Commit Graph

26 Commits (f41e5343c5568ba27893551716af9e578a81dfbe)

Author SHA1 Message Date
MW f41e5343c5 updated Build/project files to include the new projects and new files.
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
2007-05-15 14:54:53 +00:00
MW a595881dc0 fixed the VS 2005 solution/ project files.
and a couple of other small changes
2007-04-30 15:38:51 +00:00
MW 9ed0a8dbad updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates. 2007-04-25 18:12:06 +00:00
MW f7b51d63a8 Small clean up of files and directories 2007-04-25 13:03:48 +00:00
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
gareth 843f547684 Moved grid configuration to Db4o database 2007-04-02 02:11:51 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
lbsa71 9ea0e881a4 * Naaw, -realphysx is too much to ask
* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
lbsa71 f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71 7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71 81f01a1296 * vaseline + duct-tape. 2007-03-27 20:19:35 +00:00
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71 b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
lbsa71 fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
lbsa71 574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
lbsa71 96a6da15f6 * Hopefully got vs2005 target to gen refs correctly 2007-03-23 13:57:34 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00