Charles Krinke
3151e302ca
Thank you kindly, Ldviopeng for:
...
Patch to implement the following LSL / OS functions
llParcelPrimCount(60%)
osSetParcelMediaURL
2008-03-08 18:06:10 +00:00
Adam Frisby
e41b45d107
* Made a change to the loading mechanism to fix it's operation.
2008-03-08 01:58:59 +00:00
Adam Frisby
b4c315dcec
* Default terrain is now a little more interesting than a flat 0m plane.
2008-03-08 01:55:34 +00:00
lbsa71
7ef240e01e
* Applied patch #681 from tyre
...
* This fixes three broken default assets
Thanks, tyre!
2008-03-07 14:56:07 +00:00
Jeff Ames
bc02d14b6b
More spelling corrections in the spirit of r3771.
2008-03-07 14:55:26 +00:00
Jeff Ames
d1a8b59609
Update svn properties.
2008-03-07 14:50:30 +00:00
Justin Clarke Casey
d48e992aa8
* Increase inventory description columns from 64 characters to 128
...
As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception
* This won't apply to any existing inventory tables you have, but shouldn't
cause any issues with old tables either
2008-03-07 14:40:18 +00:00
lbsa71
f76bc24de7
* Applied patch #719 from lvoidpeng.
...
* Implements llGetOwnerKey
Thanks, lvoidpeng!
2008-03-07 14:26:27 +00:00
Justin Clarke Casey
479379ee28
* Minor spelling corrections as per mantis 712
2008-03-07 14:17:22 +00:00
Justin Clarke Casey
9aeff3fb86
* Temporary resolution for mantis #711
...
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception.
* Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-07 12:39:06 +00:00
Justin Clarke Casey
759a0bcba0
Make Local back end services warn/error messages explicitly say they are from standalone services
2008-03-07 12:03:48 +00:00
Johan Berntsson
b99455d23d
Fix to solve mantis 717 problem. Makes sure the region DB schema is up to date and consistent
2008-03-07 08:10:52 +00:00
Adam Frisby
c9eb051936
* Fix for exception in landmanager crash.
2008-03-06 23:14:24 +00:00
Adam Frisby
a360116502
* Disabled ancient TerrainEngine.
...
* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Teravus Ovares
0cb4e401ad
* Killed 4 more warnings (at 16 now)
2008-03-06 09:41:34 +00:00
Adam Frisby
1410210b84
* Four more warnings, etc etc.
2008-03-05 22:00:41 +00:00
Adam Frisby
810d2126ea
* Three more warnings are a-gone.
2008-03-05 21:56:14 +00:00
Adam Frisby
4d9ed39444
* Four more warnings bite the dust.
2008-03-05 21:50:58 +00:00
Adam Frisby
14b37533aa
* Removed more compiler warnings, dead code, etc.
2008-03-05 21:47:19 +00:00
Sean Dague
4ea52b2105
Change SceneObjectPart.LocalID to .LocalId to be case matching
...
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Adam Frisby
f64611862a
* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
...
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-05 00:52:35 +00:00
Sean Dague
0926239541
once more on hgignore, now that I think I understand this
...
workflow better
2008-03-04 18:59:00 +00:00
Sean Dague
5d9a003a2c
going to have to manage hg ignore a different way
2008-03-04 18:53:52 +00:00
Sean Dague
92e54bdd17
this is probably just a band aid, but should at least
...
help figure out where my last crash came from by being
extra careful arround Add for scene object group.
2008-03-04 18:49:44 +00:00
Sean Dague
390298ed40
From: Dr Scofield <hud@zurich.ibm.com>
...
current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
2008-03-04 15:17:26 +00:00
Sean Dague
3112b91cba
check in an hgignore to help with mercurial mirror
2008-03-04 15:12:11 +00:00
Teravus Ovares
18324773d2
* One line fix to get everything working again. Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375
2008-03-04 14:39:51 +00:00
Jeff Ames
d2806090ae
Cleaned up a couple compiler warnings.
2008-03-04 10:12:39 +00:00
Johan Berntsson
c78eebfdfc
Fixed a region split synchronization bug
2008-03-04 09:39:58 +00:00
Johan Berntsson
fe56c18795
Fixed SQL update error
2008-03-04 07:54:35 +00:00
Jeff Ames
d9224e259f
More minor cleanup.
2008-03-04 06:10:24 +00:00
Jeff Ames
75f6f6e3ff
Update svn properties. Minor formatting cleanup.
2008-03-04 06:02:48 +00:00
Johan Berntsson
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-04 05:31:54 +00:00
Jeff Ames
cd6f4a57e7
Added copyright heaaders. Minor cleanup.
2008-03-04 04:11:37 +00:00
Sean Dague
82244e1b99
think I finally fixed this hg sync issue
2008-03-04 02:31:12 +00:00
Sean Dague
9bcce11c73
one more test for good luck
2008-03-04 02:25:17 +00:00
Sean Dague
d80bc29752
simple test to attempt to fix hgsync
2008-03-04 02:22:44 +00:00
Sean Dague
b07deca011
update contributors list
...
use short form for IBM
2008-03-04 02:19:56 +00:00
Teravus Ovares
d015356902
* Applied patch 708 from devalnor. Thanks devalnor!
...
* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-03-03 16:52:25 +00:00
Adam Frisby
358a4963d3
* More compiler warning nukage.
2008-03-03 09:56:30 +00:00
Adam Frisby
415fc22e5e
* Removed a bunch of compiler warnings.
2008-03-03 09:54:39 +00:00
Teravus Ovares
794deeeb85
* Fixed about Text in the profile in grid mode.
2008-03-03 09:30:59 +00:00
Jeff Ames
d50eb9d2b3
Updated svn properties.
2008-03-03 09:29:21 +00:00
Jeff Ames
a88f93389c
Fixed typo.
2008-03-03 09:27:44 +00:00
Adam Frisby
38568aa75f
* Oops, fixed.
2008-03-03 09:17:15 +00:00
lbsa71
907980318d
* Removed unused directory
2008-03-03 08:43:52 +00:00
Adam Frisby
c5d1f87cd2
* Removed and sorted using clauses in a number of files.
...
* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Teravus Ovares
fe49c96ee0
* Applying Ahzz's profile patch. Thanks Ahzz!
...
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
lbsa71
c953e51c11
* Doh, forgot one license header
2008-03-03 08:19:54 +00:00
lbsa71
7d40a0afb8
* Changed the license headers. The Data Framework is now all OpenSim. Yay! *toots*
2008-03-03 08:15:14 +00:00