Robert Adams
459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams
eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Robert Adams
93adc4cb66
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion.
2013-01-11 16:47:20 -08:00
Robert Adams
daacd4deed
Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
2013-01-11 16:47:07 -08:00
Robert Adams
7e58bbaac6
BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.
2013-01-11 16:46:53 -08:00
Robert Adams
98168edc29
BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.
2013-01-11 16:46:38 -08:00
Robert Adams
b592ec265b
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters.
2013-01-11 16:44:34 -08:00
Melanie
6e9092421b
Merge branch 'ubitwork' into avination
2013-01-11 23:52:48 +01:00
UbitUmarov
fcf3960168
make sure keyframe rotations are normalized
2013-01-11 20:25:12 +00:00
UbitUmarov
a892dbba63
go back bypassing sog updates control (test)
2013-01-11 18:18:22 +00:00
UbitUmarov
d7f0bf04f6
update the last information sent in terse updates where they are sent to all
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clients and not only on Scheduled sends
2013-01-11 16:24:48 +00:00
UbitUmarov
819f4b338d
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
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in SOG Update(). rootpart does more complet checks
2013-01-11 16:02:14 +00:00
UbitUmarov
1f9dbdf8b8
same for AngularVelocity. Use normal terse updates in place of sending
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imediatly. If that's good for physics, needs to be good for this
2013-01-11 14:16:45 +00:00
UbitUmarov
756d53db5e
keyframe. Don't use group UpdateRotation since this enqueues a terse
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update and we are sending them imediatly
2013-01-11 13:39:14 +00:00
dahlia
72cc94cfbc
add some sanity checking to HandleAgentRequestSit handler
2013-01-10 20:21:18 -08:00
Justin Clark-Casey (justincc)
660d36a5b0
Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
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This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Melanie
d4f340b96f
Merge branch 'master' into careminster
2013-01-11 02:18:01 +00:00
Melanie
f74915ed4f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-11 02:13:10 +00:00
Justin Clark-Casey (justincc)
05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc)
26347307ec
Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
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Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-11 00:08:52 +00:00
Justin Clark-Casey (justincc)
f3a2bbbd93
Add "debug scene get" console command to list current scene options
2013-01-10 23:56:11 +00:00
Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc)
983e458bb6
refactor: route the final scene backup through the same code that handles periodic backup
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This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-10 22:59:40 +00:00
Justin Clark-Casey (justincc)
17f21ba9a0
minor: Capitalize GroupsModule command category
2013-01-10 22:46:25 +00:00
Justin Clark-Casey (justincc)
e65737be93
minor: add missing newline to "debug scene" console command
2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc)
f566dc0618
Remove unimplemented "debug teleport" console command
2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc)
701ca1e4b8
Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
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If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc)
170d376967
On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
2013-01-10 01:45:56 +00:00
Melanie
3a495ccd56
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Justin Clark-Casey (justincc)
84407e322f
revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
2013-01-10 01:30:00 +00:00
Melanie
aecb32b74e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Justin Clark-Casey (justincc)
b1b4687250
Add "show script timers" command to show script timers. For debug purposes.
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Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc)
a0000a034f
Add "show sensors" command to show script sensor information for debug purposes.
2013-01-10 00:32:22 +00:00
Melanie
949da1d4af
Change IsRoot to use ReferenceEquals to prevent operator == messiness
2013-01-09 20:07:21 +01:00
UbitUmarov
b70d50edf2
fix llGetRot and parameters prim_rotation for attachments. Only on
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LSL_api to avoid side effects for now
2013-01-09 17:59:32 +00:00
UbitUmarov
b528281018
stop endless loop in lGetLinkPrimitiveParams
2013-01-09 17:01:09 +00:00
Melanie
27b0914681
Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
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issue.
2013-01-09 16:01:00 +01:00
Melanie
7d519fde3b
Merge branch 'teravuswork' into avination
2013-01-09 09:19:52 +01:00
Justin Clark-Casey (justincc)
290dc274ec
minor: Remove unnecessary commented out code from last commit c28a2f05
and fix up code comment
2013-01-09 01:04:43 +00:00
Justin Clark-Casey (justincc)
c28a2f05ca
minor: make spacing consistent in console help output
2013-01-09 00:54:28 +00:00
Melanie
e4fad4a09d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-01-09 00:21:43 +00:00
Robert Adams
df1d7414ad
BulletSim: Fix hover height (boats float at the correct level).
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Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Melanie
f16c4a254c
Revert "Prevent empty Anim Packs"
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This reverts commit 5561333668
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2013-01-09 00:20:24 +00:00
Melanie
c1c540f454
Revert "Fix sequence id fr default anim"
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This reverts commit a775931a0c
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2013-01-09 00:20:14 +00:00
Justin Clark-Casey (justincc)
3d5e3e35b7
minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)
2013-01-09 00:08:08 +00:00
Justin Clark-Casey (justincc)
5fa4b8b144
minor: Allow "script *" console commands to take multiple script item ids
2013-01-09 00:01:48 +00:00
Melanie
a775931a0c
Fix sequence id fr default anim
2013-01-08 23:36:05 +00:00
Melanie
5561333668
Prevent empty Anim Packs
2013-01-08 23:12:32 +00:00
Melanie
92db4ef068
Revert "Prevent empty Anim Packs"
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This reverts commit ab053df706
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2013-01-09 00:11:08 +01:00
Melanie
be844030ce
Revert "Fix sequence id fr default anim"
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This reverts commit 8f37f2ca7e
.
2013-01-09 00:10:57 +01:00