:20:17 +00:00
gareth f741e00ad8 Added SimUUID
Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
lbsa71 74484ed2ed * Added Primitive2 to vs2005 solution (again) 2007-04-04 14:56:09 +00:00
MW 0ad017677b Seems that I didn't actually include the Primitive2.cs file in the earlier commit. 2007-04-04 14:13:49 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
gareth 5e81e7ed9d Finished initial sim<>Grid login (kinda)
Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71 c43d6cf0e5 * lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files. 2007-04-03 20:34:12 +00:00
lbsa71 d9ca661416 * Fixad namespace clash 2007-04-03 20:31:46 +00:00
lbsa71 f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
MW 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
MW 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. 2007-04-03 18:15:11 +00:00
lbsa71 5ab7205dc5 * added script prototype intructions 2007-04-03 16:57:50 +00:00