UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4a91c65dbc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-10 17:40:55 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								b346e36016 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							 
							
							
							
						 
						
							2012-07-10 17:14:42 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								df55de5b3d 
								
							
								 
							
						 
						
							
							
								
								lltargetomega efective spinrate now multiplied by gain ( need check )  
							
							 
							
							
							
						 
						
							2012-07-10 05:51:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								acec9da95c 
								
							
								 
							
						 
						
							
							
								
								let SOP AngularVelocity set physics actor angular velocity if it's  
							
							 
							
							... 
							
							
							
							physical root prim and not a vehicle. With this llSetAngularVelocity
should work and also llTargetOmega will do the same in this case.
but for now this llTargetOmega is being a normal physical rotation with
damping, and stops with selection. Thats not like SL apparently 
							
						 
						
							2012-07-10 05:37:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								652ac5f66b 
								
							
								 
							
						 
						
							
							
								
								more work on llSetAngularVelocity()  
							
							 
							
							
							
						 
						
							2012-07-10 05:28:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ca41ec9eb4 
								
							
								 
							
						 
						
							
							
								
								let rotationVelocity or AngularVelocity be setted on prims. Limited to  
							
							 
							
							... 
							
							
							
							12rad/s 
							
						 
						
							2012-07-10 05:11:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0d60568564 
								
							
								 
							
						 
						
							
							
								
								changed ODE lib for win32 to version 0.12  
							
							 
							
							
							
						 
						
							2012-07-10 01:29:44 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								34f4dc29a1 
								
							
								 
							
						 
						
							
							
								
								change linux 32bit libode.so to ode version 0.12  
							
							 
							
							
							
						 
						
							2012-07-10 02:24:09 +02:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c8af20f966 
								
							
								 
							
						 
						
							
							
								
								This script allows an object to be attached directly from prim inventory to another avatar in the scene.  
							
							 
							
							... 
							
							
							
							Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe 
							
						 
						
							2012-07-09 23:08:41 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d6f563794e 
								
							
								 
							
						 
						
							
							
								
								Don't allow a prim to be sat upon if its part of an attachment  
							
							 
							
							
							
						 
						
							2012-07-09 21:43:44 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2eaa6d5ace 
								
							
								 
							
						 
						
							
							
								
								Do not allow a script to attach a prim if its being sat upon.  
							
							 
							
							... 
							
							
							
							This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory. 
							
						 
						
							2012-07-09 21:24:32 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								45a6d67db8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-09 18:23:09 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3a1d46ad44 
								
							
								 
							
						 
						
							
							
								
								retry fixing ode getconfiguration()  
							
							 
							
							
							
						 
						
							2012-07-09 17:21:54 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								e44c735fab 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-09 18:02:27 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a709768085 
								
							
								 
							
						 
						
							
							
								
								fix ode getconfiguration  
							
							 
							
							
							
						 
						
							2012-07-09 17:01:52 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								6dab81aa7b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-09 17:53:26 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0ac161c9a8 
								
							
								 
							
						 
						
							
							
								
								log ODE lib configuration  
							
							 
							
							
							
						 
						
							2012-07-09 16:51:56 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								e858c19a9a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-09 14:29:32 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								fb8e8dcbce 
								
							
								 
							
						 
						
							
							
								
								fix ODE dispose  plus minor clean. On regions restart ode.dispose seems  
							
							 
							
							... 
							
							
							
							to be called with scene still calling simulation, that should be changed,
 for now added a check for a valid world in ode simulation 
							
						 
						
							2012-07-09 13:25:17 +01:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								1a2ab7bc69 
								
							
								 
							
						 
						
							
							
								
								More keys for automated ini processing  
							
							 
							
							
							
						 
						
							2012-07-08 22:50:56 -04:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								1077d7b6f5 
								
							
								 
							
						 
						
							
							
								
								Reinstate parallel fetching of residents and remove a left over return from debugging  
							
							 
							
							
							
						 
						
							2012-07-08 21:53:23 +02:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								a96ac73302 
								
							
								 
							
						 
						
							
							
								
								Add more keys for OpenSim.ini.defaults automation  
							
							 
							
							
							
						 
						
							2012-07-08 13:45:17 -04:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								57094bd017 
								
							
								 
							
						 
						
							
							
								
								Add more automation keys to OpenSim.ini.example  
							
							 
							
							
							
						 
						
							2012-07-08 13:03:37 -04:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								eeca3db642 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-08 15:03:13 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b74d4711bb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-08 13:09:32 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								1e4c656497 
								
							
								 
							
						 
						
							
							
								
								Revamp map block sending to eliminate overload of the grid server connection  
							
							 
							
							... 
							
							
							
							and the sim's http client 
							
						 
						
							2012-07-08 10:44:53 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								73c5a6e666 
								
							
								 
							
						 
						
							
							
								
								Instead of sending 20 records in 2 packets, send just one as we intended in the first place.  
							
							 
							
							
							
						 
						
							2012-07-08 07:42:40 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								d3b778ebbe 
								
							
								 
							
						 
						
							
							
								
								Address map lag issue seen with non-avination viewers  
							
							 
							
							
							
						 
						
							2012-07-08 06:06:33 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								470019b52a 
								
							
								 
							
						 
						
							
							
								
								Change semantics of FromXML on vehicle data to make the serializer a bit cleaner  
							
							 
							
							
							
						 
						
							2012-07-07 19:59:55 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								6d5693a866 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							 
							
							
							
						 
						
							2012-07-07 19:18:20 +02:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								6090140077 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-07 08:43:56 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								09c4c11063 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-07 07:43:29 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								afa02aa104 
								
							
								 
							
						 
						
							
							
								
								fix vehicle to XML string  
							
							 
							
							
							
						 
						
							2012-07-07 07:41:11 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								5b6d31f268 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-07 04:54:58 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d0f7fb1d35 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-07 03:49:31 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								6a1ccbfef3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-07-07 04:20:39 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d50b852d53 
								
							
								 
							
						 
						
							
							
								
								ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities  
							
							 
							
							
							
						 
						
							2012-07-07 03:16:41 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								de01c0df26 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							 
							
							
							
						 
						
							2012-07-07 03:17:32 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								3024bdd097 
								
							
								 
							
						 
						
							
							
								
								Fix storing vehicle data  
							
							 
							
							
							
						 
						
							2012-07-07 02:29:21 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								6535f23e4b 
								
							
								 
							
						 
						
							
							
								
								Add saving vehicle physics data to the database  
							
							 
							
							
							
						 
						
							2012-07-07 02:05:01 +02:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								112cddc9ca 
								
							
								 
							
						 
						
							
							
								
								minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time  
							
							 
							
							
							
						 
						
							2012-07-07 00:53:17 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								16d5b79d57 
								
							
								 
							
						 
						
							
							
								
								minor: remove some recent mono compiler warnings  
							
							 
							
							
							
						 
						
							2012-07-07 00:36:01 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1201307c73 
								
							
								 
							
						 
						
							
							
								
								Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml  
							
							 
							
							... 
							
							
							
							This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded) 
							
						 
						
							2012-07-07 00:26:25 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a85741ac37 
								
							
								 
							
						 
						
							
							
								
								minor: Make WORLD MAP category log lines consistent  
							
							 
							
							
							
						 
						
							2012-07-07 00:14:16 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3bd134474b 
								
							
								 
							
						 
						
							
							
								
								minor: Get RegionReady module to shout initialization complete status to draw the eye  
							
							 
							
							
							
						 
						
							2012-07-07 00:09:33 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b19ead5f9e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2012-07-07 00:05:16 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7ff4eec79c 
								
							
								 
							
						 
						
							
							
								
								Remove redundant SetScene() function in Scene.AddSceneObject()  
							
							 
							
							... 
							
							
							
							This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions. 
							
						 
						
							2012-07-07 00:02:45 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7aff238eee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bulletsim2'  
							
							 
							
							... 
							
							
							
							Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527). 
							
						 
						
							2012-07-06 15:59:09 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								af9d8de515 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the binaries to the current sources  
							
							 
							
							
							
						 
						
							2012-07-06 15:56:35 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f1f390cfdf 
								
							
								 
							
						 
						
							
							
								
								Remove now duplicate interregion object check that should have been removed a few commits ago in  43a2da9 
							
							 
							
							
							
						 
						
							2012-07-06 23:22:40 +01:00