Teravus Ovares
a2f11a000a
* Added Ubuntu to the OS detection routine. This seems to have helped on Debian.
2008-01-24 22:49:35 +00:00
Justin Clarke Casey
ff59280e9e
* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.
...
* Sorry Tedd!
2008-01-24 10:08:11 +00:00
Brian McBee
90b35beee7
Another try at fixing the Animations problem on region crossing.
2008-01-24 02:36:01 +00:00
Teravus Ovares
f0811e4800
* This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23 23:57:54 +00:00
Teravus Ovares
09a616e1ea
* Added ReadEtcIssue to Util
...
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Teravus Ovares
adf05e682e
* One more try at specifically identifying Debian from the code.
...
* There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23 22:30:12 +00:00
Teravus Ovares
6874beff52
* When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-23 22:07:48 +00:00
Sean Dague
781187e16f
put the number in front of the migrations to make them easier to deal with
2008-01-23 20:42:50 +00:00
Justin Clarke Casey
51146fc80d
* Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects
2008-01-23 19:38:12 +00:00
Justin Clarke Casey
dfbfa856bb
* Timer wants, ms, not secs!
...
* May also be another bug lurking
2008-01-23 19:12:15 +00:00
Justin Clarke Casey
257f2b5583
* Add very very very basic initial statistical information collection to asset server
...
* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
2008-01-23 19:09:50 +00:00
Justin Clarke Casey
0325e6ee6a
* Library scripts can now be dragged into prims
...
* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff
2008-01-23 17:52:13 +00:00
Justin Clarke Casey
2df8918aed
* Persistent prim inventory script storage is now turned on by default
...
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
Sean Dague
2a27eb883d
using embedded resources is a lot easier if you actually
...
build them in the first place. :)
2008-01-22 22:10:28 +00:00
lbsa71
bc88f90a6e
* I just love doing these substantial contributions.
2008-01-22 15:30:47 +00:00
lbsa71
8d0364e228
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause.
2008-01-22 15:07:30 +00:00
Teravus Ovares
af43349294
Giving Mantis 393 a shot (not enough info to really know for sure though).
2008-01-22 09:06:44 +00:00
Tedd Hansen
50dcd33bab
Giving Mantis #388 a shot
2008-01-22 09:00:49 +00:00
Teravus Ovares
5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
...
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22 08:52:51 +00:00
Adam Frisby
7d61705c3c
* Renamed a number of TerrainEngine functions to conform naming standards better.
2008-01-22 00:33:05 +00:00
Teravus Ovares
f22b8b6f04
* Added an army of exception handlers to the InterRegion logoff message
2008-01-21 23:28:38 +00:00
Teravus Ovares
3fe6b2280d
* Shutting down child agents properly in neighbor regions.
2008-01-21 23:04:42 +00:00
Brian McBee
274d958893
Another attempt to squash the animation bug. Wish I could get this to fail at will.
2008-01-21 22:44:55 +00:00
Justin Clarke Casey
dfb84d0d37
Change misleading placeholder error messages for attempts to persist non-script items to prim inventory
2008-01-21 22:34:14 +00:00
Brian McBee
288c4f4a44
Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319.
2008-01-21 22:13:08 +00:00
Justin Clarke Casey
c3594ba7d1
* Following on from sdague's r3144, commenting out other parts of TribalMedia
...
* This should resolve the current build problem
2008-01-21 18:39:54 +00:00
Justin Clarke Casey
196481efc7
* Fix accidental commenting out of OpenSim.Framework.Data
...
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21 18:28:23 +00:00
Justin Clarke Casey
46fe6e2f97
* Scripts edited within a prim will now be persisted correctly
...
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Sean Dague
38991ba0e6
comment out use of the TribalMedia data mapper layer
...
for now. It doesn't build on new mono at the moment, and
isn't currently used. Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
Justin Clarke Casey
331aef2bae
Method rename
2008-01-21 15:17:09 +00:00
Justin Clarke Casey
7ca8e28a9a
Properly lock new separate database accesses
2008-01-21 15:12:00 +00:00
Justin Clarke Casey
504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
2008-01-21 15:06:49 +00:00
Tedd Hansen
da8923450a
Small bug in ResetScript
2008-01-21 12:00:27 +00:00
Charles Krinke
a025f527cf
Add additional mainlog data to LogOffUser
...
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares
e04356387d
* And, so did the UDPServer Verboseness
2008-01-21 03:19:08 +00:00
Charles Krinke
a759ff5ea3
Surround the "non implemented" in an else clause if face is inappropriate for:
...
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture,
llRotateTexture & llGetTexture
2008-01-21 03:14:38 +00:00
Teravus Ovares
da99c2ab10
* Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now.
2008-01-21 03:13:44 +00:00
Teravus Ovares
a3851b3812
* Added hooks for logout to all IUserService and all that implement it.
...
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee
59d7165f40
Graceful failure of teleport to unavailable regions might actually work now.
...
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee
730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
2008-01-20 19:12:00 +00:00
Tedd Hansen
8ffefd2bd6
Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-20 12:05:16 +00:00
Teravus Ovares
64392b4fac
* Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door.
2008-01-20 05:51:38 +00:00
Teravus Ovares
4f9c7288cd
* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
...
* Be advised.. these are not ellipsoids.. these are spheres.
2008-01-19 22:51:16 +00:00
Tedd Hansen
cc635a651a
Most is back in its original state :) Hope I didn't break anything... *looks innocent*
2008-01-19 22:23:22 +00:00
Tedd Hansen
459b614b86
That didn't work -- added more debugging
2008-01-19 21:55:43 +00:00
Tedd Hansen
056b2940b4
That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source)
2008-01-19 21:51:16 +00:00
Tedd Hansen
462fc84eb2
Removed mega-debugging.
...
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen
4b56e0e324
removed additional debugging, added temp mega-debugging to StoreLandObject
2008-01-19 21:33:39 +00:00
Tedd Hansen
9e9ba262f7
More debugging
2008-01-19 21:16:22 +00:00
Tedd Hansen
65ea917d34
Added exception handler to LandManager IncomingLandObjectFromStorage
2008-01-19 20:59:47 +00:00