Commit Graph

14309 Commits (f99b516eecc13f13b2a8063c0cf03cd646dddd23)

Author SHA1 Message Date
Mic Bowman 240c0eaf1d Remove the RestorePresences functions (which don't seem to be doing
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Justin Clark-Casey (justincc) 8eb2789ae1 Add some comments on ILandObject.StartPoint and EndPoint 2011-01-26 21:19:22 +00:00
Justin Clark-Casey (justincc) a0469daf75 Implement command "land show". This shows all the parcels on the currently selected region/s
This is useful for diagnostics.  The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Huaiyu (Kitty) Liu 4860eba0ba In SceneGraph.LinkObjects, call RegionSyncModule.SendLinkObject before parentGroup.LinkToGroup is called,
so that the actors who receive LinkObject message will get it before the soft-delete messages of the linked-in
parts.
2011-01-26 11:54:51 -08:00
Mic Bowman c4727645b8 Removed a few more spurious appearance saves. When an avatar
enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Huaiyu (Kitty) Liu ea2dc04bac Merge branch 'dev_kitty' into dev 2011-01-25 11:15:13 -08:00
Dan Lake cf15fc0b97 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-01-24 20:03:20 -08:00
Huaiyu (Kitty) Liu 65c4889474 Added SceneObjectPart.UpdateCollisionSound w/o calling CollisionSound set function, so that
not to trigger aggregateScriptEvent if not necessary (so as not to change LastUpdatedTimeStamp and
LastUpdatedActorID to local actor if CollisionSound is not changed).
2011-01-24 17:20:16 -08:00
Huaiyu (Kitty) Liu 005c743fae Added event SceneGraph.OnObjectCreateBySync, which will be triggered in AddSceneObjectByStateSynch.
ScriptEngineSyncModule now subscribes to this new event to create new script instances.
2011-01-24 16:25:33 -08:00
Melanie b91c99b596 Fix script data not being reset as it should be 2011-01-24 03:07:01 +00:00
Diva Canto cc39d0bf4e Fixes mantis #5343 2011-01-23 14:47:58 -08:00
Justin Clark-Casey (justincc) a32381cb9b stop extremely old region serialization commands from appearing in the console
as far as I know these are unused and unsupported.  Please re-enable if this is not the case.  This does not effect save-xml[2]/load-xml[2]
2011-01-22 00:27:34 +00:00
Justin Clark-Casey (justincc) cb14e1d272 Update the "config get <section> <key>" command to "config get [<section>] [<key>]"
The config get command shows a current config value on the console.
Now, if <key> is omitted then all the values for the given section are printed.
If <section> is ommitted then all sections and all keys are printed.
Current config can also be dumped to a file using "config save <path>".  This can be handy for resolving or eliminating config issues
2011-01-21 23:59:55 +00:00
Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings 2011-01-21 23:19:52 +00:00
Justin Clark-Casey (justincc) e44ceaaea3 make "show info" and "show version" show the same version text 2011-01-21 23:07:19 +00:00
Justin Clark-Casey (justincc) 43f948d691 add current console log level to "show info" 2011-01-21 23:05:53 +00:00
Justin Clark-Casey (justincc) bf5ec8cb88 remove some mono compiler warnings and unnecessary dictionary instantiations 2011-01-21 22:51:52 +00:00
Justin Clark-Casey (justincc) 5f3f7c3405 minor: remove unnecessary newline from "show throttles" information 2011-01-21 22:48:49 +00:00
Justin Clark-Casey (justincc) 6ef7ea454c Remove old 2 year unused linden stack region module shell 2011-01-21 22:48:04 +00:00
Justin Clark-Casey (justincc) 9971fdbcd5 properly format "show throttles" table 2011-01-21 22:31:46 +00:00
Robert Adams 3123671651 Configuration of PhysicsSyncServerAddress and port in regions file 2011-01-21 12:28:12 -08:00
Justin Clark-Casey (justincc) 38debbc59f crudely refactor table generation code for "show queues" and "show throttles" 2011-01-21 00:56:37 +00:00
Justin Clark-Casey (justincc) c383dbd06d implement "show throttles" command for showing current agent throttles and the server settings.
This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Huaiyu (Kitty) Liu 677889d3b6 Get rid of SymSync in OpenSim.ini, old way of object sync no longer works (via RegionSyncServer).
SyncListenerAddress/Port renamed as SyncServerAddress/Port.
2011-01-20 16:19:51 -08:00
Huaiyu (Kitty) Liu e39d2ab14f Added DelinkFromGroupBySync and supporting functions to handle delink operations. 2011-01-20 15:58:48 -08:00
Justin Clark-Casey (justincc) 58eb6b5fa3 minor: help text adjustment for "show queues" 2011-01-20 23:22:45 +00:00
Justin Clark-Casey (justincc) df740d8e5c remove reference to CoreModules from ClientStack.LindenUDP
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20 23:21:25 +00:00
Justin Clark-Casey (justincc) 1baf63dbae Move "show queues" command out of OpenSim.cs and into a separate module. 2011-01-20 22:57:12 +00:00
Justin Clark-Casey (justincc) f50780f4c2 remove unimplemented "show assets" command 2011-01-20 21:56:48 +00:00
Justin Clark-Casey (justincc) b0aebc6f3d minor: make "show info" help slightly clearer 2011-01-20 21:41:48 +00:00
Huaiyu (Kitty) Liu 67858f0dcd Merge branch 'dev_kitty' into dev 2011-01-20 12:08:15 -08:00
Huaiyu (Kitty) Liu 43edf89a34 Changes names in Regions.ini, and added one more config item: SyncQuarkLocation. 2011-01-20 12:05:10 -08:00
Huaiyu (Kitty) Liu a0eddfcf61 Added AddNewPart for synchronization of linked objects. 2011-01-19 17:34:28 -08:00
Huaiyu (Kitty) Liu d874e4338f Added softDelete parameter to SendDeleteObject in object synch. 2011-01-19 17:17:16 -08:00
Dan Lake af07881a9f Add asset ID to simian request URLs 2011-01-19 13:44:07 -08:00
Dan Lake e9e36e2964 Merge branch 'prephysics' into dev 2011-01-19 13:06:28 -08:00
Dan Lake 7a1a21cd15 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-01-19 13:04:09 -08:00
Dan Lake b02d3090b3 Merge branch 'prephysics' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into prephysics 2011-01-19 13:02:50 -08:00
Dan Lake f09f74c224 Patches to appearance and inter-region comms 2011-01-19 13:02:08 -08:00
Huaiyu (Kitty) Liu b3179d34da reimplement SceneObjectGroup.UpdateObjectAllProperties to do parts updating differently, as
an attemp to make linkset updates correct, and rename the function UpdateObjectGroupBySync.
2011-01-19 10:52:06 -08:00
Robert Adams 8256caad3f Remove setting of localID on newly created avatar. This solves the case of later viewers in other regions not seeing position updates for other avatars. 2011-01-19 08:50:41 -08:00
Justin Clark-Casey (justincc) d3dca7d25a For now, comment out logging messages about IM sending, since these cause high spam for large group messaging 2011-01-19 01:50:02 +00:00
Justin Clark-Casey (justincc) 28fda1cab6 with mic's permission, reduce appearance, baked texture logging verbosity for now 2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc) a42faca5b9 With mic's permission, adjust long call time info messages to 500ms from 200ms 2011-01-19 01:13:10 +00:00
Justin Clark-Casey (justincc) 97c0430093 Downgrade and comment out some other caps messages for now 2011-01-19 01:10:09 +00:00
Robert Adams c541b42f7e Converted PhysicsActor identification from localID to UUID 2011-01-18 16:52:37 -08:00
Justin Clark-Casey (justincc) 7f000ea88e Correct "show queues" to show queued packet numbers for each client instead of bytes.
Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content.  But raw packet numbers are.
2011-01-19 00:33:25 +00:00
Robert Adams 42563e77fa Merge branch 'prephysics' into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2011-01-18 09:31:33 -08:00
Melanie 9f7b37b37c Fix build break 2011-01-18 01:48:37 +00:00
Melanie 06e225bc0b Also fix MySQLXInventoryData 2011-01-18 01:31:14 +00:00