Justin Clark-Casey (justincc)
f726150afd
Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
2012-06-13 23:39:23 +01:00
Justin Clark-Casey (justincc)
1f34c8277d
In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI
2012-06-13 04:05:02 +01:00
Justin Clark-Casey (justincc)
66cb533f26
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-13 03:51:13 +01:00
Justin Clark-Casey (justincc)
5145356467
Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.
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Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
2012-06-13 03:49:22 +01:00
Melanie
77f579dcc8
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-13 02:34:25 +01:00
BlueWall
7c0843aad1
Add the updated OpenSimDefaults.ini for the prior timer_Interval patch.
2012-06-12 21:55:31 -04:00
Melanie
4e18e71089
Committing the Avination implementation of llCastRay. This is a complete rewrite
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wich does it's thing independently of physics. Enjoy!
2012-06-13 02:32:25 +01:00
Justin Clark-Casey (justincc)
94bbbf96c7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-13 02:25:42 +01:00
Justin Clark-Casey (justincc)
c6e375291a
Don't include time to transmit response back to requester when assessing slow handling of requests.
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This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-13 00:03:44 +01:00
BlueWall
c53c55fed0
Add variable timer configureation for the timer_Script
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Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
Justin Clark-Casey (justincc)
2ca31a9841
Remove accidental timeout left in during earlier debugging. Has been in since two commits ago ( b099f26
)
2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc)
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
Justin Clark-Casey (justincc)
b099f26376
Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
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IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc)
c89db34fc4
If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening.
2012-06-12 02:03:31 +01:00
Justin Clark-Casey (justincc)
8c7149063b
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc)
bab7dab4c5
Comment out the scene presence sitting debug log messages for now
2012-06-11 23:37:16 +01:00
Justin Clark-Casey (justincc)
51fe97a00c
Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match Robust.HG.ini
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Thanks to Ai Austin for the spot.
2012-06-11 23:33:32 +01:00
Justin Clark-Casey (justincc)
daad0a3e11
Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly."
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This reverts commit a8a9d13dc0
.
Accidentally committed, this patch might not be the correct approach.
2012-06-11 23:30:58 +01:00
Justin Clark-Casey (justincc)
a927787434
Add last frame time monitor to MonitorModule now that this value is useful
2012-06-11 23:30:11 +01:00
Justin Clark-Casey (justincc)
cbb5ddd944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-11 23:27:48 +01:00
Melanie
71ba85137f
Commitig the Avination implementation of llTeleportAgent and
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llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
2012-06-11 16:45:52 +01:00
Justin Clark-Casey (justincc)
a8a9d13dc0
Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly.
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Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-09 05:11:08 +01:00
Justin Clark-Casey (justincc)
1f3218e53f
Create avatar entries necessary to stop new v3 avatars being clouds (pants, shape, etc.) by default in grid mode.
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This only affects avatars created through the "create user" console command or createuser XMLRPC.
This matches the default setting for standalone
2012-06-09 01:11:15 +01:00
Justin Clark-Casey (justincc)
08cd5d2503
Add documentation to AllowGodFunctions setting in [LL-Functions]
2012-06-09 00:33:17 +01:00
Justin Clark-Casey (justincc)
817f2d341d
Fix regression in 5f4f9f0
(Fri Jun 8 2012) which stopped "show stats" and json stats from working
2012-06-08 23:36:53 +01:00
Justin Clark-Casey (justincc)
794d184c25
Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
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Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc)
f94b92df46
Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
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This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc)
c215b1ad16
If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
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This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc)
5f4f9f0230
Add regression test for client logout due to ack timeout.
2012-06-08 03:12:23 +01:00
Justin Clark-Casey (justincc)
d73805d7f4
Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null.
2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc)
d71c6dea7e
Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
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Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc)
30f4a33f01
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
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This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Justin Clark-Casey (justincc)
5c162ccd57
Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
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This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Justin Clark-Casey (justincc)
d547bcf8d1
Remove duplicate update of user count in Scene.IncomingCloseAgent()
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This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc)
af2954898e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-08 00:24:39 +01:00
Justin Clark-Casey (justincc)
b56673c920
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
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This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Justin Clark-Casey (justincc)
0c5fefacb4
Record the fact that child agents can have asset transactions.
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Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc)
de87e4871b
Don't send kill object messages to clients when a child agent is closed.
2012-06-07 23:35:21 +01:00
Melanie
39cb2063bf
Add collision sounds to the asset set
2012-06-07 23:35:08 +01:00
Talun
d5cc959683
Mantis 6044 Building master currently fails.
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Add missing reference to System.Core
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-06-07 11:16:18 -04:00
BlueWall
a1e857932a
Make change to fix Windows builds
2012-06-07 10:17:37 -04:00
Justin Clark-Casey (justincc)
7550b97e65
Log warning if we try to remove a UDP client that has already been removed.
2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc)
98b46d48fe
Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
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This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Justin Clark-Casey (justincc)
514dd85199
minor: Change log messages on Warp3DImageModule to show they are from this module
2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc)
53c25a4778
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules.
2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc)
2b0de66216
Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
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This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv
3b25021180
enabling all corners of a sim to be set in one call
2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc)
abf94627f6
Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
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If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc)
6adc810eaa
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
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Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
Justin Clark-Casey (justincc)
a5410c2c19
minor: Add user feedback when executing fix-phantoms
2012-06-05 01:37:40 +01:00