5ab151c2d6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add avatar code to keep avatars from ending up trapped under the terrain  
							
							
							
						 
						
							2012-08-08 13:48:49 -07:00  
				
					
						
							
							
								 
						
							
							
								19417fca41 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Added avatar capsule scaling for size of avatar.  
							
							... 
							
							
							
							This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs. 
							
						 
						
							2012-08-07 17:15:06 -07:00  
				
					
						
							
							
								 
						
							
							
								fef07b807d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-08-07 21:59:21 +01:00  
				
					
						
							
							
								 
						
							
							
								96922543b4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' of ssh://melanie@3dhosting.de/var/git/careminster into avination  
							
							
							
						 
						
							2012-08-07 20:49:49 +01:00  
				
					
						
							
							
								 
						
							
							
								1c51ae662c 
								
							
								 
							
						 
						
							
							
								
								Release http-in URLs when llResetScript is called  
							
							
							
						 
						
							2012-08-07 20:49:26 +01:00  
				
					
						
							
							
								 
						
							
							
								d85c49c98b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-08-07 20:48:57 +01:00  
				
					
						
							
							
								 
						
							
							
								926c0b90a1 
								
							
								 
							
						 
						
							
							
								
								Release http-in URLs when llResetScript is called  
							
							
							
						 
						
							2012-08-07 20:48:22 +01:00  
				
					
						
							
							
								 
						
							
							
								85b4eab005 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-08-07 20:20:28 +01:00  
				
					
						
							
							
								 
						
							
							
								0e343d6785 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-07 18:43:28 +02:00  
				
					
						
							
							
								 
						
							
							
								eef6bb97c0 
								
							
								 
							
						 
						
							
							
								
								use a bit more complex mesh key identifier, plus a bug fix  
							
							
							
						 
						
							2012-08-07 17:42:29 +01:00  
				
					
						
							
							
								 
						
							
							
								4adb3471ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.  
							
							
							
						 
						
							2012-08-06 12:55:52 -07:00  
				
					
						
							
							
								 
						
							
							
								ba5a2dc7b3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-06 12:05:17 +02:00  
				
					
						
							
							
								 
						
							
							
								df2f9b1885 
								
							
								 
							
						 
						
							
							
								
								*** TESTTTTT **  downgrade from .net 4.0 to .net3.5  
							
							
							
						 
						
							2012-08-06 11:04:29 +01:00  
				
					
						
							
							
								 
						
							
							
								4ae3536066 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-06 10:11:34 +02:00  
				
					
						
							
							
								 
						
							
							
								36a1248b31 
								
							
								 
							
						 
						
							
							
								
								** DANGER someone should stress test more ** release unused physics meshs, including unmanaged memory allocations (allocated by managed code)  
							
							
							
						 
						
							2012-08-06 09:06:46 +01:00  
				
					
						
							
							
								 
						
							
							
								e5cce8468e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-05 14:00:00 +02:00  
				
					
						
							
							
								 
						
							
							
								307c45af2a 
								
							
								 
							
						 
						
							
							
								
								bug fix: keep sculpt bitmaps border pixels during resolution scaling.  
							
							... 
							
							
							
							let this eventually have diferent interpolator last steps on each direction as sl seems to do. 
							
						 
						
							2012-08-05 12:54:34 +01:00  
				
					
						
							
							
								 
						
							
							
								dba37c8d45 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-05 11:41:26 +02:00  
				
					
						
							
							
								 
						
							
							
								493309d91a 
								
							
								 
							
						 
						
							
							
								
								ubitmeshing: mask out mirror and invert bits on sculpttype convertion.  
							
							... 
							
							
							
							Remove some unused 
							
						 
						
							2012-08-05 10:37:25 +01:00  
				
					
						
							
							
								 
						
							
							
								8d5cce3138 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-04 18:59:08 +02:00  
				
					
						
							
							
								 
						
							
							
								92d44446fa 
								
							
								 
							
						 
						
							
							
								
								*feature test* ubitode, let convex hull shape type work for prims other  
							
							... 
							
							
							
							than uploaded meshs, making it change the mesh level of detail from high to low.
This will work on all prims that get a internal mesh or sculpts. Mesh size
reduction will depend on particular shape. This is not as SL. There prims
do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. 
							
						 
						
							2012-08-04 17:33:14 +01:00  
				
					
						
							
							
								 
						
							
							
								8ad1d79003 
								
							
								 
							
						 
						
							
							
								
								fix build on win  
							
							
							
						 
						
							2012-08-04 11:07:30 +01:00  
				
					
						
							
							
								 
						
							
							
								dfb77330a8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							... 
							
							
							
							Conflicts:
	bin/lib32/BulletSim.dll
	bin/lib32/libBulletSim.so
	bin/lib64/BulletSim.dll
	bin/lib64/libBulletSim.so 
							
						 
						
							2012-08-04 11:42:59 +02:00  
				
					
						
							
							
								 
						
							
							
								1b7a720b9f 
								
							
								 
							
						 
						
							
							
								
								update ode.dll for windows so both 32b and 64b are now version 0.12 (32b  
							
							... 
							
							
							
							is just a rebuild) 
							
						 
						
							2012-08-04 10:36:50 +01:00  
				
					
						
							
							
								 
						
							
							
								b9c4a637b4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2012-08-04 03:00:20 +01:00  
				
					
						
							
							
								 
						
							
							
								374ebab574 
								
							
								 
							
						 
						
							
							
								
								Strip experimental tag from --publish option of "save oar" region console command  
							
							
							
						 
						
							2012-08-03 23:54:17 +01:00  
				
					
						
							
							
								 
						
							
							
								fb91ca6f1d 
								
							
								 
							
						 
						
							
							
								
								Fix old regression that stopped saving parcel owner data in OARs.  
							
							... 
							
							
							
							This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved. 
							
						 
						
							2012-08-03 23:49:34 +01:00  
				
					
						
							
							
								 
						
							
							
								2724cf685e 
								
							
								 
							
						 
						
							
							
								
								Fix build break.  
							
							
							
						 
						
							2012-08-03 23:13:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8730dc9d6a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-03 15:10:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d5cd60131f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs  
							
							
							
						 
						
							2012-08-03 15:10:00 -07:00  
				
					
						
							
							
								 
						
							
							
								e7ad6ed3a3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.  
							
							
							
						 
						
							2012-08-03 15:09:56 -07:00  
				
					
						
							
							
								 
						
							
							
								ea36d4a4cf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add AddObjectForce to BulletSim API.  
							
							... 
							
							
							
							Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character. 
							
						 
						
							2012-08-03 15:09:52 -07:00  
				
					
						
							
							
								 
						
							
							
								0e3b08fa5b 
								
							
								 
							
						 
						
							
							
								
								Update settings loading in AvatarFactoryModule which should have been in last commit  205f2326 
							
							
							
						 
						
							2012-08-03 23:09:47 +01:00  
				
					
						
							
							
								 
						
							
							
								205f2326dc 
								
							
								 
							
						 
						
							
							
								
								Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.  
							
							... 
							
							
							
							All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini 
							
						 
						
							2012-08-03 23:02:39 +01:00  
				
					
						
							
							
								 
						
							
							
								5914270ff1 
								
							
								 
							
						 
						
							
							
								
								Restore SOG constructor chaining removed in recent  513b77b.  This is not a functional change.  
							
							
							
						 
						
							2012-08-03 22:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								faffe2f2f9 
								
							
								 
							
						 
						
							
							
								
								Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.  
							
							
							
						 
						
							2012-08-03 22:03:04 +01:00  
				
					
						
							
							
								 
						
							
							
								8327e048b9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-03 21:56:48 +01:00  
				
					
						
							
							
								 
						
							
							
								789e88d8bd 
								
							
								 
							
						 
						
							
							
								
								Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.  
							
							... 
							
							
							
							Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true. 
							
						 
						
							2012-08-03 21:36:00 +01:00  
				
					
						
							
							
								 
						
							
							
								5181bdae0a 
								
							
								 
							
						 
						
							
							
								
								attempting to fix a build issue  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-08-03 16:14:01 -04:00  
				
					
						
							
							
								 
						
							
							
								03eb2d6bf4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-03 21:20:52 +02:00  
				
					
						
							
							
								 
						
							
							
								b95caaa453 
								
							
								 
							
						 
						
							
							
								
								on presence close(), release animator and OnRegionHeartbeatEnd event  
							
							
							
						 
						
							2012-08-03 20:13:51 +01:00  
				
					
						
							
							
								 
						
							
							
								7ff812066f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-08-03 19:53:41 +02:00  
				
					
						
							
							
								 
						
							
							
								eb4c092cac 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'careminster' into avination  
							
							
							
						 
						
							2012-08-03 16:48:06 +01:00  
				
					
						
							
							
								 
						
							
							
								0c00abcce1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2012-08-03 16:46:11 +01:00  
				
					
						
							
							
								 
						
							
							
								d259b6e57e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-03 17:27:59 +02:00  
				
					
						
							
							
								 
						
							
							
								0549dde3c6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-08-03 16:22:34 +02:00  
				
					
						
							
							
								 
						
							
							
								a4c59b1fd2 
								
							
								 
							
						 
						
							
							
								
								minor change avoiding a null reference  
							
							
							
						 
						
							2012-08-03 15:21:29 +01:00  
				
					
						
							
							
								 
						
							
							
								879d1cefb8 
								
							
								 
							
						 
						
							
							
								
								clientview IsActive use is broken. Suspend it's use keeping it true ( to  
							
							... 
							
							
							
							review later) 
							
						 
						
							2012-08-03 15:19:31 +01:00  
				
					
						
							
							
								 
						
							
							
								83deb46032 
								
							
								 
							
						 
						
							
							
								
								Make WaitGetScenePresence wait for up to 20 seconds  
							
							
							
						 
						
							2012-08-03 16:03:40 +02:00  
				
					
						
							
							
								 
						
							
							
								b8ba224b4f 
								
							
								 
							
						 
						
							
							
								
								Remove another superflouous IsActive set  
							
							
							
						 
						
							2012-08-03 15:33:30 +02:00